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-rw-r--r--scene/main/viewport.h81
1 files changed, 44 insertions, 37 deletions
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2904e3e156..29ccdc5426 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -218,17 +218,12 @@ private:
Viewport *parent = nullptr;
Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is.
- AudioListener2D *audio_listener_2d = nullptr;
- Camera2D *camera_2d = nullptr;
HashSet<CanvasLayer *> canvas_layers;
RID viewport;
RID current_canvas;
RID subwindow_canvas;
- bool is_audio_listener_2d_enabled = false;
- RID internal_audio_listener_2d;
-
bool override_canvas_transform = false;
Transform2D canvas_transform_override;
@@ -267,13 +262,6 @@ private:
bool handle_input_locally = true;
bool local_input_handled = false;
- // Collider to frame
- HashMap<ObjectID, uint64_t> physics_2d_mouseover;
- // Collider & shape to frame
- HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
- // Cleans up colliders corresponding to old frames or all of them.
- void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
-
Ref<World2D> world_2d;
StringName input_group;
@@ -447,13 +435,6 @@ private:
bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check);
- friend class AudioListener2D;
- void _audio_listener_2d_set(AudioListener2D *p_listener);
- void _audio_listener_2d_remove(AudioListener2D *p_listener);
-
- friend class Camera2D;
- void _camera_2d_set(Camera2D *p_camera_2d);
-
friend class CanvasLayer;
void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
@@ -483,6 +464,7 @@ private:
uint64_t event_count = 0;
void _process_dirty_canvas_parent_orders();
+ void _propagate_world_2d_changed(Node *p_node);
protected:
void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated);
@@ -494,6 +476,7 @@ protected:
void _notification(int p_what);
void _process_picking();
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
public:
void canvas_parent_mark_dirty(Node *p_node);
@@ -501,11 +484,6 @@ public:
uint64_t get_processed_events_count() const { return event_count; }
- AudioListener2D *get_audio_listener_2d() const;
- Camera2D *get_camera_2d() const;
- void set_as_audio_listener_2d(bool p_enable);
- bool is_audio_listener_2d() const;
-
void update_canvas_items();
Rect2 get_visible_rect() const;
@@ -528,7 +506,6 @@ public:
Transform2D get_global_canvas_transform() const;
virtual Transform2D get_final_transform() const;
- void assign_next_enabled_camera_2d(const StringName &p_camera_group);
void gui_set_root_order_dirty();
@@ -689,16 +666,43 @@ public:
virtual bool is_attached_in_viewport() const { return false; };
virtual bool is_sub_viewport() const { return false; };
+private:
+ // 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes).
+ friend class AudioListener2D; // Needs _audio_listener_2d_set and _audio_listener_2d_remove
+ AudioListener2D *audio_listener_2d = nullptr;
+ void _audio_listener_2d_set(AudioListener2D *p_audio_listener);
+ void _audio_listener_2d_remove(AudioListener2D *p_audio_listener);
+ bool is_audio_listener_2d_enabled = false;
+ RID internal_audio_listener_2d;
+
+ friend class Camera2D; // Needs _camera_2d_set
+ Camera2D *camera_2d = nullptr;
+ void _camera_2d_set(Camera2D *p_camera_2d);
+
+ // Collider to frame
+ HashMap<ObjectID, uint64_t> physics_2d_mouseover;
+ // Collider & shape to frame
+ HashMap<Pair<ObjectID, int>, uint64_t, PairHash<ObjectID, int>> physics_2d_shape_mouseover;
+ // Cleans up colliders corresponding to old frames or all of them.
+ void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0);
+
+public:
+ AudioListener2D *get_audio_listener_2d() const;
+ void set_as_audio_listener_2d(bool p_enable);
+ bool is_audio_listener_2d() const;
+
+ Camera2D *get_camera_2d() const;
+ void assign_next_enabled_camera_2d(const StringName &p_camera_group);
+
#ifndef _3D_DISABLED
+private:
+ // 3D audio, camera, physics, and world.
bool use_xr = false;
friend class AudioListener3D;
AudioListener3D *audio_listener_3d = nullptr;
HashSet<AudioListener3D *> audio_listener_3d_set;
bool is_audio_listener_3d_enabled = false;
RID internal_audio_listener_3d;
- AudioListener3D *get_audio_listener_3d() const;
- void set_as_audio_listener_3d(bool p_enable);
- bool is_audio_listener_3d() const;
void _update_audio_listener_3d();
void _listener_transform_3d_changed_notify();
void _audio_listener_3d_set(AudioListener3D *p_listener);
@@ -729,13 +733,24 @@ public:
friend class Camera3D;
Camera3D *camera_3d = nullptr;
HashSet<Camera3D *> camera_3d_set;
- Camera3D *get_camera_3d() const;
void _camera_3d_transform_changed_notify();
void _camera_3d_set(Camera3D *p_camera);
bool _camera_3d_add(Camera3D *p_camera); //true if first
void _camera_3d_remove(Camera3D *p_camera);
void _camera_3d_make_next_current(Camera3D *p_exclude);
+ Ref<World3D> world_3d;
+ Ref<World3D> own_world_3d;
+ void _own_world_3d_changed();
+ void _propagate_enter_world_3d(Node *p_node);
+ void _propagate_exit_world_3d(Node *p_node);
+
+public:
+ AudioListener3D *get_audio_listener_3d() const;
+ void set_as_audio_listener_3d(bool p_enable);
+ bool is_audio_listener_3d() const;
+
+ Camera3D *get_camera_3d() const;
void enable_camera_3d_override(bool p_enable);
bool is_camera_3d_override_enabled() const;
@@ -748,24 +763,16 @@ public:
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
- Ref<World3D> world_3d;
- Ref<World3D> own_world_3d;
void set_world_3d(const Ref<World3D> &p_world_3d);
Ref<World3D> get_world_3d() const;
Ref<World3D> find_world_3d() const;
- void _own_world_3d_changed();
void set_use_own_world_3d(bool p_use_own_world_3d);
bool is_using_own_world_3d() const;
- void _propagate_enter_world_3d(Node *p_node);
- void _propagate_exit_world_3d(Node *p_node);
void set_use_xr(bool p_use_xr);
bool is_using_xr();
#endif // _3D_DISABLED
- void _propagate_world_2d_changed(Node *p_node);
-
- void _validate_property(PropertyInfo &p_property) const;
Viewport();
~Viewport();
};