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-rw-r--r--scene/resources/environment.cpp292
1 files changed, 152 insertions, 140 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index a8d4903dad..8b4656414d 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* environment.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* environment.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "environment.h"
@@ -78,7 +78,7 @@ float Environment::get_sky_custom_fov() const {
void Environment::set_sky_rotation(const Vector3 &p_rotation) {
bg_sky_rotation = p_rotation;
- RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
+ RS::get_singleton()->environment_set_sky_orientation(environment, Basis::from_euler(p_rotation));
}
Vector3 Environment::get_sky_rotation() const {
@@ -94,13 +94,30 @@ Color Environment::get_bg_color() const {
return bg_color;
}
-void Environment::set_bg_energy(float p_energy) {
- bg_energy = p_energy;
- RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
+void Environment::set_bg_energy_multiplier(float p_multiplier) {
+ bg_energy_multiplier = p_multiplier;
+ _update_bg_energy();
}
-float Environment::get_bg_energy() const {
- return bg_energy;
+float Environment::get_bg_energy_multiplier() const {
+ return bg_energy_multiplier;
+}
+
+void Environment::set_bg_intensity(float p_exposure_value) {
+ bg_intensity = p_exposure_value;
+ _update_bg_energy();
+}
+
+float Environment::get_bg_intensity() const {
+ return bg_intensity;
+}
+
+void Environment::_update_bg_energy() {
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, bg_intensity);
+ } else {
+ RS::get_singleton()->environment_set_bg_energy(environment, bg_energy_multiplier, 1.0);
+ }
}
void Environment::set_canvas_max_layer(int p_max_layer) {
@@ -214,63 +231,12 @@ float Environment::get_tonemap_white() const {
return tonemap_white;
}
-void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
- tonemap_auto_exposure_enabled = p_enabled;
- _update_tonemap();
- notify_property_list_changed();
-}
-
-bool Environment::is_tonemap_auto_exposure_enabled() const {
- return tonemap_auto_exposure_enabled;
-}
-
-void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
- tonemap_auto_exposure_min = p_auto_exposure_min;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_min() const {
- return tonemap_auto_exposure_min;
-}
-
-void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
- tonemap_auto_exposure_max = p_auto_exposure_max;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_max() const {
- return tonemap_auto_exposure_max;
-}
-
-void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
- tonemap_auto_exposure_speed = p_auto_exposure_speed;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_speed() const {
- return tonemap_auto_exposure_speed;
-}
-
-void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
- tonemap_auto_exposure_grey = p_auto_exposure_grey;
- _update_tonemap();
-}
-
-float Environment::get_tonemap_auto_exposure_grey() const {
- return tonemap_auto_exposure_grey;
-}
-
void Environment::_update_tonemap() {
RS::get_singleton()->environment_set_tonemap(
environment,
RS::EnvironmentToneMapper(tone_mapper),
tonemap_exposure,
- tonemap_white,
- tonemap_auto_exposure_enabled,
- tonemap_auto_exposure_min,
- tonemap_auto_exposure_max,
- tonemap_auto_exposure_speed,
- tonemap_auto_exposure_grey);
+ tonemap_white);
}
// SSR
@@ -852,6 +818,15 @@ float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
+void Environment::set_fog_sky_affect(float p_sky_affect) {
+ fog_sky_affect = p_sky_affect;
+ _update_fog();
+}
+
+float Environment::get_fog_sky_affect() const {
+ return fog_sky_affect;
+}
+
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
@@ -862,13 +837,28 @@ void Environment::_update_fog() {
fog_density,
fog_height,
fog_height_density,
- fog_aerial_perspective);
+ fog_aerial_perspective,
+ fog_sky_affect);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
- RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject);
+ RS::get_singleton()->environment_set_volumetric_fog(
+ environment,
+ volumetric_fog_enabled,
+ volumetric_fog_density,
+ volumetric_fog_albedo,
+ volumetric_fog_emission,
+ volumetric_fog_emission_energy,
+ volumetric_fog_anisotropy,
+ volumetric_fog_length,
+ volumetric_fog_detail_spread,
+ volumetric_fog_gi_inject,
+ volumetric_fog_temporal_reproject,
+ volumetric_fog_temporal_reproject_amount,
+ volumetric_fog_ambient_inject,
+ volumetric_fog_sky_affect);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
@@ -946,6 +936,15 @@ float Environment::get_volumetric_fog_ambient_inject() const {
return volumetric_fog_ambient_inject;
}
+void Environment::set_volumetric_fog_sky_affect(float p_sky_affect) {
+ volumetric_fog_sky_affect = p_sky_affect;
+ _update_volumetric_fog();
+}
+
+float Environment::get_volumetric_fog_sky_affect() const {
+ return volumetric_fog_sky_affect;
+}
+
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
@@ -1037,53 +1036,68 @@ void Environment::_update_adjustment() {
// Private methods, constructor and destructor
-void Environment::_validate_property(PropertyInfo &property) const {
- if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
+void Environment::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "sky" || p_property.name == "sky_custom_fov" || p_property.name == "sky_rotation" || p_property.name == "ambient_light_sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "fog_aerial_perspective") {
+ if (p_property.name == "ambient_light_color" || p_property.name == "ambient_light_energy") {
+ if (ambient_source == AMBIENT_SOURCE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+
+ if (p_property.name == "ambient_light_sky_contribution") {
+ if (ambient_source == AMBIENT_SOURCE_DISABLED || ambient_source == AMBIENT_SOURCE_COLOR) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+
+ if (p_property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "background_color") {
+ if (p_property.name == "background_color") {
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "background_canvas_max_layer") {
+ if (p_property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- if (property.name == "background_camera_feed_id") {
+ if (p_property.name == "background_camera_feed_id") {
if (bg_mode != BG_CAMERA_FEED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
+ if (p_property.name == "background_intensity" && !GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
static const char *hide_prefixes[] = {
"fog_",
"volumetric_fog_",
- "auto_exposure_",
"ssr_",
"ssao_",
"ssil_",
@@ -1095,7 +1109,6 @@ void Environment::_validate_property(PropertyInfo &property) const {
};
static const char *high_end_prefixes[] = {
- "auto_exposure_",
"ssr_",
"ssao_",
nullptr
@@ -1107,8 +1120,8 @@ void Environment::_validate_property(PropertyInfo &property) const {
String prefix = String(*prefixes);
String enabled = prefix + "enabled";
- if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with(prefix) && p_property.name != enabled && !bool(get(enabled))) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
@@ -1120,8 +1133,8 @@ void Environment::_validate_property(PropertyInfo &property) const {
while (*prefixes) {
String prefix = String(*prefixes);
- if (property.name.begins_with(prefix)) {
- property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ if (p_property.name.begins_with(prefix)) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
@@ -1162,8 +1175,10 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_sky_rotation"), &Environment::get_sky_rotation);
ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &Environment::set_bg_color);
ClassDB::bind_method(D_METHOD("get_bg_color"), &Environment::get_bg_color);
- ClassDB::bind_method(D_METHOD("set_bg_energy", "energy"), &Environment::set_bg_energy);
- ClassDB::bind_method(D_METHOD("get_bg_energy"), &Environment::get_bg_energy);
+ ClassDB::bind_method(D_METHOD("set_bg_energy_multiplier", "energy"), &Environment::set_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("get_bg_energy_multiplier"), &Environment::get_bg_energy_multiplier);
+ ClassDB::bind_method(D_METHOD("set_bg_intensity", "energy"), &Environment::set_bg_intensity);
+ ClassDB::bind_method(D_METHOD("get_bg_intensity"), &Environment::get_bg_intensity);
ClassDB::bind_method(D_METHOD("set_canvas_max_layer", "layer"), &Environment::set_canvas_max_layer);
ClassDB::bind_method(D_METHOD("get_canvas_max_layer"), &Environment::get_canvas_max_layer);
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "id"), &Environment::set_camera_feed_id);
@@ -1172,14 +1187,16 @@ void Environment::_bind_methods() {
ADD_GROUP("Background", "background_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_mode", PROPERTY_HINT_ENUM, "Clear Color,Custom Color,Sky,Canvas,Keep,Camera Feed"), "set_background", "get_background");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_bg_color", "get_bg_color");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy", "get_bg_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_bg_energy_multiplier", "get_bg_energy_multiplier");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "background_intensity", PROPERTY_HINT_RANGE, "0,100000,0.01,suffix:nt"), "set_bg_intensity", "get_bg_intensity");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_canvas_max_layer", PROPERTY_HINT_RANGE, "-1000,1000,1"), "set_canvas_max_layer", "get_canvas_max_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "background_camera_feed_id", PROPERTY_HINT_RANGE, "1,10,1"), "set_camera_feed_id", "get_camera_feed_id");
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_sky", "get_sky");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_custom_fov", PROPERTY_HINT_RANGE, "0,180,0.1,degrees"), "set_sky_custom_fov", "get_sky_custom_fov");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "sky_rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_less,or_greater,radians"), "set_sky_rotation", "get_sky_rotation");
// Ambient light
@@ -1211,27 +1228,11 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tonemap_exposure"), &Environment::get_tonemap_exposure);
ClassDB::bind_method(D_METHOD("set_tonemap_white", "white"), &Environment::set_tonemap_white);
ClassDB::bind_method(D_METHOD("get_tonemap_white"), &Environment::get_tonemap_white);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_enabled", "enabled"), &Environment::set_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("is_tonemap_auto_exposure_enabled"), &Environment::is_tonemap_auto_exposure_enabled);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_max", "exposure_max"), &Environment::set_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_max"), &Environment::get_tonemap_auto_exposure_max);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_min", "exposure_min"), &Environment::set_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_min"), &Environment::get_tonemap_auto_exposure_min);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_speed", "exposure_speed"), &Environment::set_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_speed"), &Environment::get_tonemap_auto_exposure_speed);
- ClassDB::bind_method(D_METHOD("set_tonemap_auto_exposure_grey", "exposure_grey"), &Environment::set_tonemap_auto_exposure_grey);
- ClassDB::bind_method(D_METHOD("get_tonemap_auto_exposure_grey"), &Environment::get_tonemap_auto_exposure_grey);
ADD_GROUP("Tonemap", "tonemap_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tonemap_mode", PROPERTY_HINT_ENUM, "Linear,Reinhard,Filmic,ACES"), "set_tonemapper", "get_tonemapper");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_exposure", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_exposure", "get_tonemap_exposure");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tonemap_white", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_white", "get_tonemap_white");
- ADD_GROUP("Auto Exposure", "auto_exposure_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_tonemap_auto_exposure_enabled", "is_tonemap_auto_exposure_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_grey", "get_tonemap_auto_exposure_grey");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_min", "get_tonemap_auto_exposure_min");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_luma", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_tonemap_auto_exposure_max", "get_tonemap_auto_exposure_max");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_tonemap_auto_exposure_speed", "get_tonemap_auto_exposure_speed");
// SSR
@@ -1249,8 +1250,8 @@ void Environment::_bind_methods() {
ADD_GROUP("SSR", "ssr_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance");
// SSAO
@@ -1277,7 +1278,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING), "set_ssao_power", "get_ssao_power");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
@@ -1337,8 +1338,10 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_cascades", PROPERTY_HINT_RANGE, "1,8,1"), "set_sdfgi_cascades", "get_sdfgi_cascades");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_min_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_sdfgi_min_cell_size", "get_sdfgi_min_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater"), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
+ // Don't store the values of `sdfgi_cascade0_distance` and `sdfgi_max_distance`
+ // as they're derived from `sdfgi_min_cell_size`.
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_cascade0_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_cascade0_distance", "get_sdfgi_cascade0_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_max_distance", PROPERTY_HINT_RANGE, "0.1,16384,0.1,or_greater", PROPERTY_USAGE_EDITOR), "set_sdfgi_max_distance", "get_sdfgi_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdfgi_y_scale", PROPERTY_HINT_ENUM, "50% (Compact),75% (Balanced),100% (Sparse)"), "set_sdfgi_y_scale", "get_sdfgi_y_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_energy"), "set_sdfgi_energy", "get_sdfgi_energy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_normal_bias"), "set_sdfgi_normal_bias", "get_sdfgi_normal_bias");
@@ -1417,6 +1420,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective);
ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective);
+ ClassDB::bind_method(D_METHOD("set_fog_sky_affect", "sky_affect"), &Environment::set_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_fog_sky_affect"), &Environment::get_fog_sky_affect);
+
ADD_GROUP("Fog", "fog_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
@@ -1425,8 +1431,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_sky_affect", "get_fog_sky_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_less,or_greater,suffix:m"), "set_fog_height", "get_fog_height");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_less,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
@@ -1448,6 +1455,8 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject);
ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject);
+ ClassDB::bind_method(D_METHOD("set_volumetric_fog_sky_affect", "sky_affect"), &Environment::set_volumetric_fog_sky_affect);
+ ClassDB::bind_method(D_METHOD("get_volumetric_fog_sky_affect"), &Environment::get_volumetric_fog_sky_affect);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled);
ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount);
@@ -1462,8 +1471,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_anisotropy", PROPERTY_HINT_RANGE, "-0.9,0.9,0.01"), "set_volumetric_fog_anisotropy", "get_volumetric_fog_anisotropy");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_sky_affect", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_volumetric_fog_sky_affect", "get_volumetric_fog_sky_affect");
ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.5,0.99,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount");
@@ -1547,9 +1557,11 @@ Environment::Environment() {
_update_fog();
_update_adjustment();
_update_volumetric_fog();
+ _update_bg_energy();
notify_property_list_changed();
}
Environment::~Environment() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(environment);
}