diff options
Diffstat (limited to 'scene/main/window.cpp')
-rw-r--r-- | scene/main/window.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 045c3ae02d..fc2fe4320b 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -31,10 +31,8 @@ #include "window.h" #include "core/config/project_settings.h" -#include "core/debugger/engine_debugger.h" #include "core/input/shortcut.h" #include "core/string/translation_server.h" -#include "core/variant/variant_parser.h" #include "scene/gui/control.h" #include "scene/theme/theme_db.h" #include "scene/theme/theme_owner.h" @@ -1631,35 +1629,6 @@ bool Window::_can_consume_input_events() const { void Window::_window_input(const Ref<InputEvent> &p_ev) { ERR_MAIN_THREAD_GUARD; - if (EngineDebugger::is_active()) { - // Quit from game window using the stop shortcut (F8 by default). - // The custom shortcut is provided via environment variable when running from the editor. - if (debugger_stop_shortcut.is_null()) { - String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__"); - if (!shortcut_str.is_empty()) { - Variant shortcut_var; - - VariantParser::StreamString ss; - ss.s = shortcut_str; - - String errs; - int line; - VariantParser::parse(&ss, shortcut_var, errs, line); - debugger_stop_shortcut = shortcut_var; - } - - if (debugger_stop_shortcut.is_null()) { - // Define a default shortcut if it wasn't provided or is invalid. - debugger_stop_shortcut.instantiate(); - debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) }); - } - } - - Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) { - EngineDebugger::get_singleton()->send_message("request_quit", Array()); - } - } if (exclusive_child != nullptr) { if (!is_embedding_subwindows()) { // Not embedding, no need for event. |