diff options
Diffstat (limited to 'scene/resources/3d/importer_mesh.cpp')
-rw-r--r-- | scene/resources/3d/importer_mesh.cpp | 396 |
1 files changed, 89 insertions, 307 deletions
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp index 47cd64f19a..f040f04cd8 100644 --- a/scene/resources/3d/importer_mesh.cpp +++ b/scene/resources/3d/importer_mesh.cpp @@ -33,108 +33,10 @@ #include "core/io/marshalls.h" #include "core/math/convex_hull.h" #include "core/math/random_pcg.h" -#include "core/math/static_raycaster.h" -#include "scene/resources/animation_library.h" #include "scene/resources/surface_tool.h" #include <cstdint> -void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { - _split_normals(arrays, p_indices, p_normals); - - for (BlendShape &blend_shape : blend_shape_data) { - _split_normals(blend_shape.arrays, p_indices, p_normals); - } -} - -void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { - ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX); - - const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX]; - int current_vertex_count = vertices.size(); - int new_vertex_count = p_indices.size(); - int final_vertex_count = current_vertex_count + new_vertex_count; - const int *indices_ptr = p_indices.ptr(); - - for (int i = 0; i < r_arrays.size(); i++) { - if (i == RS::ARRAY_INDEX) { - continue; - } - - if (r_arrays[i].get_type() == Variant::NIL) { - continue; - } - - switch (r_arrays[i].get_type()) { - case Variant::PACKED_VECTOR3_ARRAY: { - PackedVector3Array data = r_arrays[i]; - data.resize(final_vertex_count); - Vector3 *data_ptr = data.ptrw(); - if (i == RS::ARRAY_NORMAL) { - const Vector3 *normals_ptr = p_normals.ptr(); - memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count); - } else { - for (int j = 0; j < new_vertex_count; j++) { - data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; - } - } - r_arrays[i] = data; - } break; - case Variant::PACKED_VECTOR2_ARRAY: { - PackedVector2Array data = r_arrays[i]; - data.resize(final_vertex_count); - Vector2 *data_ptr = data.ptrw(); - for (int j = 0; j < new_vertex_count; j++) { - data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; - } - r_arrays[i] = data; - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - PackedFloat32Array data = r_arrays[i]; - int elements = data.size() / current_vertex_count; - data.resize(final_vertex_count * elements); - float *data_ptr = data.ptrw(); - for (int j = 0; j < new_vertex_count; j++) { - memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements); - } - r_arrays[i] = data; - } break; - case Variant::PACKED_INT32_ARRAY: { - PackedInt32Array data = r_arrays[i]; - int elements = data.size() / current_vertex_count; - data.resize(final_vertex_count * elements); - int32_t *data_ptr = data.ptrw(); - for (int j = 0; j < new_vertex_count; j++) { - memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements); - } - r_arrays[i] = data; - } break; - case Variant::PACKED_BYTE_ARRAY: { - PackedByteArray data = r_arrays[i]; - int elements = data.size() / current_vertex_count; - data.resize(final_vertex_count * elements); - uint8_t *data_ptr = data.ptrw(); - for (int j = 0; j < new_vertex_count; j++) { - memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements); - } - r_arrays[i] = data; - } break; - case Variant::PACKED_COLOR_ARRAY: { - PackedColorArray data = r_arrays[i]; - data.resize(final_vertex_count); - Color *data_ptr = data.ptrw(); - for (int j = 0; j < new_vertex_count; j++) { - data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; - } - r_arrays[i] = data; - } break; - default: { - ERR_FAIL_MSG("Unhandled array type."); - } break; - } - } -} - String ImporterMesh::validate_blend_shape_name(const String &p_name) { String name = p_name; const char *characters = ":"; @@ -266,10 +168,56 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma mesh.unref(); } -void ImporterMesh::optimize_indices_for_cache() { +template <typename T> +static Vector<T> _remap_array(Vector<T> p_array, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) { + ERR_FAIL_COND_V(p_array.size() % p_remap.size() != 0, p_array); + int num_elements = p_array.size() / p_remap.size(); + T *data = p_array.ptrw(); + SurfaceTool::remap_vertex_func(data, data, p_remap.size(), sizeof(T) * num_elements, p_remap.ptr()); + p_array.resize(p_vertex_count * num_elements); + return p_array; +} + +static void _remap_arrays(Array &r_arrays, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) { + for (int i = 0; i < r_arrays.size(); i++) { + if (i == RS::ARRAY_INDEX) { + continue; + } + + switch (r_arrays[i].get_type()) { + case Variant::NIL: + break; + case Variant::PACKED_VECTOR3_ARRAY: + r_arrays[i] = _remap_array<Vector3>(r_arrays[i], p_remap, p_vertex_count); + break; + case Variant::PACKED_VECTOR2_ARRAY: + r_arrays[i] = _remap_array<Vector2>(r_arrays[i], p_remap, p_vertex_count); + break; + case Variant::PACKED_FLOAT32_ARRAY: + r_arrays[i] = _remap_array<float>(r_arrays[i], p_remap, p_vertex_count); + break; + case Variant::PACKED_INT32_ARRAY: + r_arrays[i] = _remap_array<int32_t>(r_arrays[i], p_remap, p_vertex_count); + break; + case Variant::PACKED_BYTE_ARRAY: + r_arrays[i] = _remap_array<uint8_t>(r_arrays[i], p_remap, p_vertex_count); + break; + case Variant::PACKED_COLOR_ARRAY: + r_arrays[i] = _remap_array<Color>(r_arrays[i], p_remap, p_vertex_count); + break; + default: + ERR_FAIL_MSG("Unhandled array type."); + } + } +} + +void ImporterMesh::optimize_indices() { if (!SurfaceTool::optimize_vertex_cache_func) { return; } + if (!SurfaceTool::optimize_vertex_fetch_remap_func || !SurfaceTool::remap_vertex_func || !SurfaceTool::remap_index_func) { + return; + } for (int i = 0; i < surfaces.size(); i++) { if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { @@ -286,10 +234,48 @@ void ImporterMesh::optimize_indices_for_cache() { continue; } + // Optimize indices for vertex cache to establish final triangle order. int *indices_ptr = indices.ptrw(); SurfaceTool::optimize_vertex_cache_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, vertex_count); + surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices; + + for (int j = 0; j < surfaces[i].lods.size(); ++j) { + Surface::LOD &lod = surfaces.write[i].lods.write[j]; + int *lod_indices_ptr = lod.indices.ptrw(); + SurfaceTool::optimize_vertex_cache_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), vertex_count); + } + // Concatenate indices for all LODs in the order of coarse->fine; this establishes the effective order of vertices, + // and is important to optimize for vertex fetch (all GPUs) and shading (Mali GPUs) + PackedInt32Array merged_indices; + for (int j = surfaces[i].lods.size() - 1; j >= 0; --j) { + merged_indices.append_array(surfaces[i].lods[j].indices); + } + merged_indices.append_array(indices); + + // Generate remap array that establishes optimal vertex order according to the order of indices above. + Vector<uint32_t> remap; + remap.resize(vertex_count); + unsigned int new_vertex_count = SurfaceTool::optimize_vertex_fetch_remap_func(remap.ptrw(), (const unsigned int *)merged_indices.ptr(), merged_indices.size(), vertex_count); + + // We need to remap all vertex and index arrays in lockstep according to the remap. + SurfaceTool::remap_index_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, remap.ptr()); surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices; + + for (int j = 0; j < surfaces[i].lods.size(); ++j) { + Surface::LOD &lod = surfaces.write[i].lods.write[j]; + int *lod_indices_ptr = lod.indices.ptrw(); + SurfaceTool::remap_index_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), remap.ptr()); + } + + _remap_arrays(surfaces.write[i].arrays, remap, new_vertex_count); + for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) { + _remap_arrays(surfaces.write[i].blend_shape_data.write[j].arrays, remap, new_vertex_count); + } + } + + if (shadow_mesh.is_valid()) { + shadow_mesh->optimize_indices(); } } @@ -306,16 +292,13 @@ void ImporterMesh::optimize_indices_for_cache() { } \ write_array[vert_idx] = transformed_vert; -void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) { +void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transform_array) { if (!SurfaceTool::simplify_scale_func) { return; } if (!SurfaceTool::simplify_with_attrib_func) { return; } - if (!SurfaceTool::optimize_vertex_cache_func) { - return; - } LocalVector<Transform3D> bone_transform_vector; for (int i = 0; i < p_bone_transform_array.size(); i++) { @@ -379,8 +362,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle)); - float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f))); - float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle)); const Vector3 *normals_ptr = normals.ptr(); HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices; @@ -469,22 +450,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli unsigned int index_target = 12; // Start with the smallest target, 4 triangles unsigned int last_index_count = 0; - // Only used for normal raycasting - int split_vertex_count = vertex_count; - LocalVector<Vector3> split_vertex_normals; - LocalVector<int> split_vertex_indices; - split_vertex_normals.reserve(index_count / 3); - split_vertex_indices.reserve(index_count / 3); - - RandomPCG pcg; - pcg.seed(123456789); // Keep seed constant across imports - - Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>(); - if (raycaster.is_valid()) { - raycaster->add_mesh(vertices, indices, 0); - raycaster->commit(); - } - const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target float mesh_error = 0.0f; @@ -503,6 +468,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli merged_normals_f32.ptr(), sizeof(float) * 3, // Attribute stride normal_weights, 3, + nullptr, // Vertex lock index_target, max_mesh_error, simplify_options, @@ -533,173 +499,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } } - if (raycaster.is_valid()) { - LocalVector<LocalVector<int>> vertex_corners; - vertex_corners.resize(vertex_count); - - int *ptrw = new_indices.ptrw(); - for (unsigned int j = 0; j < new_index_count; j++) { - vertex_corners[ptrw[j]].push_back(j); - } - - float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15)); - const float ray_bias = 0.05; - float ray_length = ray_bias + mesh_error * scale * 3.0f; - - Vector<StaticRaycaster::Ray> rays; - LocalVector<Vector2> ray_uvs; - - int32_t *new_indices_ptr = new_indices.ptrw(); - - int current_ray_count = 0; - for (unsigned int j = 0; j < new_index_count; j += 3) { - const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]]; - const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]]; - const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]]; - Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1); - float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care - if (!Math::is_finite(face_area) || face_area == 0) { - WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation."); - continue; - } - - Vector3 dir = face_normal / face_area; - int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64); - - rays.resize(current_ray_count + ray_count); - StaticRaycaster::Ray *rays_ptr = rays.ptrw(); - - ray_uvs.resize(current_ray_count + ray_count); - Vector2 *ray_uvs_ptr = ray_uvs.ptr(); - - for (int k = 0; k < ray_count; k++) { - float u = pcg.randf(); - float v = pcg.randf(); - - if (u + v >= 1.0f) { - u = 1.0f - u; - v = 1.0f - v; - } - - u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge - v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third; - float w = 1.0f - u - v; - - Vector3 org = v0 * w + v1 * u + v2 * v; - org -= dir * ray_bias; - rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length); - rays_ptr[current_ray_count + k].id = j / 3; - ray_uvs_ptr[current_ray_count + k] = Vector2(u, v); - } - - current_ray_count += ray_count; - } - - raycaster->intersect(rays); - - LocalVector<Vector3> ray_normals; - LocalVector<real_t> ray_normal_weights; - - ray_normals.resize(new_index_count); - ray_normal_weights.resize(new_index_count); - - for (unsigned int j = 0; j < new_index_count; j++) { - ray_normal_weights[j] = 0.0f; - } - - const StaticRaycaster::Ray *rp = rays.ptr(); - for (int j = 0; j < rays.size(); j++) { - if (rp[j].geomID != 0) { // Ray missed - continue; - } - - if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face. - continue; - } - - const float &u = rp[j].u; - const float &v = rp[j].v; - const float w = 1.0f - u - v; - - const unsigned int &hit_tri_id = rp[j].primID; - const unsigned int &orig_tri_id = rp[j].id; - - const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]]; - const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]]; - const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]]; - Vector3 normal = n0 * w + n1 * u + n2 * v; - - Vector2 orig_uv = ray_uvs[j]; - const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y }; - for (int k = 0; k < 3; k++) { - int idx = orig_tri_id * 3 + k; - real_t weight = orig_bary[k]; - ray_normals[idx] += normal * weight; - ray_normal_weights[idx] += weight; - } - } - - for (unsigned int j = 0; j < new_index_count; j++) { - if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess - ray_normals[j] = Vector3(); - } else { - ray_normals[j] /= ray_normal_weights[j]; - } - } - - LocalVector<LocalVector<int>> normal_group_indices; - LocalVector<Vector3> normal_group_averages; - normal_group_indices.reserve(24); - normal_group_averages.reserve(24); - - for (unsigned int j = 0; j < vertex_count; j++) { - const LocalVector<int> &corners = vertex_corners[j]; - const Vector3 &vertex_normal = normals_ptr[j]; - - for (const int &corner_idx : corners) { - const Vector3 &ray_normal = ray_normals[corner_idx]; - - if (ray_normal.length_squared() < CMP_EPSILON2) { - continue; - } - - bool found = false; - for (unsigned int l = 0; l < normal_group_indices.size(); l++) { - LocalVector<int> &group_indices = normal_group_indices[l]; - Vector3 n = normal_group_averages[l] / group_indices.size(); - if (n.dot(ray_normal) > normal_pre_split_threshold) { - found = true; - group_indices.push_back(corner_idx); - normal_group_averages[l] += ray_normal; - break; - } - } - - if (!found) { - normal_group_indices.push_back({ corner_idx }); - normal_group_averages.push_back(ray_normal); - } - } - - for (unsigned int k = 0; k < normal_group_indices.size(); k++) { - LocalVector<int> &group_indices = normal_group_indices[k]; - Vector3 n = normal_group_averages[k] / group_indices.size(); - - if (vertex_normal.dot(n) < normal_split_threshold) { - split_vertex_indices.push_back(j); - split_vertex_normals.push_back(n); - int new_idx = split_vertex_count++; - for (const int &index : group_indices) { - new_indices_ptr[index] = new_idx; - } - } - } - - normal_group_indices.clear(); - normal_group_averages.clear(); - } - } - Surface::LOD lod; lod.distance = MAX(mesh_error * scale, CMP_EPSILON2); lod.indices = new_indices; @@ -712,22 +511,13 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli } } - if (raycaster.is_valid()) { - surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals); - } - surfaces.write[i].lods.sort_custom<Surface::LODComparator>(); - - for (int j = 0; j < surfaces.write[i].lods.size(); j++) { - Surface::LOD &lod = surfaces.write[i].lods.write[j]; - unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw(); - SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count); - } } } void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) { - generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array); + // p_normal_split_angle is unused, but kept for compatibility + generate_lods(p_normal_merge_angle, p_skin_pose_transform_array); } bool ImporterMesh::has_mesh() const { @@ -859,10 +649,6 @@ void ImporterMesh::create_shadow_mesh() { index_wptr[j] = vertex_remap[index]; } - if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) { - SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size()); - } - new_surface[RS::ARRAY_INDEX] = new_indices; // Make sure the same LODs as the full version are used. @@ -881,10 +667,6 @@ void ImporterMesh::create_shadow_mesh() { index_wptr[k] = vertex_remap[index]; } - if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) { - SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size()); - } - lods[surfaces[i].lods[j].distance] = new_indices; } } |