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-rw-r--r--scene/3d/navigation.cpp497
1 files changed, 497 insertions, 0 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
new file mode 100644
index 0000000000..4b0d233fbe
--- /dev/null
+++ b/scene/3d/navigation.cpp
@@ -0,0 +1,497 @@
+#include "navigation.h"
+
+void Navigation::_navmesh_link(int p_id) {
+
+ ERR_FAIL_COND(!navmesh_map.has(p_id));
+ NavMesh &nm=navmesh_map[p_id];
+ ERR_FAIL_COND(nm.linked);
+
+ print_line("LINK");
+
+ DVector<Vector3> vertices=nm.navmesh->get_vertices();
+ int len = vertices.size();
+ if (len==0)
+ return;
+
+ DVector<Vector3>::Read r=vertices.read();
+
+ for(int i=0;i<nm.navmesh->get_polygon_count();i++) {
+
+ //build
+
+ List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
+ Polygon &p=P->get();
+
+ Vector<int> poly = nm.navmesh->get_polygon(i);
+ int plen=poly.size();
+ const int *indices=poly.ptr();
+ bool valid=true;
+ p.edges.resize(plen);
+
+ Vector3 center;
+
+ for(int j=0;j<plen;j++) {
+
+ int idx = indices[j];
+ if (idx<0 || idx>=len) {
+ valid=false;
+ break;
+ }
+
+ Polygon::Edge e;
+ Vector3 ep=nm.xform.xform(r[idx]);
+ center+=ep;
+ e.point=_get_point(ep);
+ p.edges[j]=e;
+ }
+
+ if (!valid) {
+ nm.polygons.pop_back();
+ ERR_CONTINUE(!valid);
+ continue;
+ }
+
+ p.center=center/plen;
+
+ //connect
+
+ for(int j=0;j<plen;j++) {
+
+ int next = (j+1)%plen;
+ EdgeKey ek(p.edges[j].point,p.edges[next].point);
+
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ if (!C) {
+
+ Connection c;
+ c.A=&p;
+ c.A_edge=j;
+ c.B=NULL;
+ c.B_edge=-1;
+ connections[ek]=c;
+ } else {
+
+ if (C->get().B!=NULL) {
+ print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
+ }
+ ERR_CONTINUE(C->get().B!=NULL); //wut
+
+ C->get().B=&p;
+ C->get().B_edge=j;
+ C->get().A->edges[C->get().A_edge].C=&p;
+ C->get().A->edges[C->get().A_edge].C_edge=j;;
+ p.edges[j].C=C->get().A;
+ p.edges[j].C_edge=C->get().A_edge;
+ //connection successful.
+ }
+ }
+ }
+
+ nm.linked=true;
+
+}
+
+
+void Navigation::_navmesh_unlink(int p_id) {
+
+ ERR_FAIL_COND(!navmesh_map.has(p_id));
+ NavMesh &nm=navmesh_map[p_id];
+ ERR_FAIL_COND(!nm.linked);
+
+ print_line("UNLINK");
+
+ for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
+
+
+ Polygon &p=E->get();
+
+ int ec = p.edges.size();
+ Polygon::Edge *edges=p.edges.ptr();
+
+ for(int i=0;i<ec;i++) {
+ int next = (i+1)%ec;
+
+ EdgeKey ek(edges[i].point,edges[next].point);
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ ERR_CONTINUE(!C);
+ if (C->get().B) {
+ //disconnect
+
+ C->get().B->edges[C->get().B_edge].C=NULL;
+ C->get().B->edges[C->get().B_edge].C_edge=-1;
+ C->get().A->edges[C->get().A_edge].C=NULL;
+ C->get().A->edges[C->get().A_edge].C_edge=-1;
+
+ if (C->get().A==&E->get()) {
+
+ C->get().A=C->get().B;
+ C->get().A_edge=C->get().B_edge;
+ }
+ C->get().B=NULL;
+ C->get().B_edge=-1;
+
+ } else {
+ connections.erase(C);
+ //erase
+ }
+ }
+ }
+
+ nm.polygons.clear();
+
+ nm.linked=false;
+
+
+}
+
+
+int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform) {
+
+ int id = last_id++;
+ NavMesh nm;
+ nm.linked=false;
+ nm.navmesh=p_mesh;
+ nm.xform=p_xform;
+ navmesh_map[id]=nm;
+
+ _navmesh_link(id);
+
+ return id;
+}
+
+void Navigation::navmesh_set_transform(int p_id, const Transform& p_xform){
+
+ ERR_FAIL_COND(!navmesh_map.has(p_id));
+ NavMesh &nm=navmesh_map[p_id];
+ if (nm.xform==p_xform)
+ return; //bleh
+ _navmesh_unlink(p_id);
+ nm.xform=p_xform;
+ _navmesh_link(p_id);
+
+
+
+}
+void Navigation::navmesh_remove(int p_id){
+
+ ERR_FAIL_COND(!navmesh_map.has(p_id));
+ _navmesh_unlink(p_id);
+ navmesh_map.erase(p_id);
+
+}
+
+Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end) {
+
+
+ Polygon *begin_poly=NULL;
+ Polygon *end_poly=NULL;
+ Vector3 begin_point;
+ Vector3 end_point;
+ float begin_d=1e20;
+ float end_d=1e20;
+
+
+ for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
+ Vector3 spoint = f.get_closest_point_to(p_start);
+ float dpoint = spoint.distance_to(p_start);
+ if (dpoint<begin_d) {
+ begin_d=dpoint;
+ begin_poly=&p;
+ begin_point=spoint;
+ }
+
+ spoint = f.get_closest_point_to(p_end);
+ dpoint = spoint.distance_to(p_end);
+ if (dpoint<end_d) {
+ end_d=dpoint;
+ end_poly=&p;
+ end_point=spoint;
+ }
+ }
+
+ p.prev_edge=-1;
+ }
+ }
+
+ if (!begin_poly || !end_poly) {
+
+ //print_line("No Path Path");
+ return Vector<Vector3>(); //no path
+ }
+
+ if (begin_poly==end_poly) {
+
+ Vector<Vector3> path;
+ path.resize(2);
+ path[0]=begin_point;
+ path[1]=end_point;
+ //print_line("Direct Path");
+ return path;
+ }
+
+
+ bool found_route=false;
+
+ List<Polygon*> open_list;
+
+ for(int i=0;i<begin_poly->edges.size();i++) {
+
+ if (begin_poly->edges[i].C) {
+
+ begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
+ begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+ open_list.push_back(begin_poly->edges[i].C);
+
+ if (begin_poly->edges[i].C==end_poly) {
+ found_route=true;
+ }
+ }
+ }
+
+
+ while(!found_route) {
+
+ if (open_list.size()==0) {
+ // print_line("NOU OPEN LIST");
+ break;
+ }
+ //check open list
+
+ List<Polygon*>::Element *least_cost_poly=NULL;
+ float least_cost=1e30;
+
+ //this could be faster (cache previous results)
+ for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) {
+
+ Polygon *p=E->get();
+
+
+ float cost=p->distance;
+ cost+=p->center.distance_to(end_point);
+
+ if (cost<least_cost) {
+
+ least_cost_poly=E;
+ least_cost=cost;
+ }
+ }
+
+
+ Polygon *p=least_cost_poly->get();
+ //open the neighbours for search
+
+ for(int i=0;i<p->edges.size();i++) {
+
+
+ Polygon::Edge &e=p->edges[i];
+
+ if (!e.C)
+ continue;
+
+ float distance = p->center.distance_to(e.C->center) + p->distance;
+
+ if (e.C->prev_edge!=-1) {
+ //oh this was visited already, can we win the cost?
+
+ if (e.C->distance>distance) {
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ }
+ } else {
+ //add to open neighbours
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ open_list.push_back(e.C);
+
+ if (e.C==end_poly) {
+ //oh my reached end! stop algorithm
+ found_route=true;
+ break;
+
+ }
+
+ }
+ }
+
+ if (found_route)
+ break;
+
+ open_list.erase(least_cost_poly);
+ }
+
+ if (found_route) {
+
+ //use midpoints for now
+ Polygon *p=end_poly;
+ Vector<Vector3> path;
+ path.push_back(end_point);
+ while(true) {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
+ path.push_back(point);
+ p = p->edges[prev].C;
+ if (p==begin_poly)
+ break;
+ }
+
+ path.push_back(begin_point);
+
+
+ path.invert();;
+
+ return path;
+ }
+
+
+ return Vector<Vector3>();
+
+}
+
+Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) {
+
+
+ bool use_collision=false;
+ Vector3 closest_point;
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
+ Vector3 inters;
+ if (f.intersects_segment(p_from,p_to,&inters)) {
+
+ if (!use_collision) {
+ closest_point=inters;
+ use_collision=true;
+ closest_point_d=p_from.distance_to(inters);
+ } else if (closest_point_d > inters.distance_to(p_from)){
+
+ closest_point=inters;
+ closest_point_d=p_from.distance_to(inters);
+ }
+ }
+ }
+
+ if (!use_collision) {
+
+ for(int i=0;i<p.edges.size();i++) {
+
+ Vector3 a,b;
+
+ Geometry::get_closest_points_between_segments(p_from,p_to,_get_vertex(p.edges[i].point),_get_vertex(p.edges[(i+1)%p.edges.size()].point),a,b);
+
+ float d = a.distance_to(b);
+ if (d<closest_point_d) {
+
+ closest_point_d=d;
+ closest_point=b;
+ }
+
+ }
+ }
+ }
+ }
+
+ return closest_point;
+}
+
+Vector3 Navigation::get_closest_point(const Vector3& p_point) {
+
+ Vector3 closest_point;
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
+ Vector3 inters = f.get_closest_point_to(p_point);
+ float d = inters.distance_to(p_point);
+ if (d<closest_point_d) {
+ closest_point=inters;
+ closest_point_d=d;
+ }
+ }
+ }
+ }
+
+ return closest_point;
+
+}
+
+Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){
+
+ Vector3 closest_point;
+ Vector3 closest_normal;
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point));
+ Vector3 inters = f.get_closest_point_to(p_point);
+ float d = inters.distance_to(p_point);
+ if (d<closest_point_d) {
+ closest_point=inters;
+ closest_point_d=d;
+ closest_normal=f.get_plane().normal;
+ }
+ }
+ }
+ }
+
+ return closest_normal;
+
+}
+
+
+void Navigation::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create);
+ ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform);
+ ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
+
+ ObjectTypeDB::bind_method(_MD("get_simple_path","start","end"),&Navigation::get_simple_path);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment);
+ ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
+
+}
+
+Navigation::Navigation() {
+
+ ERR_FAIL_COND( sizeof(Point)!=8 );
+ cell_size=0.01; //one centimeter
+ last_id=1;
+}
+