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-rw-r--r--scene/gui/texture_progress.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
new file mode 100644
index 0000000000..0ce7df5d20
--- /dev/null
+++ b/scene/gui/texture_progress.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* texture_progress.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "texture_progress.h"
+
+
+void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
+
+ under=p_texture;
+ update();
+ minimum_size_changed();
+}
+
+Ref<Texture> TextureProgress::get_under_texture() const{
+
+ return under;
+
+}
+
+void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
+
+ over=p_texture;
+ update();
+ minimum_size_changed();
+}
+
+Ref<Texture> TextureProgress::get_over_texture() const{
+
+ return over;
+
+}
+
+Size2 TextureProgress::get_minimum_size() const {
+
+ if (under.is_valid())
+ return under->get_size();
+ else if (over.is_valid())
+ return over->get_size();
+ else if (progress.is_valid())
+ return progress->get_size();
+
+ return Size2(1,1);
+}
+
+void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
+
+ progress=p_texture;
+ update();
+ minimum_size_changed();
+}
+
+Ref<Texture> TextureProgress::get_progress_texture() const{
+
+ return progress;
+
+}
+
+
+void TextureProgress::_notification(int p_what){
+
+ switch(p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+
+ if (under.is_valid())
+ draw_texture(under,Point2());
+ if (progress.is_valid()) {
+ Size2 s = progress->get_size();
+ draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
+ }
+ if (over.is_valid())
+ draw_texture(over,Point2());
+
+ } break;
+ }
+}
+
+void TextureProgress::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
+ ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
+ ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
+ ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
+
+}
+
+
+TextureProgress::TextureProgress()
+{
+}