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diff --git a/scene/resources/2d/segment_shape_2d.cpp b/scene/resources/2d/segment_shape_2d.cpp
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+/**************************************************************************/
+/* segment_shape_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "segment_shape_2d.h"
+
+#include "core/math/geometry_2d.h"
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
+
+bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ Vector2 l[2] = { a, b };
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
+ return p_point.distance_to(closest) < p_tolerance;
+}
+
+void SegmentShape2D::_update_shape() {
+ Rect2 r;
+ r.position = a;
+ r.size = b;
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r);
+ emit_changed();
+}
+
+void SegmentShape2D::set_a(const Vector2 &p_a) {
+ a = p_a;
+ _update_shape();
+}
+
+Vector2 SegmentShape2D::get_a() const {
+ return a;
+}
+
+void SegmentShape2D::set_b(const Vector2 &p_b) {
+ b = p_b;
+ _update_shape();
+}
+
+Vector2 SegmentShape2D::get_b() const {
+ return b;
+}
+
+void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+ RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
+}
+
+Rect2 SegmentShape2D::get_rect() const {
+ Rect2 rect;
+ rect.position = a;
+ rect.expand_to(b);
+ return rect;
+}
+
+real_t SegmentShape2D::get_enclosing_radius() const {
+ return (a + b).length();
+}
+
+void SegmentShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
+ ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
+
+ ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
+ ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b");
+}
+
+SegmentShape2D::SegmentShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) {
+ a = Vector2();
+ b = Vector2(0, 10);
+ _update_shape();
+}