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Diffstat (limited to 'scene/3d/physics/collision_shape_3d.h')
-rw-r--r-- | scene/3d/physics/collision_shape_3d.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/scene/3d/physics/collision_shape_3d.h b/scene/3d/physics/collision_shape_3d.h new file mode 100644 index 0000000000..15f6ef73cb --- /dev/null +++ b/scene/3d/physics/collision_shape_3d.h @@ -0,0 +1,73 @@ +/**************************************************************************/ +/* collision_shape_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef COLLISION_SHAPE_3D_H +#define COLLISION_SHAPE_3D_H + +#include "scene/3d/node_3d.h" +#include "scene/resources/3d/shape_3d.h" + +class CollisionObject3D; +class CollisionShape3D : public Node3D { + GDCLASS(CollisionShape3D, Node3D); + + Ref<Shape3D> shape; + + uint32_t owner_id = 0; + CollisionObject3D *collision_object = nullptr; + +#ifndef DISABLE_DEPRECATED + void resource_changed(Ref<Resource> res); +#endif + bool disabled = false; + +protected: + void _update_in_shape_owner(bool p_xform_only = false); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + void make_convex_from_siblings(); + + void set_shape(const Ref<Shape3D> &p_shape); + Ref<Shape3D> get_shape() const; + + void set_disabled(bool p_disabled); + bool is_disabled() const; + + PackedStringArray get_configuration_warnings() const override; + + CollisionShape3D(); + ~CollisionShape3D(); +}; + +#endif // COLLISION_SHAPE_3D_H |