diff options
Diffstat (limited to 'scene/resources/2d/rectangle_shape_2d.cpp')
-rw-r--r-- | scene/resources/2d/rectangle_shape_2d.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/scene/resources/2d/rectangle_shape_2d.cpp b/scene/resources/2d/rectangle_shape_2d.cpp new file mode 100644 index 0000000000..65b1653293 --- /dev/null +++ b/scene/resources/2d/rectangle_shape_2d.cpp @@ -0,0 +1,107 @@ +/**************************************************************************/ +/* rectangle_shape_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "rectangle_shape_2d.h" + +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" +void RectangleShape2D::_update_shape() { + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size * 0.5); + emit_changed(); +} + +#ifndef DISABLE_DEPRECATED +bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `size`, twice as big. + set_size((Size2)p_value * 2); + return true; + } + return false; +} + +bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `extents`, half as big. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + +void RectangleShape2D::set_size(const Size2 &p_size) { + ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative."); + size = p_size; + _update_shape(); +} + +Size2 RectangleShape2D::get_size() const { + return size; +} + +void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) { + RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size * 0.5, size), p_color); + if (is_collision_outline_enabled()) { + // Draw an outlined rectangle to make individual shapes easier to distinguish. + Vector<Vector2> stroke_points; + stroke_points.resize(5); + stroke_points.write[0] = -size * 0.5; + stroke_points.write[1] = Vector2(size.x, -size.y) * 0.5; + stroke_points.write[2] = size * 0.5; + stroke_points.write[3] = Vector2(-size.x, size.y) * 0.5; + stroke_points.write[4] = -size * 0.5; + + Vector<Color> stroke_colors = { Color(p_color, 1.0) }; + + RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, stroke_points, stroke_colors); + } +} + +Rect2 RectangleShape2D::get_rect() const { + return Rect2(-size * 0.5, size); +} + +real_t RectangleShape2D::get_enclosing_radius() const { + return size.length() / 2; +} + +void RectangleShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size"); +} + +RectangleShape2D::RectangleShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) { + size = Size2(20, 20); + _update_shape(); +} |