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-rw-r--r--scene/resources/gradient_texture.h144
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diff --git a/scene/resources/gradient_texture.h b/scene/resources/gradient_texture.h
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+/**************************************************************************/
+/* gradient_texture.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GRADIENT_TEXTURE_H
+#define GRADIENT_TEXTURE_H
+
+#include "scene/resources/texture.h"
+
+class GradientTexture1D : public Texture2D {
+ GDCLASS(GradientTexture1D, Texture2D);
+
+private:
+ Ref<Gradient> gradient;
+ bool update_pending = false;
+ RID texture;
+ int width = 256;
+ bool use_hdr = false;
+
+ void _queue_update();
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
+
+ void set_width(int p_width);
+ int get_width() const override;
+
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
+ virtual RID get_rid() const override { return texture; }
+ virtual int get_height() const override { return 1; }
+ virtual bool has_alpha() const override { return true; }
+
+ virtual Ref<Image> get_image() const override;
+
+ GradientTexture1D();
+ virtual ~GradientTexture1D();
+};
+
+class GradientTexture2D : public Texture2D {
+ GDCLASS(GradientTexture2D, Texture2D);
+
+public:
+ enum Fill {
+ FILL_LINEAR,
+ FILL_RADIAL,
+ FILL_SQUARE,
+ };
+ enum Repeat {
+ REPEAT_NONE,
+ REPEAT,
+ REPEAT_MIRROR,
+ };
+
+private:
+ Ref<Gradient> gradient;
+ mutable RID texture;
+
+ int width = 64;
+ int height = 64;
+
+ bool use_hdr = false;
+
+ Vector2 fill_from;
+ Vector2 fill_to = Vector2(1, 0);
+
+ Fill fill = FILL_LINEAR;
+ Repeat repeat = REPEAT_NONE;
+
+ float _get_gradient_offset_at(int x, int y) const;
+
+ bool update_pending = false;
+ void _queue_update();
+ void _update();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_gradient(Ref<Gradient> p_gradient);
+ Ref<Gradient> get_gradient() const;
+
+ void set_width(int p_width);
+ virtual int get_width() const override;
+ void set_height(int p_height);
+ virtual int get_height() const override;
+
+ void set_use_hdr(bool p_enabled);
+ bool is_using_hdr() const;
+
+ void set_fill(Fill p_fill);
+ Fill get_fill() const;
+ void set_fill_from(Vector2 p_fill_from);
+ Vector2 get_fill_from() const;
+ void set_fill_to(Vector2 p_fill_to);
+ Vector2 get_fill_to() const;
+
+ void set_repeat(Repeat p_repeat);
+ Repeat get_repeat() const;
+
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override { return true; }
+ virtual Ref<Image> get_image() const override;
+
+ GradientTexture2D();
+ virtual ~GradientTexture2D();
+};
+
+VARIANT_ENUM_CAST(GradientTexture2D::Fill);
+VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
+
+#endif // GRADIENT_TEXTURE_H