diff options
Diffstat (limited to 'scene/main')
-rw-r--r-- | scene/main/canvas_item.cpp | 27 | ||||
-rw-r--r-- | scene/main/instance_placeholder.cpp | 131 | ||||
-rw-r--r-- | scene/main/instance_placeholder.h | 4 | ||||
-rw-r--r-- | scene/main/window.cpp | 35 | ||||
-rw-r--r-- | scene/main/window.h | 2 |
5 files changed, 181 insertions, 18 deletions
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 7ed1f130c8..c0386b056f 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -34,6 +34,7 @@ #include "scene/2d/canvas_group.h" #include "scene/main/canvas_layer.h" #include "scene/main/window.h" +#include "scene/resources/atlas_texture.h" #include "scene/resources/canvas_item_material.h" #include "scene/resources/font.h" #include "scene/resources/multimesh.h" @@ -850,18 +851,28 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color ERR_THREAD_GUARD; ERR_DRAW_GUARD; - RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + const Ref<AtlasTexture> atlas = p_texture; + if (atlas.is_valid() && atlas->get_atlas().is_valid()) { + const Ref<Texture2D> &texture = atlas->get_atlas(); + const Vector2 atlas_size = texture->get_size(); + + const Vector2 remap_min = atlas->get_region().position / atlas_size; + const Vector2 remap_max = atlas->get_region().get_end() / atlas_size; - RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid); + PackedVector2Array uvs = p_uvs; + for (Vector2 &p : uvs) { + p.x = Math::remap(p.x, 0, 1, remap_min.x, remap_max.x); + p.y = Math::remap(p.y, 0, 1, remap_min.y, remap_max.y); + } + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, uvs, texture->get_rid()); + } else { + RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, texture_rid); + } } void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) { - ERR_THREAD_GUARD; - ERR_DRAW_GUARD; - - Vector<Color> colors = { p_color }; - RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid); + draw_polygon(p_points, { p_color }, p_uvs, p_texture); } void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform, const Color &p_modulate) { diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index fe23ca1800..f36bbe9395 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!ps.is_valid()) { return nullptr; } - Node *scene = ps->instantiate(); - if (!scene) { + Node *instance = ps->instantiate(); + if (!instance) { return nullptr; } - scene->set_name(get_name()); - scene->set_multiplayer_authority(get_multiplayer_authority()); + instance->set_name(get_name()); + instance->set_multiplayer_authority(get_multiplayer_authority()); int pos = get_index(); for (const PropSet &E : stored_values) { - scene->set(E.name, E.value); + set_value_on_instance(this, instance, E); } if (p_replace) { @@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene base->remove_child(this); } - base->add_child(scene); - base->move_child(scene, pos); + base->add_child(instance); + base->move_child(instance, pos); - return scene; + return instance; +} + +// This method will attempt to set the correct values on the placeholder instance +// for regular types this is trivial and unnecessary. +// For nodes however this becomes a bit tricky because they might now have existed until the instantiation, +// so this method will try to find the correct nodes and resolve them. +void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) { + bool is_valid; + + // If we don't have any info, we can't do anything, + // so try setting the value directly. + Variant current = p_instance->get(p_set.name, &is_valid); + if (!is_valid) { + p_instance->set(p_set.name, p_set.value, &is_valid); + return; + } + + Variant::Type current_type = current.get_type(); + Variant::Type placeholder_type = p_set.value.get_type(); + + // Arrays are a special case, because their containing type might be different. + if (current_type != Variant::Type::ARRAY) { + // Check if the variant types match. + if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + return; + } + } else { + // We are dealing with an Array. + // Let's check if the subtype of the array matches first. + // This is needed because the set method of ScriptInstance checks for type, + // but the ClassDB set method doesn't! So we cannot reliably know what actually happens. + Array current_array = current; + Array placeholder_array = p_set.value; + if (current_array.is_same_typed(placeholder_array)) { + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + return; + } + // Internal array types match but setting failed? This is strange, so let's print a warning! + WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name())); + } + // Arrays are not the same internal type. This should be happening because we have a NodePath Array, + // but the instance wants a Node Array. + } + + switch (current_type) { + case Variant::Type::NIL: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // If it's nil but we have a NodePath, we guess what works. + + p_instance->set(p_set.name, p_set.value, &is_valid); + if (is_valid) { + break; + } + + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid); + break; + case Variant::Type::OBJECT: + if (placeholder_type != Variant::Type::NODE_PATH) { + break; + } + // Easiest case, we want a node, but we have a deferred NodePath. + p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value)); + break; + case Variant::Type::ARRAY: { + // If we have reached here it means our array types don't match, + // so we will convert the placeholder array into the correct type + // and resolve nodes if necessary. + Array current_array = current; + Array converted_array; + Array placeholder_array = p_set.value; + converted_array = current_array.duplicate(); + converted_array.resize(placeholder_array.size()); + + if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) { + // We want a typed NodePath array. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, placeholder_array[i]); + } + } else { + // We want Nodes, convert NodePaths. + for (int i = 0; i < placeholder_array.size(); i++) { + converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i])); + } + } + + p_instance->set(p_set.name, converted_array, &is_valid); + if (!is_valid) { + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + } + break; + } + default: + WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name())); + break; + } +} + +Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) { + // First try to resolve internally, + // if that fails try resolving externally. + Node *node = p_instance->get_node_or_null(p_path); + if (node == nullptr) { + node = p_placeholder->get_node_or_null(p_path); + } + + return node; } Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) { diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index 480474d0bd..ccf1e63a16 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -46,6 +46,10 @@ class InstancePlaceholder : public Node { List<PropSet> stored_values; +private: + void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set); + Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path); + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index e9a7123da0..addbd6078a 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -306,10 +306,21 @@ String Window::get_title() const { return title; } +void Window::_settings_changed() { + if (visible && initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE && is_in_edited_scene_root()) { + Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); + position = (screen_size - size) / 2; + if (embedder) { + embedder->_sub_window_update(this); + } + } +} + void Window::set_initial_position(Window::WindowInitialPosition p_initial_position) { ERR_MAIN_THREAD_GUARD; initial_position = p_initial_position; + _settings_changed(); notify_property_list_changed(); } @@ -829,7 +840,12 @@ void Window::set_visible(bool p_visible) { if (visible) { embedder = embedder_vp; if (initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) { - position = (embedder->get_visible_rect().size - size) / 2; + if (is_in_edited_scene_root()) { + Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); + position = (screen_size - size) / 2; + } else { + position = (embedder->get_visible_rect().size - size) / 2; + } } embedder->_sub_window_register(this); RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); @@ -1265,6 +1281,12 @@ void Window::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { + if (is_in_edited_scene_root()) { + if (!ProjectSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &Window::_settings_changed))) { + ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Window::_settings_changed)); + } + } + bool embedded = false; { embedder = get_embedder(); @@ -1280,7 +1302,12 @@ void Window::_notification(int p_what) { // Create as embedded. if (embedder) { if (initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) { - position = (embedder->get_visible_rect().size - size) / 2; + if (is_in_edited_scene_root()) { + Size2 screen_size = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height")); + position = (screen_size - size) / 2; + } else { + position = (embedder->get_visible_rect().size - size) / 2; + } } embedder->_sub_window_register(this); RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE); @@ -1377,6 +1404,10 @@ void Window::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { + if (ProjectSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &Window::_settings_changed))) { + ProjectSettings::get_singleton()->disconnect("settings_changed", callable_mp(this, &Window::_settings_changed)); + } + set_theme_context(nullptr, false); if (transient) { diff --git a/scene/main/window.h b/scene/main/window.h index ffcf50ccdd..33d593711f 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -214,6 +214,8 @@ private: int resize_margin = 0; } theme_cache; + void _settings_changed(); + Viewport *embedder = nullptr; Transform2D window_transform; |