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-rw-r--r--scene/gui/button.h100
1 files changed, 70 insertions, 30 deletions
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 9d8d457f7c..af1cde4b1e 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* button.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* button.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BUTTON_H
#define BUTTON_H
@@ -54,16 +54,56 @@ private:
HorizontalAlignment icon_alignment = HORIZONTAL_ALIGNMENT_LEFT;
float _internal_margin[4] = {};
- void _shape();
+ struct ThemeCache {
+ Ref<StyleBox> normal;
+ Ref<StyleBox> normal_mirrored;
+ Ref<StyleBox> pressed;
+ Ref<StyleBox> pressed_mirrored;
+ Ref<StyleBox> hover;
+ Ref<StyleBox> hover_mirrored;
+ Ref<StyleBox> hover_pressed;
+ Ref<StyleBox> hover_pressed_mirrored;
+ Ref<StyleBox> disabled;
+ Ref<StyleBox> disabled_mirrored;
+ Ref<StyleBox> focus;
+
+ Color font_color;
+ Color font_focus_color;
+ Color font_pressed_color;
+ Color font_hover_color;
+ Color font_hover_pressed_color;
+ Color font_disabled_color;
+
+ Ref<Font> font;
+ int font_size = 0;
+ int outline_size = 0;
+ Color font_outline_color;
+
+ Color icon_normal_color;
+ Color icon_focus_color;
+ Color icon_pressed_color;
+ Color icon_hover_color;
+ Color icon_hover_pressed_color;
+ Color icon_disabled_color;
+
+ Ref<Texture2D> icon;
+
+ int h_separation = 0;
+ } theme_cache;
+
+ void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
protected:
void _set_internal_margin(Side p_side, float p_value);
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
static void _bind_methods();
public:
virtual Size2 get_minimum_size() const override;
+ Size2 get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const;
+
void set_text(const String &p_text);
String get_text() const;