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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a4c81b864d..6656f8d751 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -525,7 +525,7 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_end(immediate);
}
-void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
+void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -534,13 +534,12 @@ void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
}
texture = p_texture;
if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
}
_queue_update();
}
-Ref<Texture> Sprite3D::get_texture() const {
+Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
@@ -691,7 +690,7 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
@@ -731,7 +730,7 @@ void AnimatedSprite3D::_draw() {
return;
}
- Ref<Texture> texture = frames->get_frame(animation, frame);
+ Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid())
return; //no texuture no life
Vector2 tsize = texture->get_size();
@@ -1003,7 +1002,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
return Rect2(0, 0, 1, 1);
}
- Ref<Texture> t;
+ Ref<Texture2D> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())