diff options
Diffstat (limited to 'scene/3d/physics/joints/joint_3d.cpp')
-rw-r--r-- | scene/3d/physics/joints/joint_3d.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/scene/3d/physics/joints/joint_3d.cpp b/scene/3d/physics/joints/joint_3d.cpp new file mode 100644 index 0000000000..a9c2526bd0 --- /dev/null +++ b/scene/3d/physics/joints/joint_3d.cpp @@ -0,0 +1,241 @@ +/**************************************************************************/ +/* joint_3d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "joint_3d.h" + +#include "scene/scene_string_names.h" + +void Joint3D::_disconnect_signals() { + Node *node_a = get_node_or_null(a); + PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); + if (body_a) { + body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + Node *node_b = get_node_or_null(b); + PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); + if (body_b) { + body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } +} + +void Joint3D::_body_exit_tree() { + _disconnect_signals(); + _update_joint(true); + update_configuration_warnings(); +} + +void Joint3D::_update_joint(bool p_only_free) { + if (ba.is_valid() && bb.is_valid()) { + PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb); + PhysicsServer3D::get_singleton()->body_remove_collision_exception(bb, ba); + } + + ba = RID(); + bb = RID(); + + configured = false; + + if (p_only_free || !is_inside_tree()) { + PhysicsServer3D::get_singleton()->joint_clear(joint); + warning = String(); + return; + } + + Node *node_a = get_node_or_null(a); + Node *node_b = get_node_or_null(b); + + PhysicsBody3D *body_a = Object::cast_to<PhysicsBody3D>(node_a); + PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); + + if (node_a && !body_a && node_b && !body_b) { + warning = RTR("Node A and Node B must be PhysicsBody3Ds"); + } else if (node_a && !body_a) { + warning = RTR("Node A must be a PhysicsBody3D"); + } else if (node_b && !body_b) { + warning = RTR("Node B must be a PhysicsBody3D"); + } else if (!body_a && !body_b) { + warning = RTR("Joint is not connected to any PhysicsBody3Ds"); + } else if (body_a == body_b) { + warning = RTR("Node A and Node B must be different PhysicsBody3Ds"); + } else { + warning = String(); + } + + update_configuration_warnings(); + + if (!warning.is_empty()) { + PhysicsServer3D::get_singleton()->joint_clear(joint); + return; + } + + configured = true; + + if (body_a) { + _configure_joint(joint, body_a, body_b); + } else if (body_b) { + _configure_joint(joint, body_b, nullptr); + } + + PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); + + if (body_a) { + ba = body_a->get_rid(); + body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + if (body_b) { + bb = body_b->get_rid(); + body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint3D::_body_exit_tree)); + } + + PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision); +} + +void Joint3D::set_node_a(const NodePath &p_node_a) { + if (a == p_node_a) { + return; + } + + if (is_configured()) { + _disconnect_signals(); + } + + a = p_node_a; + _update_joint(); +} + +NodePath Joint3D::get_node_a() const { + return a; +} + +void Joint3D::set_node_b(const NodePath &p_node_b) { + if (b == p_node_b) { + return; + } + + if (is_configured()) { + _disconnect_signals(); + } + + b = p_node_b; + _update_joint(); +} + +NodePath Joint3D::get_node_b() const { + return b; +} + +void Joint3D::set_solver_priority(int p_priority) { + solver_priority = p_priority; + if (joint.is_valid()) { + PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); + } +} + +int Joint3D::get_solver_priority() const { + return solver_priority; +} + +void Joint3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_POST_ENTER_TREE: { + if (is_configured()) { + _disconnect_signals(); + } + _update_joint(); + } break; + + case NOTIFICATION_EXIT_TREE: { + if (is_configured()) { + _disconnect_signals(); + } + _update_joint(true); + } break; + } +} + +void Joint3D::set_exclude_nodes_from_collision(bool p_enable) { + if (exclude_from_collision == p_enable) { + return; + } + if (is_configured()) { + _disconnect_signals(); + } + _update_joint(true); + exclude_from_collision = p_enable; + _update_joint(); +} + +bool Joint3D::get_exclude_nodes_from_collision() const { + return exclude_from_collision; +} + +PackedStringArray Joint3D::get_configuration_warnings() const { + PackedStringArray warnings = Node3D::get_configuration_warnings(); + + if (!warning.is_empty()) { + warnings.push_back(warning); + } + + return warnings; +} + +void Joint3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint3D::set_node_a); + ClassDB::bind_method(D_METHOD("get_node_a"), &Joint3D::get_node_a); + + ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint3D::set_node_b); + ClassDB::bind_method(D_METHOD("get_node_b"), &Joint3D::get_node_b); + + ClassDB::bind_method(D_METHOD("set_solver_priority", "priority"), &Joint3D::set_solver_priority); + ClassDB::bind_method(D_METHOD("get_solver_priority"), &Joint3D::get_solver_priority); + + ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint3D::set_exclude_nodes_from_collision); + ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint3D::get_exclude_nodes_from_collision); + + ClassDB::bind_method(D_METHOD("get_rid"), &Joint3D::get_rid); + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_a", "get_node_a"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody3D"), "set_node_b", "get_node_b"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "solver_priority", PROPERTY_HINT_RANGE, "1,8,1"), "set_solver_priority", "get_solver_priority"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_nodes_from_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision"); +} + +Joint3D::Joint3D() { + set_notify_transform(true); + joint = PhysicsServer3D::get_singleton()->joint_create(); +} + +Joint3D::~Joint3D() { + ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); + PhysicsServer3D::get_singleton()->free(joint); +} |