diff options
Diffstat (limited to 'scene/resources/3d/primitive_meshes.cpp')
-rw-r--r-- | scene/resources/3d/primitive_meshes.cpp | 50 |
1 files changed, 29 insertions, 21 deletions
diff --git a/scene/resources/3d/primitive_meshes.cpp b/scene/resources/3d/primitive_meshes.cpp index ee772f960a..ceeb73d0ef 100644 --- a/scene/resources/3d/primitive_meshes.cpp +++ b/scene/resources/3d/primitive_meshes.cpp @@ -324,22 +324,43 @@ Vector2 PrimitiveMesh::get_uv2_scale(Vector2 p_margin_scale) const { } float PrimitiveMesh::get_lightmap_texel_size() const { - float texel_size = GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size"); + return texel_size; +} - if (texel_size <= 0.0) { - texel_size = 0.2; +void PrimitiveMesh::_on_settings_changed() { + float new_texel_size = float(GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size")); + if (new_texel_size <= 0.0) { + new_texel_size = 0.2; + } + if (texel_size == new_texel_size) { + return; } - return texel_size; + texel_size = new_texel_size; + _update_lightmap_size(); + request_update(); } PrimitiveMesh::PrimitiveMesh() { + ERR_FAIL_NULL(RenderingServer::get_singleton()); mesh = RenderingServer::get_singleton()->mesh_create(); + + ERR_FAIL_NULL(ProjectSettings::get_singleton()); + texel_size = float(GLOBAL_GET("rendering/lightmapping/primitive_meshes/texel_size")); + if (texel_size <= 0.0) { + texel_size = 0.2; + } + ProjectSettings *project_settings = ProjectSettings::get_singleton(); + project_settings->connect("settings_changed", callable_mp(this, &PrimitiveMesh::_on_settings_changed)); } PrimitiveMesh::~PrimitiveMesh() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RenderingServer::get_singleton()->free(mesh); + + ERR_FAIL_NULL(ProjectSettings::get_singleton()); + ProjectSettings *project_settings = ProjectSettings::get_singleton(); + project_settings->disconnect("settings_changed", callable_mp(this, &PrimitiveMesh::_on_settings_changed)); } /** @@ -350,7 +371,6 @@ void CapsuleMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); float radial_length = radius * Math_PI * 0.5; // circumference of 90 degree bend @@ -365,7 +385,6 @@ void CapsuleMesh::_update_lightmap_size() { void CapsuleMesh::_create_mesh_array(Array &p_arr) const { bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; create_mesh_array(p_arr, radius, height, radial_segments, rings, _add_uv2, _uv2_padding); @@ -613,7 +632,6 @@ void BoxMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); float width = (size.x + size.z) / texel_size; @@ -632,7 +650,6 @@ void BoxMesh::_create_mesh_array(Array &p_arr) const { // With 3 faces along the width and 2 along the height of the texture we need to adjust our scale // accordingly. bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d, _add_uv2, _uv2_padding); @@ -937,7 +954,6 @@ void CylinderMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); float top_circumference = top_radius * Math_PI * 2.0; @@ -957,7 +973,6 @@ void CylinderMesh::_update_lightmap_size() { void CylinderMesh::_create_mesh_array(Array &p_arr) const { bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings, cap_top, cap_bottom, _add_uv2, _uv2_padding); @@ -1244,7 +1259,6 @@ void PlaneMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); _lightmap_size_hint.x = MAX(1.0, (size.x / texel_size) + padding); @@ -1416,7 +1430,6 @@ void PrismMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); // left_to_right does not effect the surface area of the prism so we ignore that. @@ -1440,7 +1453,6 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { // Only used if we calculate UV2 bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; float horizontal_total = size.x + size.z + 2.0 * _uv2_padding; @@ -1762,7 +1774,6 @@ void SphereMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); float _width = radius * Math_TAU; @@ -1776,7 +1787,6 @@ void SphereMesh::_update_lightmap_size() { void SphereMesh::_create_mesh_array(Array &p_arr) const { bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere, _add_uv2, _uv2_padding); @@ -1950,7 +1960,6 @@ void TorusMesh::_update_lightmap_size() { if (get_add_uv2()) { // size must have changed, update lightmap size hint Size2i _lightmap_size_hint; - float texel_size = get_lightmap_texel_size(); float padding = get_uv2_padding(); float min_radius = inner_radius; @@ -2000,7 +2009,6 @@ void TorusMesh::_create_mesh_array(Array &p_arr) const { // Only used if we calculate UV2 bool _add_uv2 = get_add_uv2(); - float texel_size = get_lightmap_texel_size(); float _uv2_padding = get_uv2_padding() * texel_size; float horizontal_total = max_radius * Math_TAU + _uv2_padding; @@ -3468,13 +3476,13 @@ Ref<Font> TextMesh::_get_font_or_default() const { } StringName theme_name = "font"; - List<StringName> theme_types; - ThemeDB::get_singleton()->get_native_type_dependencies(get_class_name(), &theme_types); + Vector<StringName> theme_types; + ThemeDB::get_singleton()->get_native_type_dependencies(get_class_name(), theme_types); ThemeContext *global_context = ThemeDB::get_singleton()->get_default_theme_context(); - List<Ref<Theme>> themes = global_context->get_themes(); + Vector<Ref<Theme>> themes = global_context->get_themes(); if (Engine::get_singleton()->is_editor_hint()) { - themes.push_front(ThemeDB::get_singleton()->get_project_theme()); + themes.insert(0, ThemeDB::get_singleton()->get_project_theme()); } for (const Ref<Theme> &theme : themes) { |