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-rw-r--r--scene/3d/skeleton_3d.h118
1 files changed, 67 insertions, 51 deletions
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 979e2e52b7..5b6f60dbd4 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -36,8 +36,8 @@
typedef int BoneId;
-class PhysicalBone3D;
class Skeleton3D;
+class SkeletonModifier3D;
class SkinReference : public RefCounted {
GDCLASS(SkinReference, RefCounted)
@@ -66,61 +66,71 @@ public:
class Skeleton3D : public Node3D {
GDCLASS(Skeleton3D, Node3D);
+#ifndef DISABLE_DEPRECATED
+ Node *simulator = nullptr;
+ void setup_simulator();
+ void remove_simulator();
+#endif // _DISABLE_DEPRECATED
+
+public:
+ enum ModifierCallbackModeProcess {
+ MODIFIER_CALLBACK_MODE_PROCESS_PHYSICS,
+ MODIFIER_CALLBACK_MODE_PROCESS_IDLE,
+ };
+
private:
friend class SkinReference;
+ void _update_deferred();
+ bool is_update_needed = false; // Is updating reserved?
+ bool updating = false; // Is updating now?
+
struct Bone {
String name;
- bool enabled;
int parent;
+ Vector<int> child_bones;
Transform3D rest;
Transform3D global_rest;
- _FORCE_INLINE_ void update_pose_cache() {
+ bool enabled;
+ Transform3D pose_cache;
+ bool pose_cache_dirty = true;
+ Vector3 pose_position;
+ Quaternion pose_rotation;
+ Vector3 pose_scale = Vector3(1, 1, 1);
+ Transform3D global_pose;
+
+ void update_pose_cache() {
if (pose_cache_dirty) {
pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale);
pose_cache.origin = pose_position;
pose_cache_dirty = false;
}
}
- bool pose_cache_dirty = true;
- Transform3D pose_cache;
- Vector3 pose_position;
- Quaternion pose_rotation;
- Vector3 pose_scale = Vector3(1, 1, 1);
- Transform3D pose_global;
+#ifndef DISABLE_DEPRECATED
Transform3D pose_global_no_override;
-
real_t global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
Transform3D global_pose_override;
-
- PhysicalBone3D *physical_bone = nullptr;
- PhysicalBone3D *cache_parent_physical_bone = nullptr;
-
- Vector<int> child_bones;
+#endif // _DISABLE_DEPRECATED
Bone() {
parent = -1;
+ child_bones = Vector<int>();
enabled = true;
+#ifndef DISABLE_DEPRECATED
global_pose_override_amount = 0;
global_pose_override_reset = false;
-#ifndef _3D_DISABLED
- physical_bone = nullptr;
- cache_parent_physical_bone = nullptr;
-#endif // _3D_DISABLED
- child_bones = Vector<int>();
+#endif // _DISABLE_DEPRECATED
}
};
HashSet<SkinReference *> skin_bindings;
-
void _skin_changed();
- bool animate_physical_bones = true;
Vector<Bone> bones;
bool process_order_dirty = false;
@@ -138,6 +148,15 @@ private:
void _update_process_order();
+ // To process modifiers.
+ ModifierCallbackModeProcess modifier_callback_mode_process = MODIFIER_CALLBACK_MODE_PROCESS_IDLE;
+ LocalVector<ObjectID> modifiers;
+ bool modifiers_dirty = false;
+ void _find_modifiers();
+ void _process_modifiers();
+ void _process_changed();
+ void _make_modifiers_dirty();
+
#ifndef DISABLE_DEPRECATED
void _add_bone_bind_compat_88791(const String &p_name);
@@ -152,12 +171,16 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void add_child_notify(Node *p_child) override;
+ virtual void move_child_notify(Node *p_child) override;
+ virtual void remove_child_notify(Node *p_child) override;
+
public:
enum {
NOTIFICATION_UPDATE_SKELETON = 50
};
- // skeleton creation api
+ // Skeleton creation API
uint64_t get_version() const;
int add_bone(const String &p_name);
int find_bone(const String &p_name) const;
@@ -179,8 +202,6 @@ public:
void set_bone_rest(int p_bone, const Transform3D &p_rest);
Transform3D get_bone_rest(int p_bone) const;
Transform3D get_bone_global_rest(int p_bone) const;
- Transform3D get_bone_global_pose(int p_bone) const;
- Transform3D get_bone_global_pose_no_override(int p_bone) const;
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
@@ -192,26 +213,23 @@ public:
void set_motion_scale(float p_motion_scale);
float get_motion_scale() const;
- // posing api
-
- void set_bone_pose_position(int p_bone, const Vector3 &p_position);
- void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation);
- void set_bone_pose_scale(int p_bone, const Vector3 &p_scale);
-
+ // Posing API
Transform3D get_bone_pose(int p_bone) const;
-
Vector3 get_bone_pose_position(int p_bone) const;
Quaternion get_bone_pose_rotation(int p_bone) const;
Vector3 get_bone_pose_scale(int p_bone) const;
+ void set_bone_pose(int p_bone, const Transform3D &p_pose);
+ void set_bone_pose_position(int p_bone, const Vector3 &p_position);
+ void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation);
+ void set_bone_pose_scale(int p_bone, const Vector3 &p_scale);
+
+ Transform3D get_bone_global_pose(int p_bone) const;
+ void set_bone_global_pose(int p_bone, const Transform3D &p_pose);
void reset_bone_pose(int p_bone);
void reset_bone_poses();
- void clear_bones_global_pose_override();
- Transform3D get_bone_global_pose_override(int p_bone) const;
- void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
-
- void localize_rests(); // used for loaders and tools
+ void localize_rests(); // Used for loaders and tools.
Ref<Skin> create_skin_from_rest_transforms();
@@ -221,31 +239,29 @@ public:
void force_update_all_bone_transforms();
void force_update_bone_children_transforms(int bone_idx);
- // Physical bone API
+ void set_modifier_callback_mode_process(ModifierCallbackModeProcess p_mode);
+ ModifierCallbackModeProcess get_modifier_callback_mode_process() const;
+
+#ifndef DISABLE_DEPRECATED
+ Transform3D get_bone_global_pose_no_override(int p_bone) const;
+ void clear_bones_global_pose_override();
+ Transform3D get_bone_global_pose_override(int p_bone) const;
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
+ Node *get_simulator();
void set_animate_physical_bones(bool p_enabled);
bool get_animate_physical_bones() const;
-
- void bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone);
- void unbind_physical_bone_from_bone(int p_bone);
-
- PhysicalBone3D *get_physical_bone(int p_bone);
- PhysicalBone3D *get_physical_bone_parent(int p_bone);
-
-private:
- /// This is a slow API, so it's cached
- PhysicalBone3D *_get_physical_bone_parent(int p_bone);
- void _rebuild_physical_bones_cache();
-
-public:
void physical_bones_stop_simulation();
void physical_bones_start_simulation_on(const TypedArray<StringName> &p_bones);
void physical_bones_add_collision_exception(RID p_exception);
void physical_bones_remove_collision_exception(RID p_exception);
+#endif // _DISABLE_DEPRECATED
public:
Skeleton3D();
~Skeleton3D();
};
+VARIANT_ENUM_CAST(Skeleton3D::ModifierCallbackModeProcess);
+
#endif // SKELETON_3D_H