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+/**************************************************************************/
+/* xr_body_modifier_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "xr_body_modifier_3d.h"
+
+#include "scene/3d/skeleton_3d.h"
+#include "servers/xr/xr_pose.h"
+#include "servers/xr_server.h"
+
+void XRBodyModifier3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_body_tracker", "tracker_name"), &XRBodyModifier3D::set_body_tracker);
+ ClassDB::bind_method(D_METHOD("get_body_tracker"), &XRBodyModifier3D::get_body_tracker);
+
+ ClassDB::bind_method(D_METHOD("set_target", "target"), &XRBodyModifier3D::set_target);
+ ClassDB::bind_method(D_METHOD("get_target"), &XRBodyModifier3D::get_target);
+
+ ClassDB::bind_method(D_METHOD("set_body_update", "body_update"), &XRBodyModifier3D::set_body_update);
+ ClassDB::bind_method(D_METHOD("get_body_update"), &XRBodyModifier3D::get_body_update);
+
+ ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRBodyModifier3D::set_bone_update);
+ ClassDB::bind_method(D_METHOD("get_bone_update"), &XRBodyModifier3D::get_bone_update);
+
+ ClassDB::bind_method(D_METHOD("set_show_when_tracked", "show"), &XRBodyModifier3D::set_show_when_tracked);
+ ClassDB::bind_method(D_METHOD("get_show_when_tracked"), &XRBodyModifier3D::get_show_when_tracked);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "body_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/body"), "set_body_tracker", "get_body_tracker");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_target", "get_target");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "body_update", PROPERTY_HINT_FLAGS, "Upper Body,Lower Body,Hands"), "set_body_update", "get_body_update");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_when_tracked"), "set_show_when_tracked", "get_show_when_tracked");
+
+ BIND_BITFIELD_FLAG(BODY_UPDATE_UPPER_BODY);
+ BIND_BITFIELD_FLAG(BODY_UPDATE_LOWER_BODY);
+ BIND_BITFIELD_FLAG(BODY_UPDATE_HANDS);
+
+ BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
+ BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
+ BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
+}
+
+void XRBodyModifier3D::set_body_tracker(const StringName &p_tracker_name) {
+ tracker_name = p_tracker_name;
+}
+
+StringName XRBodyModifier3D::get_body_tracker() const {
+ return tracker_name;
+}
+
+void XRBodyModifier3D::set_target(const NodePath &p_target) {
+ target = p_target;
+
+ if (is_inside_tree()) {
+ _get_joint_data();
+ }
+}
+
+NodePath XRBodyModifier3D::get_target() const {
+ return target;
+}
+
+void XRBodyModifier3D::set_body_update(BitField<BodyUpdate> p_body_update) {
+ body_update = p_body_update;
+}
+
+BitField<XRBodyModifier3D::BodyUpdate> XRBodyModifier3D::get_body_update() const {
+ return body_update;
+}
+
+void XRBodyModifier3D::set_bone_update(BoneUpdate p_bone_update) {
+ ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
+ bone_update = p_bone_update;
+}
+
+XRBodyModifier3D::BoneUpdate XRBodyModifier3D::get_bone_update() const {
+ return bone_update;
+}
+
+void XRBodyModifier3D::set_show_when_tracked(bool p_show_when_tracked) {
+ show_when_tracked = p_show_when_tracked;
+}
+
+bool XRBodyModifier3D::get_show_when_tracked() const {
+ return show_when_tracked;
+}
+
+Skeleton3D *XRBodyModifier3D::get_skeleton() {
+ if (!has_node(target)) {
+ return nullptr;
+ }
+
+ Node *node = get_node(target);
+ if (!node) {
+ return nullptr;
+ }
+
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ return skeleton;
+}
+
+void XRBodyModifier3D::_get_joint_data() {
+ // Table of Godot Humanoid bone names.
+ static const String bone_names[XRBodyTracker::JOINT_MAX] = {
+ "Root", // XRBodyTracker::JOINT_ROOT
+
+ // Upper Body Joints.
+ "Hips", // XRBodyTracker::JOINT_HIPS
+ "Spine", // XRBodyTracker::JOINT_SPINE
+ "Chest", // XRBodyTracker::JOINT_CHEST
+ "UpperChest", // XRBodyTracker::JOINT_UPPER_CHEST
+ "Neck", // XRBodyTracker::JOINT_NECK"
+ "Head", // XRBodyTracker::JOINT_HEAD"
+ "HeadTip", // XRBodyTracker::JOINT_HEAD_TIP"
+ "LeftShoulder", // XRBodyTracker::JOINT_LEFT_SHOULDER"
+ "LeftUpperArm", // XRBodyTracker::JOINT_LEFT_UPPER_ARM"
+ "LeftLowerArm", // XRBodyTracker::JOINT_LEFT_LOWER_ARM"
+ "RightShoulder", // XRBodyTracker::JOINT_RIGHT_SHOULDER"
+ "RightUpperArm", // XRBodyTracker::JOINT_RIGHT_UPPER_ARM"
+ "RightLowerArm", // XRBodyTracker::JOINT_RIGHT_LOWER_ARM"
+
+ // Lower Body Joints.
+ "LeftUpperLeg", // XRBodyTracker::JOINT_LEFT_UPPER_LEG
+ "LeftLowerLeg", // XRBodyTracker::JOINT_LEFT_LOWER_LEG
+ "LeftFoot", // XRBodyTracker::JOINT_LEFT_FOOT
+ "LeftToes", // XRBodyTracker::JOINT_LEFT_TOES
+ "RightUpperLeg", // XRBodyTracker::JOINT_RIGHT_UPPER_LEG
+ "RightLowerLeg", // XRBodyTracker::JOINT_RIGHT_LOWER_LEG
+ "RightFoot", // XRBodyTracker::JOINT_RIGHT_FOOT
+ "RightToes", // XRBodyTracker::JOINT_RIGHT_TOES
+
+ // Left Hand Joints.
+ "LeftHand", // XRBodyTracker::JOINT_LEFT_HAND
+ "LeftPalm", // XRBodyTracker::JOINT_LEFT_PALM
+ "LeftWrist", // XRBodyTracker::JOINT_LEFT_WRIST
+ "LeftThumbMetacarpal", // XRBodyTracker::JOINT_LEFT_THUMB_METACARPAL
+ "LeftThumbProximal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_PROXIMAL
+ "LeftThumbDistal", // XRBodyTracker::JOINT_LEFT_THUMB_PHALANX_DISTAL
+ "LeftThumbTip", // XRBodyTracker::JOINT_LEFT_THUMB_TIP
+ "LeftIndexMetacarpal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_METACARPAL
+ "LeftIndexProximal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_PROXIMAL
+ "LeftIndexIntermediate", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_INTERMEDIATE
+ "LeftIndexDistal", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_PHALANX_DISTAL
+ "LeftIndexTip", // XRBodyTracker::JOINT_LEFT_INDEX_FINGER_TIP
+ "LeftMiddleMetacarpal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_METACARPAL
+ "LeftMiddleProximal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_PROXIMAL
+ "LeftMiddleIntermediate", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
+ "LeftMiddleDistal", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_PHALANX_DISTAL
+ "LeftMiddleTip", // XRBodyTracker::JOINT_LEFT_MIDDLE_FINGER_TIP
+ "LeftRingMetacarpal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_METACARPAL
+ "LeftRingProximal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_PROXIMAL
+ "LeftRingIntermediate", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_INTERMEDIATE
+ "LeftRingDistal", // XRBodyTracker::JOINT_LEFT_RING_FINGER_PHALANX_DISTAL
+ "LeftRingTip", // XRBodyTracker::JOINT_LEFT_RING_FINGER_TIP
+ "LeftLittleMetacarpal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_METACARPAL
+ "LeftLittleProximal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_PROXIMAL
+ "LeftLittleIntermediate", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_INTERMEDIATE
+ "LeftLittleDistal", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_PHALANX_DISTAL
+ "LeftLittleTip", // XRBodyTracker::JOINT_LEFT_PINKY_FINGER_TIP
+
+ // Right Hand Joints.
+ "RightHand", // XRBodyTracker::JOINT_RIGHT_HAND
+ "RightPalm", // XRBodyTracker::JOINT_RIGHT_PALM
+ "RightWrist", // XRBodyTracker::JOINT_RIGHT_WRIST
+ "RightThumbMetacarpal", // XRBodyTracker::JOINT_RIGHT_THUMB_METACARPAL
+ "RightThumbProximal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_PROXIMAL
+ "RightThumbDistal", // XRBodyTracker::JOINT_RIGHT_THUMB_PHALANX_DISTAL
+ "RightThumbTip", // XRBodyTracker::JOINT_RIGHT_THUMB_TIP
+ "RightIndexMetacarpal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_METACARPAL
+ "RightIndexProximal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_PROXIMAL
+ "RightIndexIntermediate", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_INTERMEDIATE
+ "RightIndexDistal", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_PHALANX_DISTAL
+ "RightIndexTip", // XRBodyTracker::JOINT_RIGHT_INDEX_FINGER_TIP
+ "RightMiddleMetacarpal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_METACARPAL
+ "RightMiddleProximal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_PROXIMAL
+ "RightMiddleIntermediate", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_INTERMEDIATE
+ "RightMiddleDistal", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_PHALANX_DISTAL
+ "RightMiddleTip", // XRBodyTracker::JOINT_RIGHT_MIDDLE_FINGER_TIP
+ "RightRingMetacarpal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_METACARPAL
+ "RightRingProximal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_PROXIMAL
+ "RightRingIntermediate", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_INTERMEDIATE
+ "RightRingDistal", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_PHALANX_DISTAL
+ "RightRingTip", // XRBodyTracker::JOINT_RIGHT_RING_FINGER_TIP
+ "RightLittleMetacarpal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_METACARPAL
+ "RightLittleProximal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_PROXIMAL
+ "RightLittleIntermediate", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_INTERMEDIATE
+ "RightLittleDistal", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_PHALANX_DISTAL
+ "RightLittleTip", // XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP
+ };
+
+ // reset JIC.
+ for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
+ joints[i].bone = -1;
+ joints[i].parent_joint = -1;
+ }
+
+ Skeleton3D *skeleton = get_skeleton();
+ if (!skeleton) {
+ return;
+ }
+
+ // Find the skeleton-bones associated with each joint.
+ int bones[XRBodyTracker::JOINT_MAX];
+ for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
+ // Skip upper body joints if not enabled.
+ if (!body_update.has_flag(BODY_UPDATE_UPPER_BODY) && i >= XRBodyTracker::JOINT_HIPS && i <= XRBodyTracker::JOINT_RIGHT_LOWER_ARM) {
+ bones[i] = -1;
+ continue;
+ }
+
+ // Skip lower body joints if not enabled.
+ if (!body_update.has_flag(BODY_UPDATE_LOWER_BODY) && i >= XRBodyTracker::JOINT_LEFT_UPPER_LEG && i <= XRBodyTracker::JOINT_RIGHT_TOES) {
+ bones[i] = -1;
+ continue;
+ }
+
+ // Skip hand joints if not enabled.
+ if (!body_update.has_flag(BODY_UPDATE_HANDS) && i >= XRBodyTracker::JOINT_LEFT_HAND && i <= XRBodyTracker::JOINT_RIGHT_PINKY_FINGER_TIP) {
+ bones[i] = -1;
+ continue;
+ }
+
+ // Find the skeleton bone.
+ bones[i] = skeleton->find_bone(bone_names[i]);
+ if (bones[i] == -1) {
+ WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_names[i]));
+ }
+ }
+
+ // If the root bone is not found then use the skeleton root bone.
+ if (bones[XRBodyTracker::JOINT_ROOT] == -1) {
+ bones[XRBodyTracker::JOINT_ROOT] = 0;
+ }
+
+ // Assemble the joint relationship to the available skeleton bones.
+ for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
+ // Get the skeleton bone (skip if not found).
+ const int bone = bones[i];
+ if (bone == -1) {
+ continue;
+ }
+
+ // Find the parent skeleton-bone.
+ const int parent_bone = skeleton->get_bone_parent(bone);
+ if (parent_bone == -1) {
+ // If no parent skeleton-bone exists then drive this relative to the root joint.
+ joints[i].bone = bone;
+ joints[i].parent_joint = XRBodyTracker::JOINT_ROOT;
+ continue;
+ }
+
+ // Find the joint associated with the parent skeleton-bone.
+ for (int j = 0; j < XRBodyTracker::JOINT_MAX; ++j) {
+ if (bones[j] == parent_bone) {
+ // If a parent joint is found then drive this bone relative to it.
+ joints[i].bone = bone;
+ joints[i].parent_joint = j;
+ break;
+ }
+ }
+ }
+}
+
+void XRBodyModifier3D::_update_skeleton() {
+ Skeleton3D *skeleton = get_skeleton();
+ if (!skeleton) {
+ return;
+ }
+
+ XRServer *xr_server = XRServer::get_singleton();
+ if (!xr_server) {
+ return;
+ }
+
+ Ref<XRBodyTracker> tracker = xr_server->get_body_tracker(tracker_name);
+ if (tracker.is_null()) {
+ return;
+ }
+
+ // Handle no tracking data.
+ if (!tracker->get_has_tracking_data()) {
+ // If tracking-state determines visibility then hide the node.
+ if (show_when_tracked) {
+ set_visible(false);
+ }
+ return;
+ }
+
+ // Read the relevant tracking data.
+ bool has_valid_data[XRBodyTracker::JOINT_MAX];
+ Transform3D transforms[XRBodyTracker::JOINT_MAX];
+ Transform3D inv_transforms[XRBodyTracker::JOINT_MAX];
+ const float ws = xr_server->get_world_scale();
+ for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
+ BitField<XRBodyTracker::JointFlags> flags = tracker->get_joint_flags(static_cast<XRBodyTracker::Joint>(joint));
+ has_valid_data[joint] = flags.has_flag(XRBodyTracker::JOINT_FLAG_ORIENTATION_VALID) && flags.has_flag(XRBodyTracker::JOINT_FLAG_POSITION_VALID);
+
+ if (has_valid_data[joint]) {
+ transforms[joint] = tracker->get_joint_transform(static_cast<XRBodyTracker::Joint>(joint));
+ transforms[joint].origin *= ws;
+ inv_transforms[joint] = transforms[joint].inverse();
+ }
+ }
+
+ // Handle root joint not tracked.
+ if (!has_valid_data[XRBodyTracker::JOINT_ROOT]) {
+ // If tracking-state determines visibility then hide the node.
+ if (show_when_tracked) {
+ set_visible(false);
+ }
+ return;
+ }
+
+ // Apply the joint information to the skeleton.
+ for (int joint = 0; joint < XRBodyTracker::JOINT_MAX; joint++) {
+ // Skip if no valid joint data
+ if (!has_valid_data[joint]) {
+ continue;
+ }
+
+ // Get the skeleton bone (skip if none).
+ const int bone = joints[joint].bone;
+ if (bone == -1) {
+ continue;
+ }
+
+ // Calculate the relative relationship to the parent bone joint.
+ const int parent_joint = joints[joint].parent_joint;
+ const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
+
+ // Update the bone position if enabled by update mode.
+ if (bone_update == BONE_UPDATE_FULL) {
+ skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
+ }
+
+ // Always update the bone rotation.
+ skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
+ }
+
+ // Transform to the skeleton pose.
+ set_transform(transforms[XRBodyTracker::JOINT_ROOT]);
+
+ // If tracking-state determines visibility then show the node.
+ if (show_when_tracked) {
+ set_visible(true);
+ }
+}
+
+void XRBodyModifier3D::_tracker_changed(const StringName &p_tracker_name, const Ref<XRBodyTracker> &p_tracker) {
+ if (tracker_name == p_tracker_name) {
+ _get_joint_data();
+ }
+}
+
+void XRBodyModifier3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server) {
+ xr_server->connect("body_tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
+ xr_server->connect("body_tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
+ xr_server->connect("body_tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed).bind(Ref<XRBodyTracker>()));
+ }
+
+ _get_joint_data();
+
+ set_process_internal(true);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server) {
+ xr_server->disconnect("body_tracker_added", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
+ xr_server->disconnect("body_tracker_updated", callable_mp(this, &XRBodyModifier3D::_tracker_changed));
+ xr_server->disconnect("body_tracker_removed", callable_mp(this, &XRBodyModifier3D::_tracker_changed).bind(Ref<XRBodyTracker>()));
+ }
+
+ set_process_internal(false);
+
+ for (int i = 0; i < XRBodyTracker::JOINT_MAX; i++) {
+ joints[i].bone = -1;
+ joints[i].parent_joint = -1;
+ }
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ _update_skeleton();
+ } break;
+ default: {
+ } break;
+ }
+}