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-rw-r--r--scene/resources/2d/rectangle_shape_2d.cpp107
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diff --git a/scene/resources/2d/rectangle_shape_2d.cpp b/scene/resources/2d/rectangle_shape_2d.cpp
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+/**************************************************************************/
+/* rectangle_shape_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "rectangle_shape_2d.h"
+
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+void RectangleShape2D::_update_shape() {
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5);
+ emit_changed();
+}
+
+#ifndef DISABLE_DEPRECATED
+bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ // Convert to `size`, twice as big.
+ set_size((Size2)p_value * 2);
+ return true;
+ }
+ return false;
+}
+
+bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "extents") { // Compatibility with Godot 3.x.
+ // Convert to `extents`, half as big.
+ r_property = size / 2;
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
+void RectangleShape2D::set_size(const Size2 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
+ size = p_size;
+ _update_shape();
+}
+
+Size2 RectangleShape2D::get_size() const {
+ return size;
+}
+
+void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color);
+ if (is_collision_outline_enabled()) {
+ // Draw an outlined rectangle to make individual shapes easier to distinguish.
+ Vector<Vector2> stroke_points;
+ stroke_points.resize(5);
+ stroke_points.write[0] = -size * 0.5;
+ stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5;
+ stroke_points.write[2] = size * 0.5;
+ stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5;
+ stroke_points.write[4] = -size * 0.5;
+
+ Vector<Color> stroke_colors = { Color(p_color, 1.0) };
+
+ RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors);
+ }
+}
+
+Rect2 RectangleShape2D::get_rect() const {
+ return Rect2(-size * 0.5, size);
+}
+
+real_t RectangleShape2D::get_enclosing_radius() const {
+ return size.length() / 2;
+}
+
+void RectangleShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
+}
+
+RectangleShape2D::RectangleShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
+ size = Size2(20, 20);
+ _update_shape();
+}