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+/**************************************************************************/
+/* property_list_helper.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PROPERTY_LIST_HELPER_H
+#define PROPERTY_LIST_HELPER_H
+
+#include "core/object/object.h"
+
+class PropertyListHelper {
+ struct Property {
+ PropertyInfo info;
+ Variant default_value;
+ StringName setter_name;
+ StringName getter_name;
+ Callable setter;
+ Callable getter;
+ };
+
+ String prefix;
+ HashMap<String, Property> property_list;
+
+ const Property *_get_property(const String &p_property, int *r_index) const;
+ void _bind_property(const Property &p_property, const Object *p_object);
+
+public:
+ void set_prefix(const String &p_prefix);
+ void register_property(const PropertyInfo &p_info, const Variant &p_default, const StringName &p_setter, const StringName &p_getter);
+ void setup_for_instance(const PropertyListHelper &p_base, const Object *p_object);
+
+ void get_property_list(List<PropertyInfo> *p_list, int p_count) const;
+ bool property_get_value(const String &p_property, Variant &r_ret) const;
+ bool property_set_value(const String &p_property, const Variant &p_value) const;
+ bool property_can_revert(const String &p_property) const;
+ bool property_get_revert(const String &p_property, Variant &r_value) const;
+};
+
+#endif // PROPERTY_LIST_HELPER_H