diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index a4c81b864d..6656f8d751 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -525,7 +525,7 @@ void Sprite3D::_draw() { VS::get_singleton()->immediate_end(immediate); } -void Sprite3D::set_texture(const Ref<Texture> &p_texture) { +void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { if (p_texture == texture) return; @@ -534,13 +534,12 @@ void Sprite3D::set_texture(const Ref<Texture> &p_texture) { } texture = p_texture; if (texture.is_valid()) { - texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update); } _queue_update(); } -Ref<Texture> Sprite3D::get_texture() const { +Ref<Texture2D> Sprite3D::get_texture() const { return texture; } @@ -691,7 +690,7 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); @@ -731,7 +730,7 @@ void AnimatedSprite3D::_draw() { return; } - Ref<Texture> texture = frames->get_frame(animation, frame); + Ref<Texture2D> texture = frames->get_frame(animation, frame); if (!texture.is_valid()) return; //no texuture no life Vector2 tsize = texture->get_size(); @@ -1003,7 +1002,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const { return Rect2(0, 0, 1, 1); } - Ref<Texture> t; + Ref<Texture2D> t; if (animation) t = frames->get_frame(animation, frame); if (t.is_null()) |