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-rw-r--r--scene/3d/visual_instance_3d.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 89f7ab2391..e0dc300a6b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -194,6 +194,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
void GeometryInstance3D::set_transparency(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
+ update_configuration_warnings();
}
float GeometryInstance3D::get_transparency() const {
@@ -441,6 +442,14 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const {
warnings.push_back(RTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0."));
}
+ if (!Math::is_zero_approx(transparency) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") {
+ warnings.push_back(RTR("GeometryInstance3D transparency is only available when using the Forward+ rendering method."));
+ }
+
+ if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && OS::get_singleton()->get_current_rendering_method() != "forward_plus") {
+ warnings.push_back(RTR("GeometryInstance3D visibility range transparency fade is only available when using the Forward+ rendering method."));
+ }
+
return warnings;
}