diff options
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 6ccb0ee134..ba3b32a031 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -31,7 +31,6 @@ #include "sprite_3d.h" #include "scene/resources/atlas_texture.h" -#include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { if (!color_dirty) { @@ -796,11 +795,11 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { return; } if (texture.is_valid()) { - texture->disconnect(SceneStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); + texture->disconnect(CoreStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } texture = p_texture; if (texture.is_valid()) { - texture->connect(SceneStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); + texture->connect(CoreStringName(changed), callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } _queue_redraw(); @@ -1177,12 +1176,12 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { } if (frames.is_valid()) { - frames->disconnect(SceneStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->disconnect(CoreStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed)); } stop(); frames = p_frames; if (frames.is_valid()) { - frames->connect(SceneStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->connect(CoreStringName(changed), callable_mp(this, &AnimatedSprite3D::_res_changed)); List<StringName> al; frames->get_animation_list(&al); @@ -1343,7 +1342,7 @@ void AnimatedSprite3D::play(const StringName &p_name, float p_custom_scale, bool } else { set_frame_and_progress(0, 0.0); } - emit_signal("animation_changed"); + emit_signal(SceneStringName(animation_changed)); } else { bool is_backward = signbit(speed_scale * custom_speed_scale); if (p_from_end && is_backward && frame == 0 && frame_progress <= 0.0) { @@ -1398,7 +1397,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_name) { animation = p_name; - emit_signal("animation_changed"); + emit_signal(SceneStringName(animation_changed)); if (frames == nullptr) { animation = StringName(); |