diff options
Diffstat (limited to 'scene/gui/tab_container.cpp')
-rw-r--r-- | scene/gui/tab_container.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 23b99d1e53..eb9616c939 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -267,10 +267,14 @@ void TabContainer::_repaint() { Vector<Control *> controls = _get_tab_controls(); int current = get_current_tab(); + // Move the TabBar to the top or bottom. + // Don't change the left and right offsets since the TabBar will resize and may change tab offset. if (tabs_position == POSITION_BOTTOM) { - tab_bar->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE); + tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 1.0, 0.0); + tab_bar->set_anchor_and_offset(SIDE_TOP, 1.0, -_get_tab_height()); } else { - tab_bar->set_anchors_and_offsets_preset(PRESET_TOP_WIDE); + tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 0.0, _get_tab_height()); + tab_bar->set_anchor_and_offset(SIDE_TOP, 0.0, 0.0); } updating_visibility = true; @@ -299,7 +303,6 @@ void TabContainer::_repaint() { } updating_visibility = false; - _update_margins(); update_minimum_size(); } @@ -909,7 +912,7 @@ Size2 TabContainer::get_minimum_size() const { for (int i = 0; i < controls.size(); i++) { Control *c = controls[i]; - if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) { + if (!c->is_visible() && !use_hidden_tabs_for_min_size) { continue; } |