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+/**************************************************************************/
+/* graph_element.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GRAPH_ELEMENT_H
+#define GRAPH_ELEMENT_H
+
+#include "scene/gui/container.h"
+
+class GraphElement : public Container {
+ GDCLASS(GraphElement, Container);
+
+protected:
+ bool selected = false;
+ bool resizable = false;
+ bool resizing = false;
+ bool draggable = true;
+ bool selectable = true;
+
+ Vector2 drag_from;
+ Vector2 resizing_from;
+ Vector2 resizing_from_size;
+
+ Vector2 position_offset;
+
+#ifdef TOOLS_ENABLED
+ void _edit_set_position(const Point2 &p_position) override;
+#endif
+
+protected:
+ virtual void gui_input(const Ref<InputEvent> &p_ev) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ virtual void _resort();
+
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ void set_position_offset(const Vector2 &p_offset);
+ Vector2 get_position_offset() const;
+
+ void set_selected(bool p_selected);
+ bool is_selected();
+
+ void set_drag(bool p_drag);
+ Vector2 get_drag_from();
+
+ void set_resizable(bool p_enable);
+ bool is_resizable() const;
+
+ void set_draggable(bool p_draggable);
+ bool is_draggable();
+
+ void set_selectable(bool p_selectable);
+ bool is_selectable();
+
+ virtual Size2 get_minimum_size() const override;
+
+ bool is_resizing() const {
+ return resizing;
+ }
+
+ GraphElement() {}
+};
+
+#endif // GRAPH_ELEMENT_H