diff options
Diffstat (limited to 'scene/3d/vehicle_body_3d.cpp')
| -rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index e23703a6dc..c23032d3b9 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -276,7 +276,7 @@ void VehicleWheel3D::_bind_methods() { ADD_GROUP("Per-Wheel Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"-128,128,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_steering", "get_steering"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_steering", "get_steering"); ADD_GROUP("VehicleBody3D Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_traction"), "set_use_as_traction", "is_used_as_traction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_as_steering"), "set_use_as_steering", "is_used_as_steering"); @@ -920,7 +920,7 @@ void VehicleBody3D::_bind_methods() { ADD_GROUP("Motion", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, U"-1024,1024,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, U"-128,128,0.01,or_less,or_greater,suffix:kg\u22C5m/s\u00B2 (N)"), "set_brake", "get_brake"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians"), "set_steering", "get_steering"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180,0.01,radians_as_degrees"), "set_steering", "get_steering"); } VehicleBody3D::VehicleBody3D() { |
