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-rw-r--r--scene/resources/importer_mesh.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index f479ae1e1b..092ba84aa5 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -514,6 +514,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
+ if (!Math::is_finite(face_area) || face_area == 0) {
+ WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation.");
+ continue;
+ }
Vector3 dir = face_normal / face_area;
int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);