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-rw-r--r--scene/resources/3d/mesh_library.cpp356
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diff --git a/scene/resources/3d/mesh_library.cpp b/scene/resources/3d/mesh_library.cpp
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+/**************************************************************************/
+/* mesh_library.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "mesh_library.h"
+
+#include "box_shape_3d.h"
+
+bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
+ String prop_name = p_name;
+ if (prop_name.begins_with("item/")) {
+ int idx = prop_name.get_slicec('/', 1).to_int();
+ String what = prop_name.get_slicec('/', 2);
+ if (!item_map.has(idx)) {
+ create_item(idx);
+ }
+
+ if (what == "name") {
+ set_item_name(idx, p_value);
+ } else if (what == "mesh") {
+ set_item_mesh(idx, p_value);
+ } else if (what == "mesh_transform") {
+ set_item_mesh_transform(idx, p_value);
+ } else if (what == "shape") {
+ Vector<ShapeData> shapes;
+ ShapeData sd;
+ sd.shape = p_value;
+ shapes.push_back(sd);
+ set_item_shapes(idx, shapes);
+ } else if (what == "shapes") {
+ _set_item_shapes(idx, p_value);
+ } else if (what == "preview") {
+ set_item_preview(idx, p_value);
+ } else if (what == "navigation_mesh") {
+ set_item_navigation_mesh(idx, p_value);
+ } else if (what == "navigation_mesh_transform") {
+ set_item_navigation_mesh_transform(idx, p_value);
+#ifndef DISABLE_DEPRECATED
+ } else if (what == "navmesh") { // Renamed in 4.0 beta 9.
+ set_item_navigation_mesh(idx, p_value);
+ } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9.
+ set_item_navigation_mesh_transform(idx, p_value);
+#endif // DISABLE_DEPRECATED
+ } else if (what == "navigation_layers") {
+ set_item_navigation_layers(idx, p_value);
+ } else {
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
+ String prop_name = p_name;
+ int idx = prop_name.get_slicec('/', 1).to_int();
+ ERR_FAIL_COND_V(!item_map.has(idx), false);
+ String what = prop_name.get_slicec('/', 2);
+
+ if (what == "name") {
+ r_ret = get_item_name(idx);
+ } else if (what == "mesh") {
+ r_ret = get_item_mesh(idx);
+ } else if (what == "mesh_transform") {
+ r_ret = get_item_mesh_transform(idx);
+ } else if (what == "shapes") {
+ r_ret = _get_item_shapes(idx);
+ } else if (what == "navigation_mesh") {
+ r_ret = get_item_navigation_mesh(idx);
+ } else if (what == "navigation_mesh_transform") {
+ r_ret = get_item_navigation_mesh_transform(idx);
+#ifndef DISABLE_DEPRECATED
+ } else if (what == "navmesh") { // Renamed in 4.0 beta 9.
+ r_ret = get_item_navigation_mesh(idx);
+ } else if (what == "navmesh_transform") { // Renamed in 4.0 beta 9.
+ r_ret = get_item_navigation_mesh_transform(idx);
+#endif // DISABLE_DEPRECATED
+ } else if (what == "navigation_layers") {
+ r_ret = get_item_navigation_layers(idx);
+ } else if (what == "preview") {
+ r_ret = get_item_preview(idx);
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const KeyValue<int, Item> &E : item_map) {
+ String prop_name = vformat("%s/%d/", PNAME("item"), E.key);
+ p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes")));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
+ p_list->push_back(PropertyInfo(Variant::INT, prop_name + PNAME("navigation_layers"), PROPERTY_HINT_LAYERS_3D_NAVIGATION));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("preview"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT));
+ }
+}
+
+void MeshLibrary::create_item(int p_item) {
+ ERR_FAIL_COND(p_item < 0);
+ ERR_FAIL_COND(item_map.has(p_item));
+ item_map[p_item] = Item();
+ emit_changed();
+ notify_property_list_changed();
+}
+
+void MeshLibrary::set_item_name(int p_item, const String &p_name) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].name = p_name;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].mesh = p_mesh;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_transform) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].mesh_transform = p_transform;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].shapes = p_shapes;
+ emit_changed();
+ notify_property_list_changed();
+}
+
+void MeshLibrary::set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navigation_mesh = p_navigation_mesh;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navigation_mesh_transform = p_transform;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_layers) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].navigation_layers = p_navigation_layers;
+ emit_changed();
+}
+
+void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map[p_item].preview = p_preview;
+ emit_changed();
+}
+
+String MeshLibrary::get_item_name(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), "", "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].name;
+}
+
+Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Mesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].mesh;
+}
+
+Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].mesh_transform;
+}
+
+Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].shapes;
+}
+
+Ref<NavigationMesh> MeshLibrary::get_item_navigation_mesh(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<NavigationMesh>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navigation_mesh;
+}
+
+Transform3D MeshLibrary::get_item_navigation_mesh_transform(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Transform3D(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navigation_mesh_transform;
+}
+
+uint32_t MeshLibrary::get_item_navigation_layers(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), 0, "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].navigation_layers;
+}
+
+Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ return item_map[p_item].preview;
+}
+
+bool MeshLibrary::has_item(int p_item) const {
+ return item_map.has(p_item);
+}
+
+void MeshLibrary::remove_item(int p_item) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ item_map.erase(p_item);
+ notify_property_list_changed();
+ emit_changed();
+}
+
+void MeshLibrary::clear() {
+ item_map.clear();
+ notify_property_list_changed();
+ emit_changed();
+}
+
+Vector<int> MeshLibrary::get_item_list() const {
+ Vector<int> ret;
+ ret.resize(item_map.size());
+ int idx = 0;
+ for (const KeyValue<int, Item> &E : item_map) {
+ ret.write[idx++] = E.key;
+ }
+
+ return ret;
+}
+
+int MeshLibrary::find_item_by_name(const String &p_name) const {
+ for (const KeyValue<int, Item> &E : item_map) {
+ if (E.value.name == p_name) {
+ return E.key;
+ }
+ }
+ return -1;
+}
+
+int MeshLibrary::get_last_unused_item_id() const {
+ if (!item_map.size()) {
+ return 0;
+ } else {
+ return item_map.back()->key() + 1;
+ }
+}
+
+void MeshLibrary::_set_item_shapes(int p_item, const Array &p_shapes) {
+ Array arr_shapes = p_shapes;
+ int size = p_shapes.size();
+ if (size & 1) {
+ ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ int prev_size = item_map[p_item].shapes.size() * 2;
+
+ if (prev_size < size) {
+ // Check if last element is a shape.
+ Ref<Shape3D> shape = arr_shapes[size - 1];
+ if (shape.is_null()) {
+ Ref<BoxShape3D> box_shape;
+ box_shape.instantiate();
+ arr_shapes[size - 1] = box_shape;
+ }
+
+ // Make sure the added element is a Transform3D.
+ arr_shapes.push_back(Transform3D());
+ size++;
+ } else {
+ size--;
+ arr_shapes.resize(size);
+ }
+ }
+
+ Vector<ShapeData> shapes;
+ for (int i = 0; i < size; i += 2) {
+ ShapeData sd;
+ sd.shape = arr_shapes[i + 0];
+ sd.local_transform = arr_shapes[i + 1];
+
+ if (sd.shape.is_valid()) {
+ shapes.push_back(sd);
+ }
+ }
+
+ set_item_shapes(p_item, shapes);
+}
+
+Array MeshLibrary::_get_item_shapes(int p_item) const {
+ Vector<ShapeData> shapes = get_item_shapes(p_item);
+ Array ret;
+ for (int i = 0; i < shapes.size(); i++) {
+ ret.push_back(shapes[i].shape);
+ ret.push_back(shapes[i].local_transform);
+ }
+
+ return ret;
+}
+
+void MeshLibrary::reset_state() {
+ clear();
+}
+void MeshLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_item", "id"), &MeshLibrary::create_item);
+ ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
+ ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
+ ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform);
+ ClassDB::bind_method(D_METHOD("set_item_navigation_layers", "id", "navigation_layers"), &MeshLibrary::set_item_navigation_layers);
+ ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
+ ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
+ ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
+ ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
+ ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform);
+ ClassDB::bind_method(D_METHOD("get_item_navigation_layers", "id"), &MeshLibrary::get_item_navigation_layers);
+ ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
+ ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
+ ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
+ ClassDB::bind_method(D_METHOD("find_item_by_name", "name"), &MeshLibrary::find_item_by_name);
+
+ ClassDB::bind_method(D_METHOD("clear"), &MeshLibrary::clear);
+ ClassDB::bind_method(D_METHOD("get_item_list"), &MeshLibrary::get_item_list);
+ ClassDB::bind_method(D_METHOD("get_last_unused_item_id"), &MeshLibrary::get_last_unused_item_id);
+}
+
+MeshLibrary::MeshLibrary() {
+}
+
+MeshLibrary::~MeshLibrary() {
+}