diff options
Diffstat (limited to 'scene/resources/3d/mesh_library.cpp')
-rw-r--r-- | scene/resources/3d/mesh_library.cpp | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/scene/resources/3d/mesh_library.cpp b/scene/resources/3d/mesh_library.cpp new file mode 100644 index 0000000000..c2f721a80f --- /dev/null +++ b/scene/resources/3d/mesh_library.cpp @@ -0,0 +1,356 @@ +/**************************************************************************/ +/* mesh_library.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "mesh_library.h" + +#include "box_shape_3d.h" + +bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { + String prop_name = p_name; + if (prop_name.begins_with("item/")) { + int idx = prop_name.get_slicec('/', 1).to_int(); + String what = prop_name.get_slicec('/', 2); + if (!item_map.has(idx)) { + create_item(idx); + } + + if (what == "name") { + set_item_name(idx, p_value); + } else if (what == "mesh") { + set_item_mesh(idx, p_value); + } else if (what == "mesh_transform") { + set_item_mesh_transform(idx, p_value); + } else if (what == "shape") { + Vector<ShapeData> shapes; + ShapeData sd; + sd.shape = p_value; + shapes.push_back(sd); + set_item_shapes(idx, shapes); + } else if (what == "shapes") { + _set_item_shapes(idx, p_value); + } else if (what == "preview") { + set_item_preview(idx, p_value); + } else if (what == "navigation_mesh") { + set_item_navigation_mesh(idx, p_value); + } else if (what == "navigation_mesh_transform") { + set_item_navigation_mesh_transform(idx, p_value); +#ifndef DISABLE_DEPRECATED + } else if (what == "navmesh") { // Renamed in 4.0 beta 9. + set_item_navigation_mesh(idx, p_value); + } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9. + set_item_navigation_mesh_transform(idx, p_value); +#endif // DISABLE_DEPRECATED + } else if (what == "navigation_layers") { + set_item_navigation_layers(idx, p_value); + } else { + return false; + } + + return true; + } + + return false; +} + +bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const { + String prop_name = p_name; + int idx = prop_name.get_slicec('/', 1).to_int(); + ERR_FAIL_COND_V(!item_map.has(idx), false); + String what = prop_name.get_slicec('/', 2); + + if (what == "name") { + r_ret = get_item_name(idx); + } else if (what == "mesh") { + r_ret = get_item_mesh(idx); + } else if (what == "mesh_transform") { + r_ret = get_item_mesh_transform(idx); + } else if (what == "shapes") { + r_ret = _get_item_shapes(idx); + } else if (what == "navigation_mesh") { + r_ret = get_item_navigation_mesh(idx); + } else if (what == "navigation_mesh_transform") { + r_ret = get_item_navigation_mesh_transform(idx); +#ifndef DISABLE_DEPRECATED + } else if (what == "navmesh") { // Renamed in 4.0 beta 9. + r_ret = get_item_navigation_mesh(idx); + } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9. + r_ret = get_item_navigation_mesh_transform(idx); +#endif // DISABLE_DEPRECATED + } else if (what == "navigation_layers") { + r_ret = get_item_navigation_layers(idx); + } else if (what == "preview") { + r_ret = get_item_preview(idx); + } else { + return false; + } + + return true; +} + +void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const { + for (const KeyValue<int, Item> &E : item_map) { + String prop_name = vformat("%s/%d/", PNAME("item"), E.key); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name"))); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); + p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes"))); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh")); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m")); + p_list->push_back(PropertyInfo(Variant::INT, prop_name + PNAME("navigation_layers"), PROPERTY_HINT_LAYERS_3D_NAVIGATION)); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT)); + } +} + +void MeshLibrary::create_item(int p_item) { + ERR_FAIL_COND(p_item < 0); + ERR_FAIL_COND(item_map.has(p_item)); + item_map[p_item] = Item(); + emit_changed(); + notify_property_list_changed(); +} + +void MeshLibrary::set_item_name(int p_item, const String &p_name) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].name = p_name; + emit_changed(); +} + +void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].mesh = p_mesh; + emit_changed(); +} + +void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].mesh_transform = p_transform; + emit_changed(); +} + +void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].shapes = p_shapes; + emit_changed(); + notify_property_list_changed(); +} + +void MeshLibrary::set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].navigation_mesh = p_navigation_mesh; + emit_changed(); +} + +void MeshLibrary::set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].navigation_mesh_transform = p_transform; + emit_changed(); +} + +void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_layers) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].navigation_layers = p_navigation_layers; + emit_changed(); +} + +void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map[p_item].preview = p_preview; + emit_changed(); +} + +String MeshLibrary::get_item_name(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].name; +} + +Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].mesh; +} + +Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].mesh_transform; +} + +Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].shapes; +} + +Ref<NavigationMesh> MeshLibrary::get_item_navigation_mesh(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].navigation_mesh; +} + +Transform3D MeshLibrary::get_item_navigation_mesh_transform(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].navigation_mesh_transform; +} + +uint32_t MeshLibrary::get_item_navigation_layers(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), 0, "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].navigation_layers; +} + +Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { + ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + return item_map[p_item].preview; +} + +bool MeshLibrary::has_item(int p_item) const { + return item_map.has(p_item); +} + +void MeshLibrary::remove_item(int p_item) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + item_map.erase(p_item); + notify_property_list_changed(); + emit_changed(); +} + +void MeshLibrary::clear() { + item_map.clear(); + notify_property_list_changed(); + emit_changed(); +} + +Vector<int> MeshLibrary::get_item_list() const { + Vector<int> ret; + ret.resize(item_map.size()); + int idx = 0; + for (const KeyValue<int, Item> &E : item_map) { + ret.write[idx++] = E.key; + } + + return ret; +} + +int MeshLibrary::find_item_by_name(const String &p_name) const { + for (const KeyValue<int, Item> &E : item_map) { + if (E.value.name == p_name) { + return E.key; + } + } + return -1; +} + +int MeshLibrary::get_last_unused_item_id() const { + if (!item_map.size()) { + return 0; + } else { + return item_map.back()->key() + 1; + } +} + +void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) { + Array arr_shapes = p_shapes; + int size = p_shapes.size(); + if (size & 1) { + ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); + int prev_size = item_map[p_item].shapes.size() * 2; + + if (prev_size < size) { + // Check if last element is a shape. + Ref<Shape3D> shape = arr_shapes[size - 1]; + if (shape.is_null()) { + Ref<BoxShape3D> box_shape; + box_shape.instantiate(); + arr_shapes[size - 1] = box_shape; + } + + // Make sure the added element is a Transform3D. + arr_shapes.push_back(Transform3D()); + size++; + } else { + size--; + arr_shapes.resize(size); + } + } + + Vector<ShapeData> shapes; + for (int i = 0; i < size; i += 2) { + ShapeData sd; + sd.shape = arr_shapes[i + 0]; + sd.local_transform = arr_shapes[i + 1]; + + if (sd.shape.is_valid()) { + shapes.push_back(sd); + } + } + + set_item_shapes(p_item, shapes); +} + +Array MeshLibrary::_get_item_shapes(int p_item) const { + Vector<ShapeData> shapes = get_item_shapes(p_item); + Array ret; + for (int i = 0; i < shapes.size(); i++) { + ret.push_back(shapes[i].shape); + ret.push_back(shapes[i].local_transform); + } + + return ret; +} + +void MeshLibrary::reset_state() { + clear(); +} +void MeshLibrary::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item); + ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name); + ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh); + ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform); + ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh); + ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform); + ClassDB::bind_method(D_METHOD("set_item_navigation_layers", "id", "navigation_layers"), &MeshLibrary::set_item_navigation_layers); + ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes); + ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview); + ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name); + ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh); + ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform); + ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh); + ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform); + ClassDB::bind_method(D_METHOD("get_item_navigation_layers", "id"), &MeshLibrary::get_item_navigation_layers); + ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes); + ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview); + ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item); + ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name); + + ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear); + ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list); + ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id); +} + +MeshLibrary::MeshLibrary() { +} + +MeshLibrary::~MeshLibrary() { +} |