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-rw-r--r--scene/3d/physics/joints/cone_twist_joint_3d.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/scene/3d/physics/joints/cone_twist_joint_3d.cpp b/scene/3d/physics/joints/cone_twist_joint_3d.cpp
new file mode 100644
index 0000000000..404c074911
--- /dev/null
+++ b/scene/3d/physics/joints/cone_twist_joint_3d.cpp
@@ -0,0 +1,97 @@
+/**************************************************************************/
+/* cone_twist_joint_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "cone_twist_joint_3d.h"
+
+#include "scene/scene_string_names.h"
+
+void ConeTwistJoint3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param);
+ ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "swing_span", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_SWING_SPAN);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "twist_span", PROPERTY_HINT_RANGE, "-40000,40000,0.1,radians_as_degrees"), "set_param", "get_param", PARAM_TWIST_SPAN);
+
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_SOFTNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "relaxation", PROPERTY_HINT_RANGE, "0.01,16.0,0.01"), "set_param", "get_param", PARAM_RELAXATION);
+
+ BIND_ENUM_CONSTANT(PARAM_SWING_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_TWIST_SPAN);
+ BIND_ENUM_CONSTANT(PARAM_BIAS);
+ BIND_ENUM_CONSTANT(PARAM_SOFTNESS);
+ BIND_ENUM_CONSTANT(PARAM_RELAXATION);
+ BIND_ENUM_CONSTANT(PARAM_MAX);
+}
+
+void ConeTwistJoint3D::set_param(Param p_param, real_t p_value) {
+ ERR_FAIL_INDEX(p_param, PARAM_MAX);
+ params[p_param] = p_value;
+ if (is_configured()) {
+ PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(get_rid(), PhysicsServer3D::ConeTwistJointParam(p_param), p_value);
+ }
+
+ update_gizmos();
+}
+
+real_t ConeTwistJoint3D::get_param(Param p_param) const {
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
+ return params[p_param];
+}
+
+void ConeTwistJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
+ Transform3D gt = get_global_transform();
+
+ Transform3D ainv = body_a->get_global_transform().affine_inverse();
+
+ Transform3D local_a = ainv * gt;
+ local_a.orthonormalize();
+ Transform3D local_b = gt;
+
+ if (body_b) {
+ Transform3D binv = body_b->get_global_transform().affine_inverse();
+ local_b = binv * gt;
+ }
+
+ local_b.orthonormalize();
+
+ PhysicsServer3D::get_singleton()->joint_make_cone_twist(p_joint, body_a->get_rid(), local_a, body_b ? body_b->get_rid() : RID(), local_b);
+ for (int i = 0; i < PARAM_MAX; i++) {
+ PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(p_joint, PhysicsServer3D::ConeTwistJointParam(i), params[i]);
+ }
+}
+
+ConeTwistJoint3D::ConeTwistJoint3D() {
+ params[PARAM_SWING_SPAN] = Math_PI * 0.25;
+ params[PARAM_TWIST_SPAN] = Math_PI;
+ params[PARAM_BIAS] = 0.3;
+ params[PARAM_SOFTNESS] = 0.8;
+ params[PARAM_RELAXATION] = 1.0;
+}