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Diffstat (limited to 'scene/resources/canvas_item_material.cpp')
-rw-r--r--scene/resources/canvas_item_material.cpp26
1 files changed, 9 insertions, 17 deletions
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 31c8e68ea5..76e99aca92 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -33,13 +33,11 @@
#include "core/version.h"
Mutex CanvasItemMaterial::material_mutex;
-SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
+SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = nullptr;
void CanvasItemMaterial::init_shaders() {
- dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
-
shader_names = memnew(ShaderNames);
shader_names->particles_anim_h_frames = "particles_anim_h_frames";
@@ -48,14 +46,13 @@ void CanvasItemMaterial::init_shaders() {
}
void CanvasItemMaterial::finish_shaders() {
- memdelete(dirty_materials);
+ dirty_materials.clear();
+
memdelete(shader_names);
- dirty_materials = nullptr;
+ shader_names = nullptr;
}
void CanvasItemMaterial::_update_shader() {
- dirty_materials->remove(&element);
-
MaterialKey mk = _compute_key();
if (mk.key == current_key.key) {
return; //no update required in the end
@@ -153,8 +150,9 @@ void CanvasItemMaterial::_update_shader() {
void CanvasItemMaterial::flush_changes() {
MutexLock lock(material_mutex);
- while (dirty_materials->first()) {
- dirty_materials->first()->self()->_update_shader();
+ while (dirty_materials.first()) {
+ dirty_materials.first()->self()->_update_shader();
+ dirty_materials.first()->remove_from_list();
}
}
@@ -162,16 +160,10 @@ void CanvasItemMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
- dirty_materials->add(&element);
+ dirty_materials.add(&element);
}
}
-bool CanvasItemMaterial::_is_shader_dirty() const {
- MutexLock lock(material_mutex);
-
- return element.in_list();
-}
-
void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {
blend_mode = p_blend_mode;
_queue_shader_change();
@@ -288,7 +280,7 @@ CanvasItemMaterial::CanvasItemMaterial() :
current_key.invalid_key = 1;
- _mark_initialized(callable_mp(this, &CanvasItemMaterial::_queue_shader_change));
+ _mark_initialized(callable_mp(this, &CanvasItemMaterial::_queue_shader_change), callable_mp(this, &CanvasItemMaterial::_update_shader));
}
CanvasItemMaterial::~CanvasItemMaterial() {