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-rw-r--r--scene/gui/line_edit.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2ab7149886..0cd5219f8f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -565,6 +565,9 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
+ if (expand_to_text_length) {
+ window_pos = 0; //force scroll back since it's expanding to text length
+ }
set_cursor_position(get_cursor_position());
} break;
@@ -1098,11 +1101,12 @@ void LineEdit::set_cursor_position(int p_pos) {
for (int i = cursor_pos; i >= window_pos; i--) {
if (i >= text.length()) {
- accum_width = font->get_char_size(' ').width; //anything should do
+ //do not do this, because if the cursor is at the end, its just fine that it takes no space
+ //accum_width = font->get_char_size(' ').width; //anything should do
} else {
accum_width += font->get_char_size(text[i], i + 1 < text.length() ? text[i + 1] : 0).width; //anything should do
}
- if (accum_width >= window_width)
+ if (accum_width > window_width)
break;
wp = i;
@@ -1169,7 +1173,7 @@ Size2 LineEdit::get_minimum_size() const {
int mstext = get_constant("minimum_spaces") * space_size;
if (expand_to_text_length) {
- mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact
+ mstext = MAX(mstext, font->get_string_size(text).x + space_size); //add a spce because some fonts are too exact, and because cursor needs a bit more when at the end
}
min.width += mstext;