diff options
Diffstat (limited to 'scene/gui/texture_progress.cpp')
-rw-r--r-- | scene/gui/texture_progress.cpp | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp new file mode 100644 index 0000000000..0ce7df5d20 --- /dev/null +++ b/scene/gui/texture_progress.cpp @@ -0,0 +1,124 @@ +/*************************************************************************/ +/* texture_progress.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "texture_progress.h" + + +void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) { + + under=p_texture; + update(); + minimum_size_changed(); +} + +Ref<Texture> TextureProgress::get_under_texture() const{ + + return under; + +} + +void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) { + + over=p_texture; + update(); + minimum_size_changed(); +} + +Ref<Texture> TextureProgress::get_over_texture() const{ + + return over; + +} + +Size2 TextureProgress::get_minimum_size() const { + + if (under.is_valid()) + return under->get_size(); + else if (over.is_valid()) + return over->get_size(); + else if (progress.is_valid()) + return progress->get_size(); + + return Size2(1,1); +} + +void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) { + + progress=p_texture; + update(); + minimum_size_changed(); +} + +Ref<Texture> TextureProgress::get_progress_texture() const{ + + return progress; + +} + + +void TextureProgress::_notification(int p_what){ + + switch(p_what) { + + case NOTIFICATION_DRAW: { + + + if (under.is_valid()) + draw_texture(under,Point2()); + if (progress.is_valid()) { + Size2 s = progress->get_size(); + draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y))); + } + if (over.is_valid()) + draw_texture(over,Point2()); + + } break; + } +} + +void TextureProgress::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture); + ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture); + + ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture); + ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture); + + ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture); + ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture); + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture")); + +} + + +TextureProgress::TextureProgress() +{ +} |