diff options
Diffstat (limited to 'scene/gui/tree.cpp')
-rw-r--r-- | scene/gui/tree.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 5057f84192..070948237a 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1208,8 +1208,9 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (drop_mode_flags && drop_mode_over == p_item) { Rect2 r = cell_rect; + bool has_parent = p_item->get_children() != nullptr; - if (drop_mode_section == -1 || drop_mode_section == 0) { + if (drop_mode_section == -1 || has_parent || drop_mode_section == 0) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), cache.drop_position_color); } @@ -1218,7 +1219,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), cache.drop_position_color); } - if (drop_mode_section == 1 || drop_mode_section == 0) { + if ((drop_mode_section == 1 && !has_parent) || drop_mode_section == 0) { RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y, r.size.x, 1), cache.drop_position_color); } } @@ -2403,11 +2404,16 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { cache.hover_cell = col; if (it != old_it || col != old_col) { - // Only need to update if mouse enters/exits a button - bool was_over_button = old_it && old_it->cells[old_col].custom_button; - bool is_over_button = it && it->cells[col].custom_button; - if (was_over_button || is_over_button) { + if (old_it && old_col >= old_it->cells.size()) { + // Columns may have changed since last update(). update(); + } else { + // Only need to update if mouse enters/exits a button + bool was_over_button = old_it && old_it->cells[old_col].custom_button; + bool is_over_button = it && it->cells[col].custom_button; + if (was_over_button || is_over_button) { + update(); + } } } } |