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-rw-r--r--scene/resources/audio_stream_wav.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp
index a87c8272ea..f331e3a22c 100644
--- a/scene/resources/audio_stream_wav.cpp
+++ b/scene/resources/audio_stream_wav.cpp
@@ -1,39 +1,39 @@
-/*************************************************************************/
-/* audio_stream_wav.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_stream_wav.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "audio_stream_wav.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
-void AudioStreamPlaybackWAV::start(float p_from_pos) {
+void AudioStreamPlaybackWAV::start(double p_from_pos) {
if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
//no seeking in IMA_ADPCM
for (int i = 0; i < 2; i++) {
@@ -67,16 +67,16 @@ int AudioStreamPlaybackWAV::get_loop_count() const {
return 0;
}
-float AudioStreamPlaybackWAV::get_playback_position() const {
+double AudioStreamPlaybackWAV::get_playback_position() const {
return float(offset >> MIX_FRAC_BITS) / base->mix_rate;
}
-void AudioStreamPlaybackWAV::seek(float p_time) {
+void AudioStreamPlaybackWAV::seek(double p_time) {
if (base->format == AudioStreamWAV::FORMAT_IMA_ADPCM) {
return; //no seeking in ima-adpcm
}
- float max = base->get_length();
+ double max = base->get_length();
if (p_time < 0) {
p_time = 0;
} else if (p_time >= max) {
@@ -180,7 +180,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
final_r = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
+ if constexpr (sizeof(Depth) == 1) { /* conditions will not exist anymore when compiled! */
final <<= 8;
if (is_stereo) {
final_r <<= 8;
@@ -194,7 +194,7 @@ void AudioStreamPlaybackWAV::do_resample(const Depth *p_src, AudioFrame *p_dst,
next = p_src[pos + 1];
}
- if (sizeof(Depth) == 1) {
+ if constexpr (sizeof(Depth) == 1) {
next <<= 8;
if (is_stereo) {
next_r <<= 8;
@@ -463,7 +463,7 @@ bool AudioStreamWAV::is_stereo() const {
return stereo;
}
-float AudioStreamWAV::get_length() const {
+double AudioStreamWAV::get_length() const {
int len = data_bytes;
switch (format) {
case AudioStreamWAV::FORMAT_8_BITS:
@@ -481,7 +481,7 @@ float AudioStreamWAV::get_length() const {
len /= 2;
}
- return float(len) / mix_rate;
+ return double(len) / mix_rate;
}
bool AudioStreamWAV::is_monophonic() const {
@@ -580,8 +580,8 @@ Error AudioStreamWAV::save_to_wav(const String &p_path) {
file->store_32(sub_chunk_2_size); //Subchunk2Size
// Add data
- Vector<uint8_t> data = get_data();
- const uint8_t *read_data = data.ptr();
+ Vector<uint8_t> stream_data = get_data();
+ const uint8_t *read_data = stream_data.ptr();
switch (format) {
case AudioStreamWAV::FORMAT_8_BITS:
for (unsigned int i = 0; i < data_bytes; i++) {