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-rw-r--r--scene/resources/default_theme/default_theme.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cc606b5b88..2e1ba96d11 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -86,6 +86,10 @@ static Ref<ImageTexture> generate_icon(int p_index) {
ImageLoaderSVG img_loader;
Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme.");
+#else
+ // If the SVG module is disabled, we can't really display the UI well, but at least we won't crash.
+ // 16 pixels is used as it's the most common base size for Godot icons.
+ img = Image::create_empty(16 * scale, 16 * scale, false, Image::FORMAT_RGBA8);
#endif
return ImageTexture::create_from_image(img);