diff options
Diffstat (limited to 'scene/gui/control.cpp')
-rw-r--r-- | scene/gui/control.cpp | 27 |
1 files changed, 25 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 15ada0021a..e030828595 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -248,7 +248,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List PackedStringArray Control::get_configuration_warnings() const { ERR_READ_THREAD_GUARD_V(PackedStringArray()); - PackedStringArray warnings = Node::get_configuration_warnings(); + PackedStringArray warnings = CanvasItem::get_configuration_warnings(); if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) { warnings.push_back(RTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".")); @@ -2356,6 +2356,24 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons points[2] = xform.xform(c->get_size()); points[3] = xform.xform(Point2(0, c->get_size().y)); + // Tie-breaking aims to address situations where a potential focus neighbor's bounding rect + // is right next to the currently focused control (e.g. in BoxContainer with + // separation overridden to 0). This needs specific handling so that the correct + // focus neighbor is selected. + + // Calculate centers of the potential neighbor, currently focused, and closest controls. + Point2 center = xform.xform(0.5 * c->get_size()); + // We only have the points, not an actual reference. + Point2 p_center = 0.25 * (p_points[0] + p_points[1] + p_points[2] + p_points[3]); + Point2 closest_center; + bool should_tiebreak = false; + if (*r_closest != nullptr) { + should_tiebreak = true; + Control *closest = *r_closest; + Transform2D closest_xform = closest->get_global_transform(); + closest_center = closest_xform.xform(0.5 * closest->get_size()); + } + real_t min = 1e7; for (int i = 0; i < 4; i++) { @@ -2376,10 +2394,15 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons Vector2 pa, pb; real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); - //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); if (d < r_closest_dist) { r_closest_dist = d; *r_closest = c; + } else if (should_tiebreak && d == r_closest_dist) { + // Tie-break in favor of the control most aligned with p_dir. + if (p_dir.dot((center - p_center).normalized()) > p_dir.dot((closest_center - p_center).normalized())) { + r_closest_dist = d; + *r_closest = c; + } } } } |