diff options
Diffstat (limited to 'scene/resources/mesh_texture.cpp')
-rw-r--r-- | scene/resources/mesh_texture.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/scene/resources/mesh_texture.cpp b/scene/resources/mesh_texture.cpp new file mode 100644 index 0000000000..1440b7f02b --- /dev/null +++ b/scene/resources/mesh_texture.cpp @@ -0,0 +1,156 @@ +/**************************************************************************/ +/* mesh_texture.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "mesh_texture.h" + +#include "scene/resources/mesh.h" + +int MeshTexture::get_width() const { + return size.width; +} + +int MeshTexture::get_height() const { + return size.height; +} + +RID MeshTexture::get_rid() const { + return RID(); +} + +bool MeshTexture::has_alpha() const { + return false; +} + +void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) { + mesh = p_mesh; +} + +Ref<Mesh> MeshTexture::get_mesh() const { + return mesh; +} + +void MeshTexture::set_image_size(const Size2 &p_size) { + size = p_size; +} + +Size2 MeshTexture::get_image_size() const { + return size; +} + +void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) { + base_texture = p_texture; +} + +Ref<Texture2D> MeshTexture::get_base_texture() const { + return base_texture; +} + +void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + xform.set_origin(p_pos); + if (p_transpose) { + SWAP(xform.columns[0][1], xform.columns[1][0]); + SWAP(xform.columns[0][0], xform.columns[1][1]); + } + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); +} + +void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.columns[0][1], xform.columns[1][0]); + SWAP(xform.columns[0][0], xform.columns[1][1]); + } + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); +} + +void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + if (mesh.is_null() || base_texture.is_null()) { + return; + } + Transform2D xform; + Vector2 origin = p_rect.position; + if (p_rect.size.x < 0) { + origin.x += size.x; + } + if (p_rect.size.y < 0) { + origin.y += size.y; + } + xform.set_origin(origin); + xform.set_scale(p_rect.size / size); + + if (p_transpose) { + SWAP(xform.columns[0][1], xform.columns[1][0]); + SWAP(xform.columns[0][0], xform.columns[1][1]); + } + RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid()); +} + +bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { + r_rect = p_rect; + r_src_rect = p_src_rect; + return true; +} + +bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const { + return true; +} + +void MeshTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh); + ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size); + ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size); + ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture); + ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1,suffix:px"), "set_image_size", "get_image_size"); +} + +MeshTexture::MeshTexture() { +} |