summaryrefslogtreecommitdiffstats
path: root/scene/3d/physics/joints/generic_6dof_joint_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/3d/physics/joints/generic_6dof_joint_3d.h')
-rw-r--r--scene/3d/physics/joints/generic_6dof_joint_3d.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/scene/3d/physics/joints/generic_6dof_joint_3d.h b/scene/3d/physics/joints/generic_6dof_joint_3d.h
new file mode 100644
index 0000000000..9b3e4c01b3
--- /dev/null
+++ b/scene/3d/physics/joints/generic_6dof_joint_3d.h
@@ -0,0 +1,112 @@
+/**************************************************************************/
+/* generic_6dof_joint_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GENERIC_6DOF_JOINT_3D_H
+#define GENERIC_6DOF_JOINT_3D_H
+
+#include "scene/3d/physics/joints/joint_3d.h"
+
+class Generic6DOFJoint3D : public Joint3D {
+ GDCLASS(Generic6DOFJoint3D, Joint3D);
+
+public:
+ enum Param {
+ PARAM_LINEAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_LOWER_LIMIT,
+ PARAM_LINEAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_UPPER_LIMIT,
+ PARAM_LINEAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
+ PARAM_LINEAR_RESTITUTION = PhysicsServer3D::G6DOF_JOINT_LINEAR_RESTITUTION,
+ PARAM_LINEAR_DAMPING = PhysicsServer3D::G6DOF_JOINT_LINEAR_DAMPING,
+ PARAM_LINEAR_MOTOR_TARGET_VELOCITY = PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
+ PARAM_LINEAR_MOTOR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
+ PARAM_LINEAR_SPRING_STIFFNESS = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
+ PARAM_LINEAR_SPRING_DAMPING = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_DAMPING,
+ PARAM_LINEAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer3D::G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
+ PARAM_ANGULAR_LOWER_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
+ PARAM_ANGULAR_UPPER_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
+ PARAM_ANGULAR_LIMIT_SOFTNESS = PhysicsServer3D::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
+ PARAM_ANGULAR_DAMPING = PhysicsServer3D::G6DOF_JOINT_ANGULAR_DAMPING,
+ PARAM_ANGULAR_RESTITUTION = PhysicsServer3D::G6DOF_JOINT_ANGULAR_RESTITUTION,
+ PARAM_ANGULAR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
+ PARAM_ANGULAR_ERP = PhysicsServer3D::G6DOF_JOINT_ANGULAR_ERP,
+ PARAM_ANGULAR_MOTOR_TARGET_VELOCITY = PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
+ PARAM_ANGULAR_MOTOR_FORCE_LIMIT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
+ PARAM_ANGULAR_SPRING_STIFFNESS = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
+ PARAM_ANGULAR_SPRING_DAMPING = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
+ PARAM_ANGULAR_SPRING_EQUILIBRIUM_POINT = PhysicsServer3D::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
+ PARAM_MAX = PhysicsServer3D::G6DOF_JOINT_MAX,
+ };
+
+ enum Flag {
+ FLAG_ENABLE_LINEAR_LIMIT = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
+ FLAG_ENABLE_ANGULAR_LIMIT = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
+ FLAG_ENABLE_LINEAR_SPRING = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
+ FLAG_ENABLE_ANGULAR_SPRING = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
+ FLAG_ENABLE_MOTOR = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_MOTOR,
+ FLAG_ENABLE_LINEAR_MOTOR = PhysicsServer3D::G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
+ FLAG_MAX = PhysicsServer3D::G6DOF_JOINT_FLAG_MAX
+ };
+
+protected:
+ real_t params_x[PARAM_MAX];
+ bool flags_x[FLAG_MAX];
+ real_t params_y[PARAM_MAX];
+ bool flags_y[FLAG_MAX];
+ real_t params_z[PARAM_MAX];
+ bool flags_z[FLAG_MAX];
+
+ virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) override;
+ static void _bind_methods();
+
+public:
+ void set_param_x(Param p_param, real_t p_value);
+ real_t get_param_x(Param p_param) const;
+
+ void set_param_y(Param p_param, real_t p_value);
+ real_t get_param_y(Param p_param) const;
+
+ void set_param_z(Param p_param, real_t p_value);
+ real_t get_param_z(Param p_param) const;
+
+ void set_flag_x(Flag p_flag, bool p_enabled);
+ bool get_flag_x(Flag p_flag) const;
+
+ void set_flag_y(Flag p_flag, bool p_enabled);
+ bool get_flag_y(Flag p_flag) const;
+
+ void set_flag_z(Flag p_flag, bool p_enabled);
+ bool get_flag_z(Flag p_flag) const;
+
+ Generic6DOFJoint3D();
+};
+
+VARIANT_ENUM_CAST(Generic6DOFJoint3D::Param);
+VARIANT_ENUM_CAST(Generic6DOFJoint3D::Flag);
+
+#endif // GENERIC_6DOF_JOINT_3D_H