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diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
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+/*************************************************************************/
+/* button_array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BUTTON_ARRAY_H
+#define BUTTON_ARRAY_H
+
+#include "scene/gui/control.h"
+
+class ButtonArray : public Control {
+
+ OBJ_TYPE(ButtonArray, Control);
+public:
+ enum Align {
+ ALIGN_BEGIN,
+ ALIGN_CENTER,
+ ALIGN_END,
+ ALIGN_FILL,
+ ALIGN_EXPAND_FILL
+ };
+private:
+
+ Orientation orientation;
+ Align align;
+
+ struct Button {
+
+ String text;
+ Ref<Texture> icon;
+ mutable int _ms_cache;
+ mutable int _pos_cache;
+ mutable int _size_cache;
+ };
+
+ int selected;
+ int hover;
+ double min_button_size;
+
+ Vector<Button> buttons;
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ void _input_event(const InputEvent& p_event);
+
+
+ void set_align(Align p_align);
+ Align get_align() const;
+
+ void add_button(const String& p_button);
+ void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
+
+ void set_button_text(int p_button, const String& p_text);
+ void set_button_icon(int p_button, const Ref<Texture>& p_icon);
+
+
+ String get_button_text(int p_button) const;
+ Ref<Texture> get_button_icon(int p_button) const;
+
+ int get_selected() const;
+ int get_hovered() const;
+ void set_selected(int p_selected);
+
+ int get_button_count() const;
+
+ void erase_button(int p_button);
+ void clear();
+
+ virtual Size2 get_minimum_size() const;
+
+ virtual void get_translatable_strings(List<String> *p_strings) const;
+
+
+ ButtonArray(Orientation p_orientation=HORIZONTAL);
+};
+
+class HButtonArray : public ButtonArray {
+ OBJ_TYPE(HButtonArray,ButtonArray);
+public:
+
+ HButtonArray() : ButtonArray(HORIZONTAL) {};
+};
+
+class VButtonArray : public ButtonArray {
+ OBJ_TYPE(VButtonArray,ButtonArray);
+public:
+
+ VButtonArray() : ButtonArray(VERTICAL) {};
+};
+
+
+#endif // BUTTON_ARRAY_H