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diff --git a/scene/3d/physics/collision_object_3d.cpp b/scene/3d/physics/collision_object_3d.cpp
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+++ b/scene/3d/physics/collision_object_3d.cpp
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+/**************************************************************************/
+/* collision_object_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "collision_object_3d.h"
+
+#include "scene/resources/3d/shape_3d.h"
+#include "scene/scene_string_names.h"
+
+void CollisionObject3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (_are_collision_shapes_visible()) {
+ debug_shape_old_transform = get_global_transform();
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ debug_shapes_to_update.insert(E.key);
+ }
+ _update_debug_shapes();
+ }
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); // Used for warnings and only in editor.
+ }
+#endif
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ if (debug_shapes_count > 0) {
+ _clear_debug_shapes();
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_WORLD: {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ }
+
+ bool disabled = !is_enabled();
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_disabled();
+ }
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ Ref<World3D> world_ref = get_world_3d();
+ ERR_FAIL_COND(!world_ref.is_valid());
+ RID space = world_ref->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
+ _space_changed(space);
+ }
+
+ _update_pickable();
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ update_configuration_warnings();
+ } break;
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (only_update_transform_changes) {
+ return;
+ }
+
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
+ }
+
+ _on_transform_changed();
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ _update_pickable();
+ } break;
+
+ case NOTIFICATION_EXIT_WORLD: {
+ bool disabled = !is_enabled();
+
+ if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
+ if (callback_lock > 0) {
+ ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
+ } else {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
+ _space_changed(RID());
+ }
+ }
+
+ if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
+ _apply_enabled();
+ }
+ } break;
+
+ case NOTIFICATION_DISABLED: {
+ _apply_disabled();
+ } break;
+
+ case NOTIFICATION_ENABLED: {
+ _apply_enabled();
+ } break;
+ }
+}
+
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t collision_layer_new = get_collision_layer();
+ if (p_value) {
+ collision_layer_new |= 1 << (p_layer_number - 1);
+ } else {
+ collision_layer_new &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_layer(collision_layer_new);
+}
+
+bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_layer() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject3D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+void CollisionObject3D::set_collision_priority(real_t p_priority) {
+ collision_priority = p_priority;
+ if (!area) {
+ PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
+ }
+}
+
+real_t CollisionObject3D::get_collision_priority() const {
+ return collision_priority;
+}
+
+void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
+ if (disable_mode == p_mode) {
+ return;
+ }
+
+ bool disabled = is_inside_tree() && !is_enabled();
+
+ if (disabled) {
+ // Cancel previous disable mode.
+ _apply_enabled();
+ }
+
+ disable_mode = p_mode;
+
+ if (disabled) {
+ // Apply new disable mode.
+ _apply_disabled();
+ }
+}
+
+CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const {
+ return disable_mode;
+}
+
+void CollisionObject3D::_apply_disabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ if (callback_lock > 0) {
+ ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
+ } else {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
+ _space_changed(RID());
+ }
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject3D::_apply_enabled() {
+ switch (disable_mode) {
+ case DISABLE_MODE_REMOVE: {
+ if (is_inside_tree()) {
+ RID space = get_world_3d()->get_space();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, space);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, space);
+ }
+ _space_changed(space);
+ }
+ } break;
+
+ case DISABLE_MODE_MAKE_STATIC: {
+ if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+ } break;
+
+ case DISABLE_MODE_KEEP_ACTIVE: {
+ // Nothing to do.
+ } break;
+ }
+}
+
+void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
+ GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
+ emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
+}
+
+void CollisionObject3D::_mouse_enter() {
+ GDVIRTUAL_CALL(_mouse_enter);
+ emit_signal(SceneStringNames::get_singleton()->mouse_entered);
+}
+
+void CollisionObject3D::_mouse_exit() {
+ GDVIRTUAL_CALL(_mouse_exit);
+ emit_signal(SceneStringNames::get_singleton()->mouse_exited);
+}
+
+void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
+ ERR_FAIL_COND(area);
+
+ if (body_mode == p_mode) {
+ return;
+ }
+
+ body_mode = p_mode;
+
+ if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
+ return;
+ }
+
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode);
+}
+
+void CollisionObject3D::_space_changed(const RID &p_new_space) {
+}
+
+void CollisionObject3D::set_only_update_transform_changes(bool p_enable) {
+ only_update_transform_changes = p_enable;
+}
+
+bool CollisionObject3D::is_only_update_transform_changes_enabled() const {
+ return only_update_transform_changes;
+}
+
+void CollisionObject3D::_update_pickable() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ bool pickable = ray_pickable && is_visible_in_tree();
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_ray_pickable(rid, pickable);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_ray_pickable(rid, pickable);
+ }
+}
+
+bool CollisionObject3D::_are_collision_shapes_visible() {
+ return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
+}
+
+void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
+ if (_are_collision_shapes_visible()) {
+ if (debug_shapes_to_update.is_empty()) {
+ callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred();
+ }
+ debug_shapes_to_update.insert(p_owner);
+ }
+}
+
+void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shape_bases[i];
+ if (s.shape == p_shape && s.debug_shape.is_valid()) {
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ }
+ }
+ }
+}
+
+void CollisionObject3D::_update_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
+ if (!is_inside_tree()) {
+ debug_shapes_to_update.clear();
+ return;
+ }
+
+ for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
+ if (shapes.has(shapedata_idx)) {
+ ShapeData &shapedata = shapes[shapedata_idx];
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shape_bases[i];
+ if (s.shape.is_null() || shapedata.disabled) {
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ --debug_shapes_count;
+ }
+ continue;
+ }
+
+ if (s.debug_shape.is_null()) {
+ s.debug_shape = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
+ s.shape->connect_changed(callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED);
+ ++debug_shapes_count;
+ }
+
+ Ref<Mesh> mesh = s.shape->get_debug_mesh();
+ RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
+ RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
+ }
+ }
+ }
+ debug_shapes_to_update.clear();
+}
+
+void CollisionObject3D::_clear_debug_shapes() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
+ ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ ShapeData::ShapeBase &s = shape_bases[i];
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ s.debug_shape = RID();
+ if (s.shape.is_valid()) {
+ s.shape->disconnect_changed(callable_mp(this, &CollisionObject3D::_update_shape_data));
+ }
+ }
+ }
+ }
+ debug_shapes_count = 0;
+}
+
+void CollisionObject3D::_on_transform_changed() {
+ if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
+ debug_shape_old_transform = get_global_transform();
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ShapeData &shapedata = E.value;
+ if (shapedata.disabled) {
+ continue; // If disabled then there are no debug shapes to update.
+ }
+ const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
+ for (int i = 0; i < shapedata.shapes.size(); i++) {
+ RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
+ }
+ }
+ }
+}
+
+void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
+ ray_pickable = p_ray_pickable;
+ _update_pickable();
+}
+
+bool CollisionObject3D::is_ray_pickable() const {
+ return ray_pickable;
+}
+
+void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject3D::set_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
+ ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
+ ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
+ ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
+ ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject3D::get_capture_input_on_drag);
+ ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject3D::get_rid);
+ ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject3D::create_shape_owner);
+ ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject3D::remove_shape_owner);
+ ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject3D::_get_shape_owners);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject3D::shape_owner_set_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject3D::shape_owner_get_transform);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject3D::shape_owner_get_owner);
+ ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject3D::shape_owner_set_disabled);
+ ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject3D::is_shape_owner_disabled);
+ ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject3D::shape_owner_add_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject3D::shape_owner_get_shape_count);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape_index);
+ ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_remove_shape);
+ ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
+ ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
+
+ GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
+ GDVIRTUAL_BIND(_mouse_enter);
+ GDVIRTUAL_BIND(_mouse_exit);
+
+ ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ ADD_SIGNAL(MethodInfo("mouse_entered"));
+ ADD_SIGNAL(MethodInfo("mouse_exited"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
+
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
+
+ ADD_GROUP("Input", "input_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
+
+ BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
+ BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
+}
+
+uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
+ ShapeData sd;
+ uint32_t id;
+
+ if (shapes.size() == 0) {
+ id = 0;
+ } else {
+ id = shapes.back()->key() + 1;
+ }
+
+ sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
+
+ shapes[id] = sd;
+
+ return id;
+}
+
+void CollisionObject3D::remove_shape_owner(uint32_t owner) {
+ ERR_FAIL_COND(!shapes.has(owner));
+
+ shape_owner_clear_shapes(owner);
+
+ shapes.erase(owner);
+}
+
+void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ if (sd.disabled == p_disabled) {
+ return;
+ }
+ sd.disabled = p_disabled;
+
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
+ }
+ }
+ _update_shape_data(p_owner);
+}
+
+bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), false);
+
+ return shapes[p_owner].disabled;
+}
+
+void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ r_owners->push_back(E.key);
+ }
+}
+
+PackedInt32Array CollisionObject3D::_get_shape_owners() {
+ PackedInt32Array ret;
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ ret.push_back(E.key);
+ }
+
+ return ret;
+}
+
+void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ ShapeData &sd = shapes[p_owner];
+ sd.xform = p_transform;
+ for (int i = 0; i < sd.shapes.size(); i++) {
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ }
+ }
+
+ _update_shape_data(p_owner);
+}
+Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
+
+ return shapes[p_owner].xform;
+}
+
+Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
+
+ return ObjectDB::get_instance(shapes[p_owner].owner_id);
+}
+
+void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+ ERR_FAIL_COND(p_shape.is_null());
+
+ ShapeData &sd = shapes[p_owner];
+ ShapeData::ShapeBase s;
+ s.index = total_subshapes;
+ s.shape = p_shape;
+
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
+ } else {
+ PhysicsServer3D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
+ }
+ sd.shapes.push_back(s);
+
+ total_subshapes++;
+
+ _update_shape_data(p_owner);
+ update_gizmos();
+}
+
+int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
+
+ return shapes[p_owner].shapes.size();
+}
+
+Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>());
+ ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>());
+
+ return shapes[p_owner].shapes[p_shape].shape;
+}
+
+int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
+ ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
+ ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
+
+ return shapes[p_owner].shapes[p_shape].index;
+}
+
+void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
+ ERR_FAIL_COND(!shapes.has(p_owner));
+ ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
+
+ ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
+ int index_to_remove = s.index;
+
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
+ } else {
+ PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
+ }
+
+ if (s.debug_shape.is_valid()) {
+ RS::get_singleton()->free(s.debug_shape);
+ if (s.shape.is_valid()) {
+ s.shape->disconnect_changed(callable_mp(this, &CollisionObject3D::_shape_changed));
+ }
+ --debug_shapes_count;
+ }
+
+ shapes[p_owner].shapes.remove_at(p_shape);
+
+ for (KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index > index_to_remove) {
+ E.value.shapes.write[i].index -= 1;
+ }
+ }
+ }
+
+ total_subshapes--;
+}
+
+void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
+ ERR_FAIL_COND(!shapes.has(p_owner));
+
+ while (shape_owner_get_shape_count(p_owner) > 0) {
+ shape_owner_remove_shape(p_owner, 0);
+ }
+
+ update_gizmos();
+}
+
+uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
+ ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
+
+ for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ if (E.value.shapes[i].index == p_shape_index) {
+ return E.key;
+ }
+ }
+ }
+
+ //in theory it should be unreachable
+ ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
+}
+
+CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
+ rid = p_rid;
+ area = p_area;
+ set_notify_transform(true);
+
+ if (p_area) {
+ PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
+ } else {
+ PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
+ PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
+ }
+}
+
+void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
+ capture_input_on_drag = p_capture;
+}
+
+bool CollisionObject3D::get_capture_input_on_drag() const {
+ return capture_input_on_drag;
+}
+
+PackedStringArray CollisionObject3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ if (shapes.is_empty()) {
+ warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
+ }
+
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("With a non-uniform scale this node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead."));
+ }
+
+ return warnings;
+}
+
+CollisionObject3D::CollisionObject3D() {
+ set_notify_transform(true);
+ //owner=
+
+ //set_transform_notify(true);
+}
+
+CollisionObject3D::~CollisionObject3D() {
+ ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
+ PhysicsServer3D::get_singleton()->free(rid);
+}