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+/**************************************************************************/
+/* audio_stream_player_internal.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_STREAM_PLAYER_INTERNAL_H
+#define AUDIO_STREAM_PLAYER_INTERNAL_H
+
+#include "core/object/ref_counted.h"
+#include "core/templates/safe_refcount.h"
+
+class AudioStream;
+class AudioStreamPlayback;
+class Node;
+
+class AudioStreamPlayerInternal : public Object {
+ GDCLASS(AudioStreamPlayerInternal, Object);
+
+ struct ParameterData {
+ StringName path;
+ Variant value;
+ };
+
+ static inline const String PARAM_PREFIX = "parameters/";
+
+ Node *node = nullptr;
+ Callable play_callable;
+ bool physical = false;
+
+ HashMap<StringName, ParameterData> playback_parameters;
+
+ void _set_process(bool p_enabled);
+ void _update_stream_parameters();
+
+public:
+ Vector<Ref<AudioStreamPlayback>> stream_playbacks;
+ Ref<AudioStream> stream;
+
+ SafeFlag active;
+
+ float pitch_scale = 1.0;
+ float volume_db = 0.0;
+ bool autoplay = false;
+ StringName bus;
+ int max_polyphony = 1;
+
+ void process();
+ void ensure_playback_limit();
+
+ void notification(int p_what);
+ void validate_property(PropertyInfo &p_property) const;
+ bool set(const StringName &p_name, const Variant &p_value);
+ bool get(const StringName &p_name, Variant &r_ret) const;
+ void get_property_list(List<PropertyInfo> *p_list) const;
+
+ void set_stream(Ref<AudioStream> p_stream);
+ void set_pitch_scale(float p_pitch_scale);
+ void set_max_polyphony(int p_max_polyphony);
+
+ StringName get_bus() const;
+
+ Ref<AudioStreamPlayback> play_basic();
+ void seek(float p_seconds);
+ void stop();
+ bool is_playing() const;
+ float get_playback_position();
+
+ void set_playing(bool p_enable);
+ bool is_active() const;
+
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
+ bool has_stream_playback();
+ Ref<AudioStreamPlayback> get_stream_playback();
+
+ AudioStreamPlayerInternal(Node *p_node, const Callable &p_play_callable, bool p_physical);
+};
+
+#endif // AUDIO_STREAM_PLAYER_INTERNAL_H