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Diffstat (limited to 'scene/gui/texture_progress_bar.cpp')
-rw-r--r--scene/gui/texture_progress_bar.cpp17
1 files changed, 8 insertions, 9 deletions
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 248260a7d2..dc48945d9b 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -249,8 +249,7 @@ Point2 TextureProgressBar::get_relative_center() {
p += rad_center_off;
p.x /= progress->get_width();
p.y /= progress->get_height();
- p.x = CLAMP(p.x, 0, 1);
- p.y = CLAMP(p.y, 0, 1);
+ p = p.clampf(0, 1);
return p;
}
@@ -495,7 +494,7 @@ void TextureProgressBar::_notification(int p_what) {
Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
- Array pts;
+ LocalVector<float> pts;
float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
float start;
@@ -508,11 +507,11 @@ void TextureProgressBar::_notification(int p_what) {
float end = start + direction * val;
float from = MIN(start, end);
float to = MAX(start, end);
- pts.append(from);
+ pts.push_back(from);
for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
- pts.append(corner);
+ pts.push_back(corner);
}
- pts.append(to);
+ pts.push_back(to);
Ref<AtlasTexture> atlas_progress = progress;
bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
@@ -525,9 +524,9 @@ void TextureProgressBar::_notification(int p_what) {
Vector<Point2> uvs;
Vector<Point2> points;
- for (int i = 0; i < pts.size(); i++) {
- Point2 uv = unit_val_to_uv(pts[i]);
- if (uvs.find(uv) >= 0) {
+ for (const float &f : pts) {
+ Point2 uv = unit_val_to_uv(f);
+ if (uvs.has(uv)) {
continue;
}
points.push_back(progress_offset + Point2(uv.x * s.x, uv.y * s.y));