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Diffstat (limited to 'scene/resources/2d/segment_shape_2d.cpp')
-rw-r--r-- | scene/resources/2d/segment_shape_2d.cpp | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/scene/resources/2d/segment_shape_2d.cpp b/scene/resources/2d/segment_shape_2d.cpp new file mode 100644 index 0000000000..864b4c952b --- /dev/null +++ b/scene/resources/2d/segment_shape_2d.cpp @@ -0,0 +1,100 @@ +/**************************************************************************/ +/* segment_shape_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "segment_shape_2d.h" + +#include "core/math/geometry_2d.h" +#include "servers/physics_server_2d.h" +#include "servers/rendering_server.h" + +bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + Vector2 l[2] = { a, b }; + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l); + return p_point.distance_to(closest) < p_tolerance; +} + +void SegmentShape2D::_update_shape() { + Rect2 r; + r.position = a; + r.size = b; + PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r); + emit_changed(); +} + +void SegmentShape2D::set_a(const Vector2 &p_a) { + a = p_a; + _update_shape(); +} + +Vector2 SegmentShape2D::get_a() const { + return a; +} + +void SegmentShape2D::set_b(const Vector2 &p_b) { + b = p_b; + _update_shape(); +} + +Vector2 SegmentShape2D::get_b() const { + return b; +} + +void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) { + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3); +} + +Rect2 SegmentShape2D::get_rect() const { + Rect2 rect; + rect.position = a; + rect.expand_to(b); + return rect; +} + +real_t SegmentShape2D::get_enclosing_radius() const { + return (a + b).length(); +} + +void SegmentShape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a); + ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a); + + ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b); + ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b"); +} + +SegmentShape2D::SegmentShape2D() : + Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) { + a = Vector2(); + b = Vector2(0, 10); + _update_shape(); +} |