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Diffstat (limited to 'scene/resources/animated_texture.h')
| -rw-r--r-- | scene/resources/animated_texture.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/scene/resources/animated_texture.h b/scene/resources/animated_texture.h new file mode 100644 index 0000000000..844959c810 --- /dev/null +++ b/scene/resources/animated_texture.h @@ -0,0 +1,109 @@ +/**************************************************************************/ +/* animated_texture.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef ANIMATED_TEXTURE_H +#define ANIMATED_TEXTURE_H + +#include "scene/resources/texture.h" + +class AnimatedTexture : public Texture2D { + GDCLASS(AnimatedTexture, Texture2D); + + // Use readers writers lock for this, since its far more times read than written to. + RWLock rw_lock; + +public: + enum { + MAX_FRAMES = 256 + }; + +private: + RID proxy_ph; + RID proxy; + + struct Frame { + Ref<Texture2D> texture; + float duration = 1.0; + }; + + Frame frames[MAX_FRAMES]; + int frame_count = 1.0; + int current_frame = 0; + bool pause = false; + bool one_shot = false; + float speed_scale = 1.0; + + float time = 0.0; + + uint64_t prev_ticks = 0; + + void _update_proxy(); + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + +public: + void set_frames(int p_frames); + int get_frames() const; + + void set_current_frame(int p_frame); + int get_current_frame() const; + + void set_pause(bool p_pause); + bool get_pause() const; + + void set_one_shot(bool p_one_shot); + bool get_one_shot() const; + + void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_frame_texture(int p_frame) const; + + void set_frame_duration(int p_frame, float p_duration); + float get_frame_duration(int p_frame) const; + + void set_speed_scale(float p_scale); + float get_speed_scale() const; + + virtual int get_width() const override; + virtual int get_height() const override; + virtual RID get_rid() const override; + + virtual bool has_alpha() const override; + + virtual Ref<Image> get_image() const override; + + bool is_pixel_opaque(int p_x, int p_y) const override; + + AnimatedTexture(); + ~AnimatedTexture(); +}; + +#endif // ANIMATED_TEXTURE_H |
