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-rw-r--r--scene/resources/material.h93
1 files changed, 43 insertions, 50 deletions
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 8c04817c6b..f1777d31f4 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* material.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* material.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MATERIAL_H
#define MATERIAL_H
@@ -54,7 +54,7 @@ protected:
virtual bool _can_do_next_pass() const;
virtual bool _can_use_render_priority() const;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL0RC(RID, _get_shader_rid)
GDVIRTUAL0RC(Shader::Mode, _get_shader_mode)
@@ -84,23 +84,12 @@ class ShaderMaterial : public Material {
HashMap<StringName, Variant> param_cache;
- struct UniformProp {
- String str;
- PropertyInfo info;
- };
-
- struct UniformPropComparator {
- bool operator()(const UniformProp &p_a, const UniformProp &p_b) const {
- return p_a.str.naturalnocasecmp_to(p_b.str) < 0;
- }
- };
-
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- bool property_can_revert(const String &p_name);
- Variant property_get_revert(const String &p_name);
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
static void _bind_methods();
@@ -115,8 +104,8 @@ public:
void set_shader(const Ref<Shader> &p_shader);
Ref<Shader> get_shader() const;
- void set_shader_param(const StringName &p_param, const Variant &p_value);
- Variant get_shader_param(const StringName &p_param) const;
+ void set_shader_parameter(const StringName &p_param, const Variant &p_value);
+ Variant get_shader_parameter(const StringName &p_param) const;
virtual Shader::Mode get_shader_mode() const override;
@@ -467,7 +456,8 @@ private:
float metallic = 0.0f;
float roughness = 0.0f;
Color emission;
- float emission_energy = 0.0f;
+ float emission_energy_multiplier = 1.0f;
+ float emission_intensity = 1000.0f; // In nits, equivalent to indoor lighting.
float normal_scale = 0.0f;
float rim = 0.0f;
float rim_tint = 0.0f;
@@ -553,7 +543,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
virtual bool _can_do_next_pass() const override { return true; }
virtual bool _can_use_render_priority() const override { return true; }
@@ -573,8 +563,11 @@ public:
void set_emission(const Color &p_emission);
Color get_emission() const;
- void set_emission_energy(float p_emission_energy);
- float get_emission_energy() const;
+ void set_emission_energy_multiplier(float p_emission_energy_multiplier);
+ float get_emission_energy_multiplier() const;
+
+ void set_emission_intensity(float p_emission_intensity);
+ float get_emission_intensity() const;
void set_normal_scale(float p_normal_scale);
float get_normal_scale() const;
@@ -726,7 +719,7 @@ public:
void set_on_top_of_alpha();
- void set_proximity_fade(bool p_enable);
+ void set_proximity_fade_enabled(bool p_enable);
bool is_proximity_fade_enabled() const;
void set_proximity_fade_distance(float p_distance);