diff options
Diffstat (limited to 'scene/main/window.cpp')
-rw-r--r-- | scene/main/window.cpp | 43 |
1 files changed, 34 insertions, 9 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 1b7aa787e7..1e52b644a3 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -32,9 +32,12 @@ #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" +#include "core/input/shortcut.h" #include "core/string/translation.h" +#include "core/variant/variant_parser.h" #include "scene/gui/control.h" #include "scene/scene_string_names.h" +#include "scene/theme/theme_db.h" void Window::set_title(const String &p_title) { title = p_title; @@ -1033,9 +1036,31 @@ bool Window::_can_consume_input_events() const { void Window::_window_input(const Ref<InputEvent> &p_ev) { if (EngineDebugger::is_active()) { - // Quit from game window using F8. + // Quit from game window using the stop shortcut (F8 by default). + // The custom shortcut is provided via environment variable when running from the editor. + if (debugger_stop_shortcut.is_null()) { + String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__"); + if (!shortcut_str.is_empty()) { + Variant shortcut_var; + + VariantParser::StreamString ss; + ss.s = shortcut_str; + + String errs; + int line; + VariantParser::parse(&ss, shortcut_var, errs, line); + debugger_stop_shortcut = shortcut_var; + } + + if (debugger_stop_shortcut.is_null()) { + // Define a default shortcut if it wasn't provided or is invalid. + debugger_stop_shortcut.instantiate(); + debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) }); + } + } + Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } @@ -1330,13 +1355,13 @@ StringName Window::get_theme_type_variation() const { void Window::_get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == theme_type_variation) { - if (Theme::get_project_default().is_valid() && Theme::get_project_default()->get_type_variation_base(theme_type_variation) != StringName()) { - Theme::get_project_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); + if (ThemeDB::get_singleton()->get_project_theme().is_valid() && ThemeDB::get_singleton()->get_project_theme()->get_type_variation_base(theme_type_variation) != StringName()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); } else { - Theme::get_default()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(get_class_name(), theme_type_variation, p_list); } } else { - Theme::get_default()->get_type_dependencies(p_theme_type, StringName(), p_list); + ThemeDB::get_singleton()->get_default_theme()->get_type_dependencies(p_theme_type, StringName(), p_list); } } @@ -1522,9 +1547,9 @@ void Window::_validate_property(PropertyInfo &p_property) const { // Only the default theme and the project theme are used for the list of options. // This is an imposed limitation to simplify the logic needed to leverage those options. - Theme::get_default()->get_type_variation_list(get_class_name(), &names); - if (Theme::get_project_default().is_valid()) { - Theme::get_project_default()->get_type_variation_list(get_class_name(), &names); + ThemeDB::get_singleton()->get_default_theme()->get_type_variation_list(get_class_name(), &names); + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + ThemeDB::get_singleton()->get_project_theme()->get_type_variation_list(get_class_name(), &names); } names.sort_custom<StringName::AlphCompare>(); |