diff options
Diffstat (limited to 'scene/resources/material.cpp')
| -rw-r--r-- | scene/resources/material.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index a2aab8e7b4..65da0bc3c8 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -385,7 +385,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { // This can be a slow operation, and `notify_property_list_changed()` (which is called by `_shader_changed()`) // does nothing in non-editor builds anyway. See GH-34741 for details. if (shader.is_valid() && Engine::get_singleton()->is_editor_hint()) { - shader->disconnect("changed", callable_mp(this, &ShaderMaterial::_shader_changed)); + shader->disconnect_changed(callable_mp(this, &ShaderMaterial::_shader_changed)); } shader = p_shader; @@ -395,7 +395,7 @@ void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { rid = shader->get_rid(); if (Engine::get_singleton()->is_editor_hint()) { - shader->connect("changed", callable_mp(this, &ShaderMaterial::_shader_changed)); + shader->connect_changed(callable_mp(this, &ShaderMaterial::_shader_changed)); } } @@ -2876,7 +2876,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("MSDF", "msdf_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "1,250,1"), "set_msdf_outline_size", "get_msdf_outline_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "0,250,1"), "set_msdf_outline_size", "get_msdf_outline_size"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); @@ -3064,6 +3064,9 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_grow(0.0); + set_msdf_pixel_range(4.0); + set_msdf_outline_size(0.0); + set_heightmap_deep_parallax_min_layers(8); set_heightmap_deep_parallax_max_layers(32); set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal |
