diff options
Diffstat (limited to 'scene/3d/spatial_player.cpp')
-rw-r--r-- | scene/3d/spatial_player.cpp | 142 |
1 files changed, 1 insertions, 141 deletions
diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp index c7cf03e284..017f17226f 100644 --- a/scene/3d/spatial_player.cpp +++ b/scene/3d/spatial_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -88,146 +88,6 @@ bool SpatialPlayer::_can_gizmo_scale() const { return false; } -RES SpatialPlayer::_get_gizmo_geometry() const { - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) ); - mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); - mat->set_blend_mode( Material::BLEND_MODE_ADD ); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); -// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - - surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - surface_tool->set_material(mat); - - int sides=16; - int sections=24; - -// float len=1; - float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]); - if (deg==180) - deg=179.5; - - Vector3 to=Vector3(0,0,-1); - - for(int j=0;j<sections;j++) { - - Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to); - Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to); - - for(int i=0;i<sides;i++) { - - Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1); - Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1); - Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2); - Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2); - - surface_tool->add_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p1s.normalized()); - surface_tool->add_vertex(p1s); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - - surface_tool->add_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - - if (j==sections-1) { - - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(Vector3(0,0,1)); - surface_tool->add_vertex(Vector3()); - } - } - } - - - Ref<Mesh> mesh = surface_tool->commit(); - - Ref<FixedMaterial> mat_speaker( memnew( FixedMaterial )); - - mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) ); - mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) ); - //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX); - //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false); - //mat_speaker->set_flag(Material::FLAG_UNSHADED,true); - - surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - surface_tool->set_material(mat_speaker); - -// float radius=1; - - - const int speaker_points=8; - Vector3 speaker[speaker_points]={ - Vector3(0,0,1)*0.15, - Vector3(1,1,1)*0.15, - Vector3(1,1,0)*0.15, - Vector3(2,2,-1)*0.15, - Vector3(1,1,-1)*0.15, - Vector3(0.8,0.8,-1.2)*0.15, - Vector3(0.5,0.5,-1.4)*0.15, - Vector3(0.0,0.0,-1.6)*0.15 - }; - - int speaker_sides=10; - - - for(int i = 0; i < speaker_sides ; i++) { - - - Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides); - Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides); - - - for(int j=0;j<speaker_points-1;j++) { - - Vector3 points[4]={ - ma.xform(speaker[j]), - mb.xform(speaker[j]), - mb.xform(speaker[j+1]), - ma.xform(speaker[j+1]), - }; - - Vector3 n = -Plane(points[0],points[1],points[2]).normal; - - surface_tool->add_normal(n); - surface_tool->add_vertex(points[0]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[2]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[1]); - - surface_tool->add_normal(n); - surface_tool->add_vertex(points[0]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[3]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[2]); - - - } - - - } - - - return surface_tool->commit(mesh); - -} - - void SpatialPlayer::_bind_methods() { |