diff options
Diffstat (limited to 'scene/resources/audio_stream_wav.cpp')
-rw-r--r-- | scene/resources/audio_stream_wav.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp index a87c8272ea..f331e3a22c 100644 --- a/scene/resources/audio_stream_wav.cpp +++ b/scene/resources/audio_stream_wav.cpp @@ -1,39 +1,39 @@ -/*************************************************************************/ -/* audio_stream_wav.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* audio_stream_wav.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "audio_stream_wav.h" #include "core/io/file_access.h" #include "core/io/marshalls.h" -void AudioStreamPlaybackWAV::start(float p_from_pos) { +void AudioStreamPlaybackWAV::start(double p_from_pos) { if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) { //no seeking in IMA_ADPCM for (int i = 0; i < 2; i++) { @@ -67,16 +67,16 @@ int AudioStreamPlaybackWAV::get_loop_count() const { return 0; } -float AudioStreamPlaybackWAV::get_playback_position() const { +double AudioStreamPlaybackWAV::get_playback_position() const { return float(offset >> MIX_FRAC_BITS) / base->mix_rate; } -void AudioStreamPlaybackWAV::seek(float p_time) { +void AudioStreamPlaybackWAV::seek(double p_time) { if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) { return; //no seeking in ima-adpcm } - float max = base->get_length(); + double max = base->get_length(); if (p_time < 0) { p_time = 0; } else if (p_time >= max) { @@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst, final_r = p_src[pos + 1]; } - if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ + if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */ final <<= 8; if (is_stereo) { final_r <<= 8; @@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst, next = p_src[pos + 1]; } - if (sizeof(Depth) == 1) { + if constexpr (sizeof(Depth) == 1) { next <<= 8; if (is_stereo) { next_r <<= 8; @@ -463,7 +463,7 @@ bool AudioStreamWAV::is_stereo() const { return stereo; } -float AudioStreamWAV::get_length() const { +double AudioStreamWAV::get_length() const { int len = data_bytes; switch (format) { case AudioStreamWAV::FORMAT_8_BITS: @@ -481,7 +481,7 @@ float AudioStreamWAV::get_length() const { len /= 2; } - return float(len) / mix_rate; + return double(len) / mix_rate; } bool AudioStreamWAV::is_monophonic() const { @@ -580,8 +580,8 @@ Error AudioStreamWAV::save_to_wav(const String &p_path) { file->store_32(sub_chunk_2_size); //Subchunk2Size // Add data - Vector<uint8_t> data = get_data(); - const uint8_t *read_data = data.ptr(); + Vector<uint8_t> stream_data = get_data(); + const uint8_t *read_data = stream_data.ptr(); switch (format) { case AudioStreamWAV::FORMAT_8_BITS: for (unsigned int i = 0; i < data_bytes; i++) { |