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Diffstat (limited to 'scene/resources/2d/shape_2d.cpp')
-rw-r--r-- | scene/resources/2d/shape_2d.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/scene/resources/2d/shape_2d.cpp b/scene/resources/2d/shape_2d.cpp new file mode 100644 index 0000000000..2de9b70f53 --- /dev/null +++ b/scene/resources/2d/shape_2d.cpp @@ -0,0 +1,129 @@ +/**************************************************************************/ +/* shape_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "shape_2d.h" + +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "servers/physics_server_2d.h" + +RID Shape2D::get_rid() const { + return shape; +} + +void Shape2D::set_custom_solver_bias(real_t p_bias) { + custom_bias = p_bias; + PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias); +} + +real_t Shape2D::get_custom_solver_bias() const { + return custom_bias; +} + +bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { + ERR_FAIL_COND_V(p_shape.is_null(), false); + int r; + return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r); +} + +bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { + ERR_FAIL_COND_V(p_shape.is_null(), false); + int r; + return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r); +} + +PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { + ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array()); + const int max_contacts = 16; + Vector2 result[max_contacts * 2]; + int contacts = 0; + + if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) { + return PackedVector2Array(); + } + + PackedVector2Array results; + results.resize(contacts * 2); + for (int i = 0; i < contacts * 2; i++) { + results.write[i] = result[i]; + } + + return results; +} + +PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) { + ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array()); + const int max_contacts = 16; + Vector2 result[max_contacts * 2]; + int contacts = 0; + + if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) { + return PackedVector2Array(); + } + + PackedVector2Array results; + results.resize(contacts * 2); + for (int i = 0; i < contacts * 2; i++) { + results.write[i] = result[i]; + } + + return results; +} + +void Shape2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias); + ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias); + ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide); + ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion); + ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); + ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); + ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); + ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); +} + +bool Shape2D::is_collision_outline_enabled() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + return true; + } +#endif + return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines"); +} + +Shape2D::Shape2D(const RID &p_rid) { + shape = p_rid; +} + +Shape2D::~Shape2D() { + ERR_FAIL_NULL(PhysicsServer2D::get_singleton()); + PhysicsServer2D::get_singleton()->free(shape); +} |