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-rw-r--r--scene/gui/tab_container.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 23b99d1e53..eb9616c939 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -267,10 +267,14 @@ void TabContainer::_repaint() {
Vector<Control *> controls = _get_tab_controls();
int current = get_current_tab();
+ // Move the TabBar to the top or bottom.
+ // Don't change the left and right offsets since the TabBar will resize and may change tab offset.
if (tabs_position == POSITION_BOTTOM) {
- tab_bar->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
+ tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 1.0, 0.0);
+ tab_bar->set_anchor_and_offset(SIDE_TOP, 1.0, -_get_tab_height());
} else {
- tab_bar->set_anchors_and_offsets_preset(PRESET_TOP_WIDE);
+ tab_bar->set_anchor_and_offset(SIDE_BOTTOM, 0.0, _get_tab_height());
+ tab_bar->set_anchor_and_offset(SIDE_TOP, 0.0, 0.0);
}
updating_visibility = true;
@@ -299,7 +303,6 @@ void TabContainer::_repaint() {
}
updating_visibility = false;
- _update_margins();
update_minimum_size();
}
@@ -909,7 +912,7 @@ Size2 TabContainer::get_minimum_size() const {
for (int i = 0; i < controls.size(); i++) {
Control *c = controls[i];
- if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) {
+ if (!c->is_visible() && !use_hidden_tabs_for_min_size) {
continue;
}