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-rw-r--r--scene/resources/2d/circle_shape_2d.cpp95
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diff --git a/scene/resources/2d/circle_shape_2d.cpp b/scene/resources/2d/circle_shape_2d.cpp
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+/**************************************************************************/
+/* circle_shape_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "circle_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ return p_point.length() < get_radius() + p_tolerance;
+}
+
+void CircleShape2D::_update_shape() {
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), radius);
+ emit_changed();
+}
+
+void CircleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");
+ radius = p_radius;
+ _update_shape();
+}
+
+real_t CircleShape2D::get_radius() const {
+ return radius;
+}
+
+void CircleShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
+ ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");
+}
+
+Rect2 CircleShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = -Point2(get_radius(), get_radius());
+ rect.size = Point2(get_radius(), get_radius()) * 2.0;
+ return rect;
+}
+
+real_t CircleShape2D::get_enclosing_radius() const {
+ return radius;
+}
+
+void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ Vector<Vector2> points;
+ points.resize(24);
+
+ const real_t turn_step = Math_TAU / 24.0;
+ for (int i = 0; i < 24; i++) {
+ points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
+ }
+
+ Vector<Color> col = { p_color };
+ RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
+
+ if (is_collision_outline_enabled()) {
+ points.push_back(points[0]);
+ col = { Color(p_color, 1.0) };
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
+ }
+}
+
+CircleShape2D::CircleShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->circle_shape_create()) {
+ _update_shape();
+}