diff options
Diffstat (limited to 'scene/3d/physics/joints/joint_3d.h')
-rw-r--r-- | scene/3d/physics/joints/joint_3d.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/scene/3d/physics/joints/joint_3d.h b/scene/3d/physics/joints/joint_3d.h new file mode 100644 index 0000000000..ed502ab245 --- /dev/null +++ b/scene/3d/physics/joints/joint_3d.h @@ -0,0 +1,85 @@ +/**************************************************************************/ +/* joint_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef JOINT_3D_H +#define JOINT_3D_H + +#include "scene/3d/node_3d.h" +#include "scene/3d/physics/physics_body_3d.h" + +class Joint3D : public Node3D { + GDCLASS(Joint3D, Node3D); + + RID ba, bb; + + RID joint; + + NodePath a; + NodePath b; + + int solver_priority = 1; + bool exclude_from_collision = true; + String warning; + bool configured = false; + +protected: + void _disconnect_signals(); + void _body_exit_tree(); + void _update_joint(bool p_only_free = false); + + void _notification(int p_what); + + virtual void _configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) = 0; + + static void _bind_methods(); + + _FORCE_INLINE_ bool is_configured() const { return configured; } + +public: + virtual PackedStringArray get_configuration_warnings() const override; + + void set_node_a(const NodePath &p_node_a); + NodePath get_node_a() const; + + void set_node_b(const NodePath &p_node_b); + NodePath get_node_b() const; + + void set_solver_priority(int p_priority); + int get_solver_priority() const; + + void set_exclude_nodes_from_collision(bool p_enable); + bool get_exclude_nodes_from_collision() const; + + RID get_rid() const { return joint; } + Joint3D(); + ~Joint3D(); +}; + +#endif // JOINT_3D_H |