diff options
Diffstat (limited to 'scene/main/viewport.cpp')
-rw-r--r-- | scene/main/viewport.cpp | 261 |
1 files changed, 86 insertions, 175 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index de2332125f..a4e27a3d16 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1235,14 +1235,16 @@ Ref<World2D> Viewport::find_world_2d() const { } } -void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) { +void Viewport::_propagate_drag_notification(Node *p_node, int p_what) { + // Send notification to p_node and all children and descendant nodes of p_node, except to SubViewports which are not children of a SubViewportContainer. p_node->notification(p_what); + bool is_svc = Object::cast_to<SubViewportContainer>(p_node); for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); - if (Object::cast_to<Viewport>(c)) { + if (!is_svc && Object::cast_to<SubViewport>(c)) { continue; } - _propagate_viewport_notification(c, p_what); + Viewport::_propagate_drag_notification(c, p_what); } } @@ -1345,7 +1347,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { Vector2 Viewport::get_mouse_position() const { ERR_READ_THREAD_GUARD_V(Vector2()); - if (!is_directly_attached_to_screen()) { + if (get_section_root_viewport() != SceneTree::get_singleton()->get_root()) { // Rely on the most recent mouse coordinate from an InputEventMouse in push_input. // In this case get_screen_transform is not applicable, because it is ambiguous. return gui.last_mouse_pos; @@ -1548,8 +1550,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_popup->child_controls_changed(); } -bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { - bool stopped = false; +void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { Ref<InputEvent> ev = p_input; // Returns true if an event should be impacted by a control's mouse filter. @@ -1573,19 +1574,15 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu if (!control->is_inside_tree() || control->is_set_as_top_level()) { break; } - if (gui.key_event_accepted) { - stopped = true; - break; - } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) { // Mouse, ScreenDrag and ScreenTouch events are stopped by default with MOUSE_FILTER_STOP, unless we have a scroll event and force_pass_scroll_events set to true - stopped = true; + set_input_as_handled(); break; } } if (is_input_handled()) { - // Break after Physics Picking in SubViewport. + // Break when the event is set to handled in a child Control node or after physics picking in SubViewport. break; } @@ -1596,7 +1593,6 @@ bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu ev = ev->xformed_by(ci->get_transform()); // Transform event upwards. ci = ci->get_parent_item(); } - return stopped; } void Viewport::_gui_call_notification(Control *p_control, int p_what) { @@ -1701,14 +1697,15 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { - // Attempt grab, try parent controls too. + // Attempt drop, try parent controls too. CanvasItem *ci = p_at_control; + Viewport *section_root = get_section_root_viewport(); while (ci) { Control *control = Object::cast_to<Control>(ci); if (control) { - if (control->can_drop_data(p_at_pos, gui.drag_data)) { + if (control->can_drop_data(p_at_pos, section_root->gui.drag_data)) { if (!p_just_check) { - control->drop_data(p_at_pos, gui.drag_data); + control->drop_data(p_at_pos, section_root->gui.drag_data); } return true; @@ -1736,8 +1733,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - gui.key_event_accepted = false; - Point2 mpos = mb->get_position(); if (mb->is_pressed()) { MouseButtonMask button_mask = mouse_button_to_mask(mb->get_button_index()); @@ -1780,7 +1775,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *control = Object::cast_to<Control>(ci); if (control) { if (control->get_focus_mode() != Control::FOCUS_NONE) { - if (control != gui.key_focus) { + // Grabbing unhovered focus can cause issues when mouse is dragged + // with another button held down. + if (control != gui.key_focus && gui.mouse_over_hierarchy.has(control)) { control->grab_focus(); } break; @@ -1799,20 +1796,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } - bool stopped = gui.mouse_focus && gui.mouse_focus->can_process() && _gui_call_input(gui.mouse_focus, mb); - if (stopped) { - set_input_as_handled(); + if (gui.mouse_focus && gui.mouse_focus->can_process()) { + _gui_call_input(gui.mouse_focus, mb); } if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { // Alternate drop use (when using force_drag(), as proposed by #5342). - _perform_drop(gui.mouse_focus, pos); + _perform_drop(gui.mouse_focus); } _gui_cancel_tooltip(); } else { if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) { - _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos); + _perform_drop(gui.drag_mouse_over); } gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask. @@ -1835,20 +1831,19 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.mouse_focus = nullptr; } - bool stopped = mouse_focus && mouse_focus->can_process() && _gui_call_input(mouse_focus, mb); - if (stopped) { - set_input_as_handled(); + if (mouse_focus && mouse_focus->can_process()) { + _gui_call_input(mouse_focus, mb); } } } Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - gui.key_event_accepted = false; Point2 mpos = mm->get_position(); // Drag & drop. - if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { + Viewport *section_root = get_section_root_viewport(); + if (!gui.drag_attempted && gui.mouse_focus && section_root && !section_root->gui.global_dragging && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -1857,11 +1852,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { while (ci) { Control *control = Object::cast_to<Control>(ci); if (control) { - gui.dragging = true; - gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum)); - if (gui.drag_data.get_type() != Variant::NIL) { + section_root->gui.global_dragging = true; + section_root->gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos - gui.drag_accum)); + if (section_root->gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.mouse_focus_mask.clear(); + gui.dragging = true; break; } else { Control *drag_preview = _gui_get_drag_preview(); @@ -1870,7 +1866,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { memdelete(drag_preview); gui.drag_preview_id = ObjectID(); } - gui.dragging = false; + section_root->gui.global_dragging = false; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) { @@ -1888,7 +1884,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.drag_attempted = true; if (gui.dragging) { - _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); + Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_BEGIN); } } } @@ -1979,112 +1975,35 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { ds_cursor_shape = (DisplayServer::CursorShape)cursor_shape; - bool stopped = over->can_process() && _gui_call_input(over, mm); - if (stopped) { - set_input_as_handled(); + if (over->can_process()) { + _gui_call_input(over, mm); } } if (gui.dragging) { - // Handle drag & drop. + // Handle drag & drop. This happens in the viewport where dragging started. Control *drag_preview = _gui_get_drag_preview(); if (drag_preview) { drag_preview->set_position(mpos); } - gui.drag_mouse_over = over; - gui.drag_mouse_over_pos = Vector2(); - - // Find the window this is above of. - // See if there is an embedder. - Viewport *embedder = nullptr; - Vector2 viewport_pos; - - if (is_embedding_subwindows()) { - embedder = this; - viewport_pos = mpos; - } else { - // Not an embedder, but may be a subwindow of an embedder. - Window *w = Object::cast_to<Window>(this); - if (w) { - if (w->is_embedded()) { - embedder = w->get_embedder(); - - viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords. - } - } - } - - Viewport *viewport_under = nullptr; - - if (embedder) { - // Use embedder logic. - - for (int i = embedder->gui.sub_windows.size() - 1; i >= 0; i--) { - Window *sw = embedder->gui.sub_windows[i].window; - Rect2 swrect = Rect2i(sw->get_position(), sw->get_size()); - if (!sw->get_flag(Window::FLAG_BORDERLESS)) { - int title_height = sw->theme_cache.title_height; - swrect.position.y -= title_height; - swrect.size.y += title_height; - } - - if (swrect.has_point(viewport_pos)) { - viewport_under = sw; - viewport_pos -= sw->get_position(); - } - } - - if (!viewport_under) { - // Not in a subwindow, likely in embedder. - viewport_under = embedder; + gui.drag_mouse_over = section_root->gui.target_control; + if (gui.drag_mouse_over) { + if (!_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over->get_local_mouse_position(), true)) { + gui.drag_mouse_over = nullptr; } - } else { - // Use DisplayServer logic. - Vector2i screen_mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); - - DisplayServer::WindowID window_id = DisplayServer::get_singleton()->get_window_at_screen_position(screen_mouse_pos); - - if (window_id != DisplayServer::INVALID_WINDOW_ID) { - ObjectID object_under = DisplayServer::get_singleton()->window_get_attached_instance_id(window_id); - - if (object_under != ObjectID()) { // Fetch window. - Window *w = Object::cast_to<Window>(ObjectDB::get_instance(object_under)); - if (w) { - viewport_under = w; - viewport_pos = w->get_final_transform().affine_inverse().xform(screen_mouse_pos - w->get_position()); - } - } - } - } - - if (viewport_under) { - if (viewport_under != this) { - Transform2D ai = viewport_under->get_final_transform().affine_inverse(); - viewport_pos = ai.xform(viewport_pos); - } - // Find control under at position. - gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { - Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); - gui.drag_mouse_over_pos = localizer.xform(viewport_pos); - - bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); - - if (!can_drop) { - ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN; - } else { - ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP; - } + ds_cursor_shape = DisplayServer::CURSOR_CAN_DROP; + } else { + ds_cursor_shape = DisplayServer::CURSOR_FORBIDDEN; } - - } else { - gui.drag_mouse_over = nullptr; } } - if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE) && !Object::cast_to<SubViewportContainer>(over)) { + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE) && (gui.dragging || (!section_root->gui.global_dragging && !Object::cast_to<SubViewportContainer>(over)))) { + // If dragging is active, then set the cursor shape only from the Viewport where dragging started. + // If dragging is inactive, then set the cursor shape only when not over a SubViewportContainer. DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape); } } @@ -2097,20 +2016,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = gui_find_control(pos); if (over) { gui.touch_focus[touch_index] = over->get_instance_id(); - bool stopped = false; if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); - stopped = _gui_call_input(over, touch_event); - } - if (stopped) { - set_input_as_handled(); + _gui_call_input(over, touch_event); } return; } } else { - bool stopped = false; ObjectID control_id = gui.touch_focus[touch_index]; Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr; if (over && over->can_process()) { @@ -2118,10 +2032,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); - stopped = _gui_call_input(over, touch_event); - } - if (stopped) { - set_input_as_handled(); + _gui_call_input(over, touch_event); } gui.touch_focus.erase(touch_index); return; @@ -2130,23 +2041,17 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Ref<InputEventGesture> gesture_event = p_event; if (gesture_event.is_valid()) { - gui.key_event_accepted = false; - _gui_cancel_tooltip(); Size2 pos = gesture_event->get_position(); Control *over = gui_find_control(pos); if (over) { - bool stopped = false; if (over->can_process()) { gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy. pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); gesture_event->set_position(pos); - stopped = _gui_call_input(over, gesture_event); - } - if (stopped) { - set_input_as_handled(); + _gui_call_input(over, gesture_event); } return; } @@ -2161,7 +2066,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { over = gui_find_control(drag_event->get_position()); } if (over) { - bool stopped = false; if (over->can_process()) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(drag_event->get_position()); @@ -2174,24 +2078,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { drag_event->set_relative(rel); drag_event->set_position(pos); - stopped = _gui_call_input(over, drag_event); + _gui_call_input(over, drag_event); } - if (stopped) { - set_input_as_handled(); - } return; } } if (mm.is_null() && mb.is_null() && p_event->is_action_type()) { - if (gui.dragging && p_event->is_action_pressed("ui_cancel") && Input::get_singleton()->is_action_just_pressed("ui_cancel")) { + if (gui.dragging && p_event->is_action_pressed(SNAME("ui_cancel")) && Input::get_singleton()->is_action_just_pressed(SNAME("ui_cancel"))) { _perform_drop(); set_input_as_handled(); return; } - if (p_event->is_action_pressed("ui_cancel")) { + if (p_event->is_action_pressed(SNAME("ui_cancel"))) { // Cancel tooltip timer or hide tooltip when pressing Escape (this is standard behavior in most applications). _gui_cancel_tooltip(); if (gui.tooltip_popup) { @@ -2208,13 +2109,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (gui.key_focus) { - gui.key_event_accepted = false; if (gui.key_focus->can_process()) { gui.key_focus->_call_gui_input(p_event); } - if (gui.key_event_accepted) { - set_input_as_handled(); + if (is_input_handled()) { return; } } @@ -2228,51 +2127,51 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (joypadmotion_event.is_valid()) { Input *input = Input::get_singleton(); - if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + if (p_event->is_action_pressed(SNAME("ui_focus_next")) && input->is_action_just_pressed(SNAME("ui_focus_next"))) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + if (p_event->is_action_pressed(SNAME("ui_focus_prev")) && input->is_action_just_pressed(SNAME("ui_focus_prev"))) { next = from->find_prev_valid_focus(); } - if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + if (p_event->is_action_pressed(SNAME("ui_up")) && input->is_action_just_pressed(SNAME("ui_up"))) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + if (p_event->is_action_pressed(SNAME("ui_left")) && input->is_action_just_pressed(SNAME("ui_left"))) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + if (p_event->is_action_pressed(SNAME("ui_right")) && input->is_action_just_pressed(SNAME("ui_right"))) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + if (p_event->is_action_pressed(SNAME("ui_down")) && input->is_action_just_pressed(SNAME("ui_down"))) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } } else { - if (p_event->is_action_pressed("ui_focus_next", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_focus_next"), true, true)) { next = from->find_next_valid_focus(); } - if (p_event->is_action_pressed("ui_focus_prev", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_focus_prev"), true, true)) { next = from->find_prev_valid_focus(); } - if (p_event->is_action_pressed("ui_up", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_up"), true, true)) { next = from->_get_focus_neighbor(SIDE_TOP); } - if (p_event->is_action_pressed("ui_left", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_left"), true, true)) { next = from->_get_focus_neighbor(SIDE_LEFT); } - if (p_event->is_action_pressed("ui_right", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_right"), true, true)) { next = from->_get_focus_neighbor(SIDE_RIGHT); } - if (p_event->is_action_pressed("ui_down", true, true)) { + if (p_event->is_action_pressed(SNAME("ui_down"), true, true)) { next = from->_get_focus_neighbor(SIDE_BOTTOM); } } @@ -2284,10 +2183,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } -void Viewport::_perform_drop(Control *p_control, Point2 p_pos) { +void Viewport::_perform_drop(Control *p_control) { // Without any arguments, simply cancel Drag and Drop. if (p_control) { - gui.drag_successful = _gui_drop(p_control, p_pos, false); + gui.drag_successful = _gui_drop(p_control, p_control->get_local_mouse_position(), false); } else { gui.drag_successful = false; } @@ -2298,10 +2197,12 @@ void Viewport::_perform_drop(Control *p_control, Point2 p_pos) { gui.drag_preview_id = ObjectID(); } - gui.drag_data = Variant(); + Viewport *section_root = get_section_root_viewport(); + section_root->gui.drag_data = Variant(); gui.dragging = false; + section_root->gui.global_dragging = false; gui.drag_mouse_over = nullptr; - _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); + Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_END); // Display the new cursor shape instantly. update_mouse_cursor_state(); } @@ -2331,14 +2232,16 @@ void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control * ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value."); gui.dragging = true; - gui.drag_data = p_data; + Viewport *section_root = get_section_root_viewport(); + section_root->gui.global_dragging = true; + section_root->gui.drag_data = p_data; gui.mouse_focus = nullptr; gui.mouse_focus_mask.clear(); if (p_control) { _gui_set_drag_preview(p_base, p_control); } - _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); + Viewport::_propagate_drag_notification(section_root, NOTIFICATION_DRAG_BEGIN); } void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { @@ -2558,7 +2461,6 @@ void Viewport::_gui_control_grab_focus(Control *p_control) { } void Viewport::_gui_accept_event() { - gui.key_event_accepted = true; if (is_inside_tree()) { set_input_as_handled(); } @@ -3022,6 +2924,7 @@ void Viewport::_update_mouse_over() { } void Viewport::_update_mouse_over(Vector2 p_pos) { + gui.last_mouse_pos = p_pos; // Necessary, because mouse cursor can be over Viewports that are not reached by the InputEvent. // Look for embedded windows at mouse position. if (is_embedding_subwindows()) { for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { @@ -3073,6 +2976,7 @@ void Viewport::_update_mouse_over(Vector2 p_pos) { // Look for Controls at mouse position. Control *over = gui_find_control(p_pos); + get_section_root_viewport()->gui.target_control = over; bool notify_embedded_viewports = false; if (over != gui.mouse_over || (!over && !gui.mouse_over_hierarchy.is_empty())) { // Find the common ancestor of `gui.mouse_over` and `over`. @@ -3195,6 +3099,10 @@ void Viewport::_drop_mouse_over(Control *p_until_control) { if (gui.mouse_over && gui.mouse_over->is_inside_tree()) { gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT_SELF); } + Viewport *section_root = get_section_root_viewport(); + if (section_root && section_root->gui.target_control == gui.mouse_over) { + section_root->gui.target_control = nullptr; + } gui.mouse_over = nullptr; // Send Mouse Exit notifications to children first. Don't send to p_until_control or above. @@ -3403,7 +3311,7 @@ bool Viewport::is_input_disabled() const { Variant Viewport::gui_get_drag_data() const { ERR_READ_THREAD_GUARD_V(Variant()); - return gui.drag_data; + return get_section_root_viewport()->gui.drag_data; } PackedStringArray Viewport::get_configuration_warnings() const { @@ -3597,7 +3505,7 @@ bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const { bool Viewport::gui_is_dragging() const { ERR_READ_THREAD_GUARD_V(false); - return gui.dragging; + return get_section_root_viewport()->gui.global_dragging; } bool Viewport::gui_is_drag_successful() const { @@ -5156,9 +5064,12 @@ Transform2D SubViewport::get_popup_base_transform() const { return c->get_screen_transform() * container_transform * get_final_transform(); } -bool SubViewport::is_directly_attached_to_screen() const { - // SubViewports, that are used as Textures are not considered to be directly attached to screen. - return Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport() && get_parent()->get_viewport()->is_directly_attached_to_screen(); +Viewport *SubViewport::get_section_root_viewport() const { + if (Object::cast_to<SubViewportContainer>(get_parent()) && get_parent()->get_viewport()) { + return get_parent()->get_viewport()->get_section_root_viewport(); + } + SubViewport *vp = const_cast<SubViewport *>(this); + return vp; } bool SubViewport::is_attached_in_viewport() const { |