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-rw-r--r--scene/animation/animation_blend_space_2d.cpp123
1 files changed, 62 insertions, 61 deletions
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 6b5851a977..c37d54961e 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* animation_blend_space_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* animation_blend_space_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "animation_blend_space_2d.h"
@@ -343,10 +343,10 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
points.write[i] = blend_points[i].position;
}
- Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
+ Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
- for (int i = 0; i < triangles.size(); i++) {
- add_triangle(triangles[i].points[0], triangles[i].points[1], triangles[i].points[2]);
+ for (int i = 0; i < tr.size(); i++) {
+ add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
}
emit_signal(SNAME("triangles_updated"));
}
@@ -376,9 +376,9 @@ Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, s);
- if (first || closest.distance_to(p_point) < best_point.distance_to(p_point)) {
- best_point = closest;
+ Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, s);
+ if (first || closest_point.distance_to(p_point) < best_point.distance_to(p_point)) {
+ best_point = closest_point;
first = false;
}
}
@@ -432,12 +432,12 @@ void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vect
r_weights[2] = w;
}
-double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_seek_root) {
+double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_is_external_seeking) {
_update_triangles();
Vector2 blend_pos = get_parameter(blend_position);
- int closest = get_parameter(this->closest);
- double length_internal = get_parameter(this->length_internal);
+ int cur_closest = get_parameter(closest);
+ double cur_length_internal = get_parameter(length_internal);
double mind = 0.0; //time of min distance point
if (blend_mode == BLEND_MODE_INTERPOLATED) {
@@ -502,7 +502,7 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, blend_weights[j], FILTER_IGNORE, true);
+ double t = blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, blend_weights[j], FILTER_IGNORE, true);
if (first || t < mind) {
mind = t;
first = false;
@@ -512,8 +512,8 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
}
- if (!found) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync && !found) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
}
}
} else {
@@ -528,37 +528,39 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek, bool p_see
}
}
- if (new_closest != closest && new_closest != -1) {
+ if (new_closest != cur_closest && new_closest != -1) {
double from = 0.0;
- if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
+ if (blend_mode == BLEND_MODE_DISCRETE_CARRY && cur_closest != -1) {
//for ping-pong loop
- Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node);
+ Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[cur_closest].node);
Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
if (!na_c.is_null() && !na_n.is_null()) {
na_n->set_backward(na_c->is_backward());
}
//see how much animation remains
- from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, p_seek_root, 0.0, FILTER_IGNORE, true);
+ from = cur_length_internal - blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, false, p_is_external_seeking, 0.0, FILTER_IGNORE, true);
}
- mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_seek_root, 1.0, FILTER_IGNORE, true);
- length_internal = from + mind;
+ mind = blend_node(blend_points[new_closest].name, blend_points[new_closest].node, from, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
+ cur_length_internal = from + mind;
- closest = new_closest;
+ cur_closest = new_closest;
} else {
- mind = blend_node(blend_points[closest].name, blend_points[closest].node, p_time, p_seek, p_seek_root, 1.0, FILTER_IGNORE, true);
+ mind = blend_node(blend_points[cur_closest].name, blend_points[cur_closest].node, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true);
}
- for (int i = 0; i < blend_points_used; i++) {
- if (i != closest) {
- blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_seek_root, 0, FILTER_IGNORE, sync);
+ if (sync) {
+ for (int i = 0; i < blend_points_used; i++) {
+ if (i != cur_closest) {
+ blend_node(blend_points[i].name, blend_points[i].node, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true);
+ }
}
}
}
- set_parameter(this->closest, closest);
- set_parameter(this->length_internal, length_internal);
+ set_parameter(this->closest, cur_closest);
+ set_parameter(this->length_internal, cur_length_internal);
return mind;
}
@@ -566,18 +568,17 @@ String AnimationNodeBlendSpace2D::get_caption() const {
return "BlendSpace2D";
}
-void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const {
- if (auto_triangles && property.name == "triangles") {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &p_property) const {
+ if (auto_triangles && p_property.name == "triangles") {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("blend_point_")) {
- String left = property.name.get_slicec('/', 0);
+ if (p_property.name.begins_with("blend_point_")) {
+ String left = p_property.name.get_slicec('/', 0);
int idx = left.get_slicec('_', 2).to_int();
if (idx >= blend_points_used) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
- AnimationRootNode::_validate_property(property);
}
void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {