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-rw-r--r--scene/resources/animated_texture.h109
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diff --git a/scene/resources/animated_texture.h b/scene/resources/animated_texture.h
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+/**************************************************************************/
+/* animated_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef ANIMATED_TEXTURE_H
+#define ANIMATED_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class AnimatedTexture : public Texture2D {
+ GDCLASS(AnimatedTexture, Texture2D);
+
+ // Use readers writers lock for this, since its far more times read than written to.
+ RWLock rw_lock;
+
+public:
+ enum {
+ MAX_FRAMES = 256
+ };
+
+private:
+ RID proxy_ph;
+ RID proxy;
+
+ struct Frame {
+ Ref<Texture2D> texture;
+ float duration = 1.0;
+ };
+
+ Frame frames[MAX_FRAMES];
+ int frame_count = 1.0;
+ int current_frame = 0;
+ bool pause = false;
+ bool one_shot = false;
+ float speed_scale = 1.0;
+
+ float time = 0.0;
+
+ uint64_t prev_ticks = 0;
+
+ void _update_proxy();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
+
+public:
+ void set_frames(int p_frames);
+ int get_frames() const;
+
+ void set_current_frame(int p_frame);
+ int get_current_frame() const;
+
+ void set_pause(bool p_pause);
+ bool get_pause() const;
+
+ void set_one_shot(bool p_one_shot);
+ bool get_one_shot() const;
+
+ void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_frame_texture(int p_frame) const;
+
+ void set_frame_duration(int p_frame, float p_duration);
+ float get_frame_duration(int p_frame) const;
+
+ void set_speed_scale(float p_scale);
+ float get_speed_scale() const;
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ bool is_pixel_opaque(int p_x, int p_y) const override;
+
+ AnimatedTexture();
+ ~AnimatedTexture();
+};
+
+#endif // ANIMATED_TEXTURE_H