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Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp27
1 files changed, 13 insertions, 14 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 7d2a821d16..ba3b32a031 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -31,7 +31,6 @@
#include "sprite_3d.h"
#include "scene/resources/atlas_texture.h"
-#include "scene/scene_string_names.h"
Color SpriteBase3D::_get_color_accum() {
if (!color_dirty) {
@@ -796,15 +795,15 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
return;
}
if (texture.is_valid()) {
- texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
+ texture->disconnect(CoreStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
texture = p_texture;
if (texture.is_valid()) {
- texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
+ texture->connect(CoreStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw));
}
_queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->texture_changed);
+ emit_signal(SceneStringName(texture_changed));
}
Ref<Texture2D> Sprite3D::get_texture() const {
@@ -849,7 +848,7 @@ void Sprite3D::set_frame(int p_frame) {
frame = p_frame;
_queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ emit_signal(SceneStringName(frame_changed));
}
int Sprite3D::get_frame() const {
@@ -1122,7 +1121,7 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = last_frame;
pause();
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal(SceneStringName(animation_finished));
return;
}
} else {
@@ -1131,7 +1130,7 @@ void AnimatedSprite3D::_notification(int p_what) {
_calc_frame_speed_scale();
frame_progress = 0.0;
_queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ emit_signal(SceneStringName(frame_changed));
}
double to_process = MIN((1.0 - frame_progress) / abs_speed, remaining);
frame_progress += to_process * abs_speed;
@@ -1146,7 +1145,7 @@ void AnimatedSprite3D::_notification(int p_what) {
} else {
frame = 0;
pause();
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ emit_signal(SceneStringName(animation_finished));
return;
}
} else {
@@ -1155,7 +1154,7 @@ void AnimatedSprite3D::_notification(int p_what) {
_calc_frame_speed_scale();
frame_progress = 1.0;
_queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ emit_signal(SceneStringName(frame_changed));
}
double to_process = MIN(frame_progress / abs_speed, remaining);
frame_progress -= to_process * abs_speed;
@@ -1177,12 +1176,12 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
}
if (frames.is_valid()) {
- frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->disconnect(CoreStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed));
}
stop();
frames = p_frames;
if (frames.is_valid()) {
- frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed));
+ frames->connect(CoreStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed));
List<StringName> al;
frames->get_animation_list(&al);
@@ -1249,7 +1248,7 @@ void AnimatedSprite3D::set_frame_and_progress(int p_frame, real_t p_progress) {
return; // No change, don't redraw.
}
_queue_redraw();
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
+ emit_signal(SceneStringName(frame_changed));
}
void AnimatedSprite3D::set_speed_scale(float p_speed_scale) {
@@ -1343,7 +1342,7 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool
} else {
set_frame_and_progress(0, 0.0);
}
- emit_signal("animation_changed");
+ emit_signal(SceneStringName(animation_changed));
} else {
bool is_backward = signbit(speed_scale * custom_speed_scale);
if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) {
@@ -1398,7 +1397,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_name) {
animation = p_name;
- emit_signal("animation_changed");
+ emit_signal(SceneStringName(animation_changed));
if (frames == nullptr) {
animation = StringName();