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-rw-r--r--scene/resources/mesh.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index fe87dcdd2c..e74ad2e55b 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -126,16 +126,16 @@ void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
PoolVector<Vector3>::Read ver_r = vertices.read();
for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
// Triangle line 1
- r_lines[j + 0] = ver_r[ind_r[x + 0]];
- r_lines[j + 1] = ver_r[ind_r[x + 1]];
+ r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
+ r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
// Triangle line 2
- r_lines[j + 2] = ver_r[ind_r[x + 1]];
- r_lines[j + 3] = ver_r[ind_r[x + 2]];
+ r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
+ r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
// Triangle line 3
- r_lines[j + 4] = ver_r[ind_r[x + 2]];
- r_lines[j + 5] = ver_r[ind_r[x + 0]];
+ r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
+ r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
}
}
void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
@@ -148,7 +148,7 @@ void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
int vertices_size = vertices.size();
r_points.resize(vertices_size);
for (int i = 0; i < vertices_size; ++i) {
- r_points[i] = vertices[i];
+ r_points.write[i] = vertices[i];
}
}
@@ -667,7 +667,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
- bone_aabb[i] = baabb[i];
+ bone_aabb.write[i] = baabb[i];
}
}
@@ -839,8 +839,8 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces[surfaces.size() - 1].aabb = aabb;
- surfaces[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.write[surfaces.size() - 1].aabb = aabb;
+ surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
_recompute_aabb();
}
@@ -959,7 +959,7 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material)
ERR_FAIL_INDEX(p_idx, surfaces.size());
if (surfaces[p_idx].material == p_material)
return;
- surfaces[p_idx].material = p_material;
+ surfaces.write[p_idx].material = p_material;
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
_change_notify("material");
@@ -970,7 +970,7 @@ void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces[p_idx].name = p_name;
+ surfaces.write[p_idx].name = p_name;
emit_changed();
}
@@ -990,7 +990,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces[p_idx].aabb = p_aabb;
+ surfaces.write[p_idx].aabb = p_aabb;
// set custom aabb too?
emit_changed();
}
@@ -1093,8 +1093,8 @@ void ArrayMesh::regen_normalmaps() {
for (int i = 0; i < surfs.size(); i++) {
- surfs[i]->generate_tangents();
- surfs[i]->commit(Ref<ArrayMesh>(this));
+ surfs.write[i]->generate_tangents();
+ surfs.write[i]->commit(Ref<ArrayMesh>(this));
}
}
@@ -1159,13 +1159,13 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector3 v = p_base_transform.xform(r[j]);
Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
- vertices[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices[(j + vertex_ofs) * 3 + 2] = v.z;
- normals[(j + vertex_ofs) * 3 + 0] = n.x;
- normals[(j + vertex_ofs) * 3 + 1] = n.y;
- normals[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
+ vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
@@ -1248,31 +1248,31 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools[surface]->add_color(v.color);
+ surfaces_tools.write[surface]->add_color(v.color);
}
if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools[surface]->add_uv(v.uv);
+ surfaces_tools.write[surface]->add_uv(v.uv);
}
if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools[surface]->add_normal(v.normal);
+ surfaces_tools.write[surface]->add_normal(v.normal);
}
if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools[surface]->add_tangent(t);
+ surfaces_tools.write[surface]->add_tangent(t);
}
if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools[surface]->add_bones(v.bones);
+ surfaces_tools.write[surface]->add_bones(v.bones);
}
if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools[surface]->add_weights(v.weights);
+ surfaces_tools.write[surface]->add_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools[surface]->add_uv2(uv2);
+ surfaces_tools.write[surface]->add_uv2(uv2);
- surfaces_tools[surface]->add_vertex(v.vertex);
+ surfaces_tools.write[surface]->add_vertex(v.vertex);
}
}
@@ -1284,8 +1284,8 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->index();
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));